class BloodDudeBase : Bloodactor { meta int seqStartID; meta int starthealth; meta int eyeHeight; meta int aimHeight; // used by just Cerberus meta double hearDist; meta double seeDist; meta double periphery; meta double meleeDist; // unused? meta int fleeHealth; // at which hp level enemy will turn in burning dude meta int hinderDamage; // recoil dmgcontrol meta int changeTarget; // chance to change target when attacked someone else meta int changeTargetKin; // chance to change target when attacked by same type meta int alertChance; meta int lockOut; meta double frontSpeed; meta double sideSpeed; meta double backSpeed; meta double turnRange; meta int gibType[3]; // which gib used when explode dude property prefix: none; property seqStartID: seqStartID; property health: startHealth; property mass: mass; property eyeHeight: eyeHeight; property aimHeight: aimHeight; property hearDist: hearDist; property seeDist: seeDist; property periphery: periphery; property meleeDist: meleeDist; property fleeHealth: fleeHealth; property hinderDamage: hinderDamage; property changeTargetChance: changeTarget; property changeTargetKinChance: changeTargetKin; property alertChance: alertChance; property lockOut: lockOut; property frontSpeed: frontSpeed; property sideSpeed: sideSpeed; property backSpeed: backSpeed; property turnRange: turnRange; default { AISTATE "genIdle", "+0", 1, 0, null, null, null, null, "none"; AISTATE "genRecoil", "+5", 5, 20, null, null, null, null, "genIdle"; AISTATE "batIdle", "+0", 0, 0, null, null, null, batThinkTarget, "none"; AISTATE "batFlyIdle", "+6", 0, 0, null, null, null, batThinkTarget, "none"; AISTATE "batChase", "+6", 4, 0, null, null, batMoveForward, batThinkChase, "batFlyIdle"; AISTATE "batPonder", "+6", -1, 0, null, null, null, batThinkPonder, "none"; AISTATE "batGoto", "+6", 2, 600, null, null, batMoveForward, batThinkGoto, "batFlyIdle"; AISTATE "batBite", "+7", 4, 60, batBiteSeqCallback, null, null, null, "batPonder"; AISTATE "batRecoil", "+5", 5, 0, null, null, null, null, "batChase"; AISTATE "batSearch", "+6", 3, 120, null, null, batMoveForward, batThinkSearch, "batFlyIdle"; AISTATE "batSwoop", "+6", -1, 60, null, null, batMoveSwoop, batThinkChase, "batChase"; AISTATE "batFly", "+6", 2, 0, null, null, batMoveFly, batThinkChase, "batChase"; AISTATE "batTurn", "+6", 2, 60, null, null, aiMoveTurn, null, "batChase"; AISTATE "batHide", "+6", -1, 0, null, null, batMoveToCeil, batMoveForward, "none"; AISTATE "batDodgeUp", "+6", 2, 120, null, null, batMoveDodgeUp, null, "batChase"; AISTATE "batDodgeUpRight", "+6", 2, 90, null, null, batMoveDodgeUp, null, "batChase"; AISTATE "batDodgeUpLeft", "+6", 2, 90, null, null, batMoveDodgeUp, null, "batChase"; AISTATE "batDodgeDown", "+6", 2, 120, null, null, batMoveDodgeDown, null, "batChase"; AISTATE "batDodgeDownRight", "+6", 2, 90, null, null, batMoveDodgeDown, null, "batChase"; AISTATE "batDodgeDownLeft", "+6", 2, 90, null, null, batMoveDodgeDown, null, "batChase"; AISTATE "beastIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "beastChase", "+8", 4, 0, null, null, beastMoveForward, beastThinkChase, "none"; AISTATE "beastDodge", "+8", 2, 60, null, null, aiMoveDodge, null, "beastChase"; AISTATE "beastGoto", "+8", 2, 600, null, null, beastMoveForward, beastThinkGoto, "beastIdle"; AISTATE "beastSlash", "+6", 4, 120, SlashSeqCallback, null, null, null, "beastChase"; AISTATE "beastStomp", "+7", 4, 120, StompSeqCallback, null, null, null, "beastChase"; AISTATE "beastSearch", "+8", 3, 120, null, null, beastMoveForward, beastThinkSearch, "beastIdle"; AISTATE "beastRecoil", "+5", 5, 0, null, null, null, null, "beastDodge"; AISTATE "beastTeslaRecoil", "+4", 5, 0, null, null, null, null, "beastDodge"; AISTATE "beastSwimIdle", "+9", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "beastSwimChase", "+9", 4, 0, null, null, beastMoveSwim, beastThinkSwimChase, "none"; AISTATE "beastSwimDodge", "+9", 2, 90, null, null, aiMoveDodge, null, "beastSwimChase"; AISTATE "beastSwimGoto", "+9", 2, 600, null, null, beastMoveForward, beastThinkSwimGoto, "beastSwimIdle"; AISTATE "beastSwimSearch", "+9", 3, 120, null, null, beastMoveForward, beastThinkSearch, "beastSwimIdle"; AISTATE "beastSwimSlash", "+9", 4, 0, SlashSeqCallback, null, null, beastThinkSwimChase, "beastSwimChase"; AISTATE "beastSwimRecoil", "+5", 5, 0, null, null, null, null, "beastSwimDodge"; AISTATE "beastMorphToBeast", "", 0, -1, null, MorphToBeast, null, null, "beastIdle"; AISTATE "beastMorphFromCultist", "+2576", -1, 0, null, null, null, null, "beastMorphToBeast"; AISTATE "beastMoveSwimChaseAlt", "+9", -1, 120, null, null, beastMoveSwimAlt, beastThinkSwimChase, "beastSwimChase"; AISTATE "beastSwimAttack", "+9", -1, 0, null, null, beastMoveIn, beastThinkSwimChase, "beastSwimChase"; AISTATE "beastSwimTurn", "+9", -1, 120, null, null, aiMoveTurn, null, "beastSwimChase"; AISTATE "eelIdle", "+0", 0, 0, null, null, null, eelThinkTarget, "none"; AISTATE "eelFlyIdle", "+0", 0, 0, null, null, null, eelThinkTarget, "none"; AISTATE "eelChase", "+0", 4, 0, null, null, eelMoveForward, eelThinkChase, "eelIdle"; AISTATE "eelPonder", "+0", -1, 0, null, null, null, eelThinkPonder, "none"; AISTATE "eelGoto", "+0", 2, 600, null, null, null, eelThinkGoto, "eelIdle"; AISTATE "eelBite", "+7", 4, 60, eelBiteSeqCallback, null, null, null, "eelChase"; AISTATE "eelRecoil", "+5", 5, 0, null, null, null, null, "eelChase"; AISTATE "eelSearch", "+0", 3, 120, null, null, eelMoveForward, eelThinkSearch, "eelIdle"; AISTATE "eelSwoop", "+0", -1, 60, null, null, eelMoveSwoop, eelThinkChase, "eelChase"; AISTATE "eelFly", "+0", 2, 0, null, null, eelMoveAscend, eelThinkChase, "eelChase"; AISTATE "eelTurn", "+0", 2, 60, null, null, aiMoveTurn, null, "eelChase"; AISTATE "eelHide", "+0", -1, 0, null, null, eelMoveToCeil, eelMoveForward, "none"; AISTATE "eelDodgeUp", "+0", 2, 120, null, null, eelMoveDodgeUp, null, "eelChase"; AISTATE "eelDodgeUpRight", "+0", 2, 90, null, null, eelMoveDodgeUp, null, "eelChase"; AISTATE "eelDodgeUpLeft", "+0", 2, 90, null, null, eelMoveDodgeUp, null, "eelChase"; AISTATE "eelDodgeDown", "+0", 2, 120, null, null, eelMoveDodgeDown, null, "eelChase"; AISTATE "eelDodgeDownRight", "+0", 2, 90, null, null, eelMoveDodgeDown, null, "eelChase"; AISTATE "eelDodgeDownLeft", "+0", 2, 90, null, null, eelMoveDodgeDown, null, "eelChase"; AISTATE "cultistBurnIdle", "+3", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "cultistBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none"; AISTATE "cultistBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "cultistBurnSearch"; AISTATE "cultistBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "cultistBurnSearch"; AISTATE "cultistBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "cultistBurnChase"; AISTATE "zombieABurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none"; AISTATE "zombieABurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieABurnSearch"; AISTATE "zombieABurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "none"; AISTATE "zombieABurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "zombieABurnChase"; AISTATE "zombieFBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none"; AISTATE "zombieFBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieFBurnSearch"; AISTATE "zombieFBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "none"; AISTATE "zombieFBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "zombieFBurnChase"; AISTATE "innocentBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none"; AISTATE "innocentBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieFBurnSearch"; AISTATE "innocentBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "none"; AISTATE "innocentBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "zombieFBurnChase"; AISTATE "beastBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none"; AISTATE "beastBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "beastBurnSearch"; AISTATE "beastBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "beastBurnSearch"; AISTATE "beastBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "beastBurnChase"; AISTATE "tinycalebBurnChase", "+3", 4, 0, null, null, aiMoveForward, burnThinkChase, "none"; AISTATE "tinycalebBurnGoto", "+3", 2, 3600, null, null, aiMoveForward, burnThinkGoto, "tinycalebBurnSearch"; AISTATE "tinycalebBurnSearch", "+3", 3, 3600, null, null, aiMoveForward, burnThinkSearch, "tinycalebBurnSearch"; AISTATE "tinycalebBurnAttack", "+3", 4, 120, BurnSeqCallback, null, null, null, "tinycalebBurnChase"; AISTATE "tinycalebIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "tinycalebChase", "+6", 4, 0, null, null, aiMoveForward, calebThinkChase, "none"; AISTATE "tinycalebDodge", "+6", 2, 90, null, null, aiMoveDodge, null, "tinycalebChase"; AISTATE "tinycalebGoto", "+6", 2, 600, null, null, aiMoveForward, calebThinkGoto, "tinycalebIdle"; AISTATE "tinycalebAttack", "+0", 4, 120, SeqAttackCallback, null, null, null, "tinycalebChase"; AISTATE "tinycalebSearch", "+6", 3, 120, null, null, aiMoveForward, calebThinkSearch, "tinycalebIdle"; AISTATE "tinycalebRecoil", "+5", 5, 0, null, null, null, null, "tinycalebDodge"; AISTATE "tinycalebTeslaRecoil", "+4", 5, 0, null, null, null, null, "tinycalebDodge"; AISTATE "tinycalebSwimIdle", "+10", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "tinycalebSwimChase", "+8", 4, 0, null, null, calebMoveSwimChase, calebThinkSwimChase, "none"; AISTATE "tinycalebSwimDodge", "+8", 2, 90, null, null, aiMoveDodge, null, "tinycalebSwimChase"; AISTATE "tinycalebSwimGoto", "+8", 2, 600, null, null, aiMoveForward, calebThinkSwimGoto, "tinycalebSwimIdle"; AISTATE "tinycalebSwimSearch", "+8", 3, 120, null, null, aiMoveForward, calebThinkSearch, "tinycalebSwimIdle"; AISTATE "tinycalebSwimAttack", "+10", 4, 0, SeqAttackCallback, null, null, null, "tinycalebSwimChase"; AISTATE "tinycalebSwimRecoil", "+5", 5, 0, null, null, null, null, "tinycalebSwimDodge"; AISTATE "tinycalebSwimUnused", "+8", -1, 120, null, null, calebSwimUnused, calebThinkSwimChase, "tinycalebSwimChase"; AISTATE "tinycalebSwimMoveIn", "+8", -1, 0, null, null, calebSwimMoveIn, calebThinkSwimChase, "tinycalebSwimChase"; AISTATE "tinycalebSwimTurn", "+8", -1, 120, null, null, aiMoveTurn, null, "tinycalebSwimChase"; AISTATE "cerberusIdle", "+0", 0, 0, null, null, null, cerberusThinkTarget, "none"; AISTATE "cerberusSearch", "+7", 3, 1800, null, null, aiMoveForward, cerberusThinkSearch, "cerberusIdle"; AISTATE "cerberusChase", "+7", 4, 0, null, null, aiMoveForward, cerberusThinkChase, "none"; AISTATE "cerberusRecoil", "+5", 5, 0, null, null, null, null, "cerberusSearch"; AISTATE "cerberusTeslaRecoil", "+4", 5, 0, null, null, null, null, "cerberusSearch"; AISTATE "cerberusGoto", "+7", 2, 600, null, null, aiMoveForward, cerberusThinkGoto, "cerberusIdle"; AISTATE "cerberusBite", "+6", 4, 60, cerberusBiteSeqCallback, null, null, null, "cerberusChase"; AISTATE "cerberusBurn", "+6", 4, 60, cerberusBurnSeqCallback, null, null, null, "cerberusChase"; AISTATE "cerberus3Burn", "+6", 4, 60, cerberusBurnSeqCallback2, null, null, null, "cerberusChase"; AISTATE "cerberus2Idle", "+0", 0, 0, null, null, null, cerberusThinkTarget, "none"; AISTATE "cerberus2Search", "+7", 3, 1800, null, null, aiMoveForward, cerberusThinkSearch, "cerberus2Idle"; AISTATE "cerberus2Chase", "+7", 4, 0, null, null, aiMoveForward, cerberusThinkChase, "none"; AISTATE "cerberus2Recoil", "+5", 5, 0, null, null, null, null, "cerberus2Search"; AISTATE "cerberus2Goto", "+7", 2, 600, null, null, aiMoveForward, cerberusThinkGoto, "cerberus2Idle"; AISTATE "cerberus2Bite", "+6", 4, 60, cerberusBiteSeqCallback, null, null, null, "cerberus2Chase"; AISTATE "cerberus2Burn", "+6", 4, 60, cerberusBurnSeqCallback, null, null, null, "cerberus2Chase"; AISTATE "cerberus4Burn", "+6", 4, 60, cerberusBurnSeqCallback2, null, null, null, "cerberus2Chase"; AISTATE "cerberusTurn1", "+7", -1, 120, null, null, aiMoveTurn, null, "cerberusChase"; AISTATE "cerberusTurn2", "+7", -1, 120, null, null, aiMoveTurn, null, "cerberusChase"; AISTATE "cultistIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "cultistProneIdle", "+17", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "fanaticProneIdle", "+17", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "cultistProneIdle3", "+17", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "cultistChase", "+9", 4, 0, null, null, aiMoveForward, cultThinkChase, "none"; AISTATE "fanaticChase", "+0", 4, 0, null, null, aiMoveTurn, cultThinkChase, "none"; AISTATE "cultistDodge", "+9", 2, 90, null, null, aiMoveDodge, null, "cultistChase"; AISTATE "cultistGoto", "+9", 2, 600, null, null, aiMoveForward, cultThinkGoto, "cultistIdle"; AISTATE "cultistProneChase", "+14", 4, 0, null, null, aiMoveForward, cultThinkChase, "none"; AISTATE "cultistProneDodge", "+14", 2, 90, null, null, aiMoveDodge, null, "cultistProneChase"; AISTATE "cultistTThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistTFire"; AISTATE "cultistSThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistSFire"; AISTATE "cultistTsThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistTsFire"; AISTATE "cultistDThrow", "+7", 4, 120, cultThrowSeqCallback, null, null, null, "cultistChase"; AISTATE "cultistDThrow2", "+7", 4, 120, cultThrowSeqCallback2, null, null, null, "cultistChase"; AISTATE "cultistDThrow3C", "+7", 4, 120, cultThrowSeqCallback3, null, null, null, "cultistIdle"; AISTATE "cultistDThrow3B", "+7", 4, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow3C"; AISTATE "cultistDThrow3A", "+7", 4, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow3B"; AISTATE "cultistDThrow4", "+7", 4, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow4"; AISTATE "cultistSearch", "+9", 3, 1800, null, null, aiMoveForward, cultThinkSearch, "cultistIdle"; AISTATE "cultistSFire", "+6", 4, 60, ShotSeqCallback, null, null, null, "cultistChase"; AISTATE "cultistTFire", "+6", 4, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTFire"; AISTATE "cultistTsFire", "+6", 4, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistChase"; AISTATE "cultistSProneFire", "+8", 4, 60, ShotSeqCallback, null, null, null, "cultistProneChase"; AISTATE "cultistTProneFire", "+8", 4, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTProneFire"; AISTATE "cultistTsProneFire", "+8", 4, 0, TeslaSeqCallback, null, aiMoveTurn, null, "cultistTsProneFire"; AISTATE "cultistTsProneFireFixed", "+0", 8, 0, TeslaSeqCallback, null, aiMoveTurn, null, "cultistTsProneFireFixed"; AISTATE "cultistRecoil", "+5", 5, 0, null, null, null, null, "cultistDodge"; AISTATE "cultistProneRecoil", "+5", 5, 0, null, null, null, null, "cultistProneDodge"; AISTATE "cultistTeslaRecoil", "+4", 5, 0, null, null, null, null, "cultistDodge"; AISTATE "cultistSwimIdle", "+13", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "cultistSwimChase", "+13", 4, 0, null, null, aiMoveForward, cultThinkChase, "none"; AISTATE "cultistSwimDodge", "+13", 2, 90, null, null, aiMoveDodge, null, "cultistSwimChase"; AISTATE "cultistSwimGoto", "+13", 2, 600, null, null, aiMoveForward, cultThinkGoto, "cultistSwimIdle"; AISTATE "cultistSwimSearch", "+13", 3, 1800, null, null, aiMoveForward, cultThinkSearch, "cultistSwimIdle"; AISTATE "cultistSSwimFire", "+8", 4, 60, ShotSeqCallback, null, null, null, "cultistSwimChase"; AISTATE "cultistTSwimFire", "+8", 4, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTSwimFire"; AISTATE "cultistTsSwimFire", "+8", 4, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTsSwimFire"; AISTATE "cultistSwimRecoil", "+5", 5, 0, null, null, null, null, "cultistSwimDodge"; AISTATE "gargoyleFIdle", "+0", 0, 0, null, null, null, gargThinkTarget, "none"; AISTATE "gargoyleStatueIdle", "+0", 0, 0, null, null, null, null, "none"; AISTATE "gargoyleFChase", "+0", 4, 0, null, null, gargMoveForward, gargThinkChase, "gargoyleFIdle"; AISTATE "gargoyleFGoto", "+0", 2, 600, null, null, gargMoveForward, gargThinkGoto, "gargoyleFIdle"; AISTATE "gargoyleFSlash", "+6", 4, 120, SlashFSeqCallback, null, null, null, "gargoyleFChase"; AISTATE "gargoyleFThrow", "+6", 4, 120, ThrowFSeqCallback, null, null, null, "gargoyleFChase"; AISTATE "gargoyleSThrow", "+6", 4, 120, ThrowSSeqCallback, null, gargMoveForward, null, "gargoyleFChase"; AISTATE "gargoyleSBlast", "+7", 4, 60, BlastSSeqCallback, null, gargMoveSlow, null, "gargoyleFChase"; AISTATE "gargoyleFRecoil", "+5", 5, 0, null, null, null, null, "gargoyleFChase"; AISTATE "gargoyleFSearch", "+0", 3, 120, null, null, gargMoveForward, gargThinkSearch, "gargoyleFIdle"; AISTATE "gargoyleFMorph", "+6", -1, 0, null, null, null, null, "gargoyleFMorph2"; AISTATE "gargoyleFMorph2", "", -1, 0, null, entryFStatue, NULL, NULL, "gargoyleFIdle"; AISTATE "gargoyleSMorph", "+6", -1, 0, null, null, null, null, "gargoyleSMorph2"; AISTATE "gargoyleSMorph2", "", -1, 0, null, entrySStatue, NULL, NULL, "gargoyleStatueIdle"; AISTATE "gargoyleSwoop", "+0", -1, 120, null, null, gargMoveSwoop, gargThinkChase, "gargoyleFChase"; AISTATE "gargoyleFly", "+0", 2, 120, null, null, gargMoveFly, gargThinkChase, "gargoyleFChase"; AISTATE "gargoyleTurn", "+0", 2, 120, null, null, aiMoveTurn, null, "gargoyleFChase"; AISTATE "gargoyleDodgeUp", "+0", 2, 60, null, null, gargMoveDodgeUp, null, "gargoyleFChase"; AISTATE "gargoyleFDodgeUpRight", "+0", 2, 90, null, null, gargMoveDodgeUp, null, "gargoyleFChase"; AISTATE "gargoyleFDodgeUpLeft", "+0", 2, 90, null, null, gargMoveDodgeUp, null, "gargoyleFChase"; AISTATE "gargoyleDodgeDown", "+0", 2, 120, null, null, gargMoveDodgeDown, null, "gargoyleFChase"; AISTATE "gargoyleFDodgeDownRight", "+0", 2, 90, null, null, gargMoveDodgeDown, null, "gargoyleFChase"; AISTATE "gargoyleFDodgeDownLeft", "+0", 2, 90, null, null, gargMoveDodgeDown, null, "gargoyleFChase"; AISTATE "statueFBreakSEQ", "+5", -1, 0, null, entryFStatue, null, playStatueBreakSnd, "gargoyleFMorph2"; AISTATE "statueSBreakSEQ", "+5", -1, 0, null, entrySStatue, null, playStatueBreakSnd, "gargoyleSMorph2"; AISTATE "ghostIdle", "+0", 0, 0, null, null, null, ghostThinkTarget, "none"; AISTATE "ghostChase", "+0", 4, 0, null, null, ghostMoveForward, ghostThinkChase, "ghostIdle"; AISTATE "ghostGoto", "+0", 2, 600, null, null, ghostMoveForward, ghostThinkGoto, "ghostIdle"; AISTATE "ghostSlash", "+6", 4, 120, ghostSlashSeqCallback, null, null, null, "ghostChase"; AISTATE "ghostThrow", "+6", 4, 120, ghostThrowSeqCallback, null, null, null, "ghostChase"; AISTATE "ghostBlast", "+6", 4, 120, ghostBlastSeqCallback, null, ghostMoveSlow, null, "ghostChase"; AISTATE "ghostRecoil", "+5", 5, 0, null, null, null, null, "ghostChase"; AISTATE "ghostTeslaRecoil", "+4", 5, 0, null, null, null, null, "ghostChase"; AISTATE "ghostSearch", "+0", 3, 120, null, null, ghostMoveForward, ghostThinkSearch, "ghostIdle"; AISTATE "ghostSwoop", "+0", -1, 120, null, null, ghostMoveSwoop, ghostThinkChase, "ghostChase"; AISTATE "ghostFly", "+0", 2, 0, null, null, ghostMoveFly, ghostThinkChase, "ghostChase"; AISTATE "ghostTurn", "+0", 2, 120, null, null, aiMoveTurn, null, "ghostChase"; AISTATE "ghostDodgeUp", "+0", 2, 60, null, null, ghostMoveDodgeUp, null, "ghostChase"; AISTATE "ghostDodgeUpRight", "+0", 2, 90, null, null, ghostMoveDodgeUp, null, "ghostChase"; AISTATE "ghostDodgeUpLeft", "+0", 2, 90, null, null, ghostMoveDodgeUp, null, "ghostChase"; AISTATE "ghostDodgeDown", "+0", 2, 120, null, null, ghostMoveDodgeDown, null, "ghostChase"; AISTATE "ghostDodgeDownRight", "+0", 2, 90, null, null, ghostMoveDodgeDown, null, "ghostChase"; AISTATE "ghostDodgeDownLeft", "+0", 2, 90, null, null, ghostMoveDodgeDown, null, "ghostChase"; AISTATE "gillBeastIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "gillBeastChase", "+9", 4, 0, null, null, aiMoveForward, gillThinkChase, "none"; AISTATE "gillBeastDodge", "+9", 2, 90, null, null, aiMoveDodge, null, "gillBeastChase"; AISTATE "gillBeastGoto", "+9", 2, 600, null, null, aiMoveForward, gillThinkGoto, "gillBeastIdle"; AISTATE "gillBeastBite", "+6", 4, 120, GillBiteSeqCallback, null, null, null, "gillBeastChase"; AISTATE "gillBeastSearch", "+9", 2, 120, null, null, aiMoveForward, gillThinkSearch, "gillBeastIdle"; AISTATE "gillBeastRecoil", "+5", 5, 0, null, null, null, null, "gillBeastDodge"; AISTATE "gillBeastSwimIdle", "+10", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "gillBeastSwimChase", "+10", 4, 0, null, null, gillMoveSwimChase, gillThinkSwimChase, "none"; AISTATE "gillBeastSwimDodge", "+10", 2, 90, null, null, aiMoveDodge, null, "gillBeastSwimChase"; AISTATE "gillBeastSwimGoto", "+10", 2, 600, null, null, aiMoveForward, gillThinkSwimGoto, "gillBeastSwimIdle"; AISTATE "gillBeastSwimSearch", "+10", 3, 120, null, null, aiMoveForward, gillThinkSearch, "gillBeastSwimIdle"; AISTATE "gillBeastSwimBite", "+7", 4, 0, GillBiteSeqCallback, null, null, gillThinkSwimChase, "gillBeastSwimChase"; AISTATE "gillBeastSwimRecoil", "+5", 5, 0, null, null, null, null, "gillBeastSwimDodge"; AISTATE "gillBeastSwimUnused", "+10", -1, 120, null, null, gillMoveSwimUnused, gillThinkSwimChase, "gillBeastSwimChase"; AISTATE "gillBeastSwimMoveIn", "+10", -1, 0, null, null, gillSwimMoveIn, gillThinkSwimChase, "gillBeastSwimChase"; AISTATE "gillBeastSwimTurn", "+10", -1, 120, null, null, null, aiMoveTurn, "gillBeastSwimChase"; AISTATE "handIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "handChoke", "+0", -1, 0, null, null, null, null, "none"; AISTATE "handSearch", "+6", 2, 600, null, null, aiMoveForward, handThinkSearch, "handIdle"; AISTATE "handChase", "+6", 4, 0, null, null, aiMoveForward, handThinkChase, "none"; AISTATE "handRecoil", "+5", 5, 0, null, null, null, null, "handSearch"; AISTATE "handGoto", "+6", 2, 1800, null, null, aiMoveForward, handThinkGoto, "handIdle"; AISTATE "handJump", "+7", 4, 120, HandJumpSeqCallback, null, null, null, "handChase"; AISTATE "houndIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "houndSearch", "+8", 2, 1800, null, null, aiMoveForward, houndThinkSearch, "houndIdle"; AISTATE "houndChase", "+8", 4, 0, null, null, aiMoveForward, houndThinkChase, "none"; AISTATE "houndRecoil", "+5", 5, 0, null, null, null, null, "houndSearch"; AISTATE "houndTeslaRecoil", "+4", 5, 0, null, null, null, null, "houndSearch"; AISTATE "houndGoto", "+8", 2, 600, null, null, aiMoveForward, houndThinkGoto, "houndIdle"; AISTATE "houndBite", "+6", 4, 60, houndBiteSeqCallback, null, null, null, "houndChase"; AISTATE "houndBurn", "+7", 4, 60, houndBurnSeqCallback, null, null, null, "houndChase"; AISTATE "innocentIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "innocentSearch", "+6", 3, 1800, null, null, aiMoveForward, innocThinkSearch, "innocentIdle"; AISTATE "innocentChase", "+6", 4, 0, null, null, aiMoveForward, innocThinkChase, "none"; AISTATE "innocentRecoil", "+5", 5, 0, null, null, null, null, "innocentChase"; AISTATE "innocentTeslaRecoil", "+4", 5, 0, null, null, null, null, "innocentChase"; AISTATE "innocentGoto", "+6", 2, 600, null, null, aiMoveForward, innocThinkGoto, "innocentIdle"; AISTATE "podIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "podMove", "+7", 2, 3600, null, null, aiMoveTurn, aiPodMove, "podSearch"; AISTATE "podSearch", "+0", 3, 3600, null, null, aiMoveTurn, aiPodSearch, "podSearch"; AISTATE "podStartChase", "+8", 4, 600, podAttack, null, null, null, "podChase"; AISTATE "podRecoil", "+5", 5, 0, null, null, null, null, "podChase"; AISTATE "podChase", "+6", 4, 0, null, null, aiMoveTurn, aiPodChase, "none"; AISTATE "tentacleIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "tentaclePlaySound1", "+7", -1, 0, podPlaySound1, null, null, null, "tentaclePlaySound1a"; AISTATE "tentaclePlaySound1a", "", -1, 0, null, null, null, null, "tentacleChase"; AISTATE "tentaclePlaySound2", "+8", -1, 0, podPlaySound2, null, null, null, "tentaclePlaySound2a"; AISTATE "tentaclePlaySound2a", "", -1, 0, null, null, null, null, "tentacleChase"; AISTATE "tentacleMove", "+8", -1, 3600, null, null, aiMoveTurn, aiPodMove, "tentacleSearch"; AISTATE "tentacleSearch", "+0", -1, 3600, null, null, aiMoveTurn, aiPodSearch, "none"; AISTATE "tentacleStartChase", "+6", -1, 120, podExplode, null, null, null, "tentacleChase"; AISTATE "tentacleRecoil", "+5", 5, 0, null, null, null, null, "tentacleChase"; AISTATE "tentacleChase", "+6", 4, 0, null, null, aiMoveTurn, aiPodChase, "none"; AISTATE "ratIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "ratSearch", "+7", 3, 1800, null, null, aiMoveForward, ratThinkSearch, "ratIdle"; AISTATE "ratChase", "+7", 4, 0, null, null, aiMoveForward, ratThinkChase, "none"; AISTATE "ratDodge", "+7", 2, 0, null, null, null, null, "ratChase"; AISTATE "ratRecoil", "+7", 5, 0, null, null, null, null, "ratDodge"; AISTATE "ratGoto", "+7", 2, 600, null, null, aiMoveForward, ratThinkGoto, "ratIdle"; AISTATE "ratBite", "+6", 4, 120, ratBiteSeqCallback, null, null, null, "ratChase"; AISTATE "spidIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "spidChase", "+7", 4, 0, null, null, aiMoveForward, spidThinkChase, "none"; AISTATE "spidDodge", "+7", 2, 90, null, null, aiMoveDodge, null, "spidChase"; AISTATE "spidGoto", "+7", 2, 600, null, null, aiMoveForward, spidThinkGoto, "spidIdle"; AISTATE "spidSearch", "+7", 3, 1800, null, null, aiMoveForward, spidThinkSearch, "spidIdle"; AISTATE "spidBite", "+6", 4, 60, SpidBiteSeqCallback, null, null, null, "spidChase"; AISTATE "spidJump", "+8", 4, 60, SpidJumpSeqCallback, null, aiMoveForward, null, "spidChase"; AISTATE "spidBirth", "+0", -1, 60, SpidBirthSeqCallback, null, null, null, "spidIdle"; AISTATE "tchernobogIdle", "+0", 0, 0, null, null, null, tchernobogThinkTarget, "none"; AISTATE "tchernobogSearch", "+8", 3, 1800, null, null, aiMoveForward, tchernobogThinkSearch, "tchernobogIdle"; AISTATE "tchernobogChase", "+8", 4, 0, null, null, aiMoveForward, tchernobogThinkChase, "none"; AISTATE "tchernobogRecoil", "+5", 5, 0, null, null, null, null, "tchernobogSearch"; AISTATE "tchernobogGoto", "+8", 2, 600, null, null, aiMoveForward, tchernobogThinkGoto, "tchernobogIdle"; AISTATE "tchernobogBurn1", "+6", 2, 60, tchernobogBurnSeqCallback, null, null, null, "tchernobogChase"; AISTATE "tchernobogBurn2", "+6", 4, 60, tchernobogBurnSeqCallback2, null, null, null, "tchernobogChase"; AISTATE "tchernobogFireAtk", "+7", 4, 60, tchernobogFire, null, null, null, "tchernobogChase"; AISTATE "tchernobogTurn", "+8", 4, 60, null, null, aiMoveTurn, null, "tchernobogChase"; AISTATE "zombieAIdle", "+0", 0, 0, null, entryAIdle, null, aiThinkTarget, "none"; AISTATE "zombieAChase", "+8", 4, 0, null, null, aiMoveForward, zombaThinkChase, "none"; AISTATE "zombieAPonder", "+0", -1, 0, null, null, aiMoveTurn, zombaThinkPonder, "none"; AISTATE "zombieAGoto", "+8", 2, 1800, null, null, aiMoveForward, zombaThinkGoto, "zombieAIdle"; AISTATE "zombieAHack", "+6", 4, 80, HackSeqCallback, null, null, null, "zombieAPonder"; AISTATE "zombieASearch", "+8", 3, 1800, null, null, aiMoveForward, zombaThinkSearch, "zombieAIdle"; AISTATE "zombieARecoil", "+5", 5, 0, null, null, null, null, "zombieAPonder"; AISTATE "zombieATeslaRecoil", "+4", 5, 0, null, null, null, null, "zombieAPonder"; AISTATE "zombieARecoil2", "+1", 5, 360, null, null, null, null, "zombieAStand"; AISTATE "zombieAStand", "+11", 2, 0, StandSeqCallback, null, null, null, "zombieAPonder"; AISTATE "zombieEIdle", "+12", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "zombieEUp2", "+0", 2, 1, null, entryEZombie, null, null, "zombieASearch"; AISTATE "zombieEUp", "+9", 2, 180, null, entryEStand, null, null, "zombieEUp2"; AISTATE "zombie2Idle", "+0", 0, 0, null, entryAIdle, null, myThinkTarget, "none"; AISTATE "zombie2Search", "+8", 3, 1800, null, null, null, myThinkSearch, "zombie2Idle"; AISTATE "zombieSIdle", "+10", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "zombieEStand", "+11", -1, 0, StandSeqCallback, entryEZombie, null, null, "zombieAPonder"; AISTATE "zombieFIdle", "+0", 0, 0, null, null, null, aiThinkTarget, "none"; AISTATE "zombieFChase", "+8", 4, 0, null, null, aiMoveForward, zombfThinkChase, "none"; AISTATE "zombieFGoto", "+8", 2, 600, null, null, aiMoveForward, zombfThinkGoto, "zombieFIdle"; AISTATE "zombieFDodge", "+8", 2, 0, null, null, aiMoveDodge, zombfThinkChase, "zombieFChase"; AISTATE "zombieFHack", "+6", 4, 120, zombfHackSeqCallback, null, null, null, "zombieFChase"; AISTATE "zombieFPuke", "+9", 4, 120, PukeSeqCallback, null, null, null, "zombieFChase"; AISTATE "zombieFThrow", "+6", 4, 120, ThrowSeqCallback, null, null, null, "zombieFChase"; AISTATE "zombieFSearch", "+8", 3, 1800, null, null, aiMoveForward, zombfThinkSearch, "zombieFIdle"; AISTATE "zombieFRecoil", "+5", 5, 0, null, null, null, null, "zombieFChase"; AISTATE "zombieFTeslaRecoil", "+4", 5, 0, null, null, null, null, "zombieFChase"; } override int getRespawnTime() { if (!self.hasX) return -1; if (self.xspr.respawn == 2 || (self.xspr.respawn != 1 && gGameOptions.nMonsterSettings == Blood.MONSTERSETTINGS_2)) return gGameOptions.nMonsterRespawnTime; return -1; } } class BloodPlayerBase : BloodDudeBase { default { seqstartid 12032; health 100; mass 70; clipdist 12; aimheight 16; heardist 128; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0; sidespeed 0; backspeed 0; turnrange 11.25; gibtype 15, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } override int getRespawnTime() { return -1; // no respawn for players. } } class BloodDudeCultistTommy : BloodDudeBase { default { seqstartid 4096; health 40; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 8; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.21333313; turnrange 45; gibtype 15, -1, -1; dmgcontrol 256, 256, 96, 256, 256, 256, 192; } } class BloodDudeCultistShotgun : BloodDudeBase { default { seqstartid 11520; health 40; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 5; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.533325195; sidespeed 0.533325195; backspeed 0.21333313; turnrange 45; gibtype 15, -1, -1; dmgcontrol 256, 256, 128, 256, 256, 256, 192; } } class BloodDudeZombieAxeNormal : BloodDudeBase { default { seqstartid 4352; health 60; mass 70; clipdist 12; eyeheight 46; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 15, -1, -1; dmgcontrol 256, 256, 112, 256, 256, 256, 160; } } class BloodDudeZombieButcher : BloodDudeBase { default { seqstartid 4608; health 80; mass 200; clipdist 12; eyeheight 128; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.355545044; sidespeed 0.355545044; backspeed 0.21333313; turnrange 45; gibtype 15, -1, -1; dmgcontrol 256, 256, 32, 128, 256, 64, 128; } } class BloodDudeZombieAxeBuried : BloodDudeBase { default { seqstartid 4352; health 60; mass 70; clipdist 12; eyeheight 46; aimheight 20; heardist 320; seedist 0; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 15, -1, -1; dmgcontrol 256, 256, 112, 256, 256, 256, 256; } } class BloodDudeGargoyleFlesh : BloodDudeBase { default { seqstartid 4864; health 110; mass 120; clipdist 16; eyeheight 13; aimheight 5; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 25; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.355545044; turnrange 67.5; gibtype 30, -1, -1; dmgcontrol 0, 128, 48, 208, 256, 256, 256; } } class BloodDudeGargoyleStone : BloodDudeBase { default { seqstartid 5120; health 200; mass 200; clipdist 21; eyeheight 13; aimheight 5; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 20; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.355545044; turnrange 45; gibtype 19, -1, -1; dmgcontrol 0, 0, 10, 10, 0, 128, 64; } } class BloodDudeGargoyleStatueFlesh : BloodDudeBase { default { seqstartid 11008; health 100; mass 200; clipdist 16; eyeheight 13; aimheight 5; heardist 128; seedist 320; periphery 90; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 0; gibtype -1, -1, -1; } } class BloodDudeGargoyleStatueStone : BloodDudeBase { default { seqstartid 11264; health 100; mass 200; clipdist 16; eyeheight 13; aimheight 5; heardist 128; seedist 320; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 0; gibtype -1, -1, -1; } } class BloodDudePhantasm : BloodDudeBase { default { seqstartid 5376; health 100; mass 70; clipdist 16; eyeheight 25; aimheight 15; heardist 640; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype -1, -1, -1; dmgcontrol 0, 0, 48, 0, 0, 16, 0; } } class BloodDudeHellHound : BloodDudeBase { default { seqstartid 5632; health 70; mass 120; clipdist 20; eyeheight 6; heardist 640; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 20; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 1.777771; sidespeed 1.24443054; backspeed 1.06666565; turnrange 67.5; gibtype 29, -1, -1; dmgcontrol 48, 0, 48, 48, 256, 128, 192; } } class BloodDudeHand : BloodDudeBase { default { seqstartid 5888; health 10; mass 70; clipdist 8; heardist 320; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 64, 256, 256, 256, 0, 64, 256; } } class BloodDudeSpiderBrown : BloodDudeBase { default { seqstartid 6144; health 10; mass 5; clipdist 8; eyeheight -5; aimheight -5; heardist 320; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 64, 256, 256, 96, 256, 64, 256; } } class BloodDudeSpiderRed : BloodDudeBase { default { seqstartid 6400; health 25; mass 10; clipdist 8; eyeheight -5; aimheight -5; heardist 320; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 64, 128, 256, 96, 256, 64, 256; } } class BloodDudeSpiderBlack : BloodDudeBase { default { seqstartid 6656; health 75; mass 20; clipdist 8; eyeheight -5; aimheight -5; heardist 320; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 128, 256, 256, 96, 256, 64, 256; } } class BloodDudeSpiderMother : BloodDudeBase { default { seqstartid 6912; health 100; mass 40; clipdist 8; eyeheight -5; aimheight -5; heardist 320; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 32, 16, 16, 16, 32, 32, 32; } } class BloodDudeGillBeast : BloodDudeBase { default { seqstartid 7168; health 50; mass 200; clipdist 16; eyeheight 37; aimheight 20; heardist 320; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 48, 80, 64, 128, 0, 128, 48; } } class BloodDudeBoneEel : BloodDudeBase { default { seqstartid 7424; health 25; mass 30; clipdist 8; eyeheight 4; heardist 320; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.533325195; sidespeed 0.355545044; backspeed 0.355545044; turnrange 22.5; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 256, 0, 256, 192; } } class BloodDudeBat : BloodDudeBase { default { seqstartid 7680; health 10; mass 5; clipdist 8; eyeheight 2; heardist 640; seedist 1600; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.355545044; sidespeed 0.355545044; backspeed 0.21333313; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 64, 256; } } class BloodDudeRat : BloodDudeBase { default { seqstartid 7936; health 10; mass 5; clipdist 8; eyeheight 3; heardist 800; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 128, 256; } } class BloodDudePodGreen : BloodDudeBase { default { seqstartid 8192; health 50; mass 65535; clipdist 16; eyeheight 40; heardist 128; seedist 704; periphery 180; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 160, 160, 128, 160, 0, 0, 256; } } class BloodDudeTentacleGreen : BloodDudeBase { default { seqstartid 8448; health 10; mass 65535; clipdist 8; heardist 128; seedist 320; periphery 180; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 80, 0, 0, 256; } } class BloodDudePodFire : BloodDudeBase { default { seqstartid 8704; health 100; mass 65535; clipdist 16; eyeheight 40; heardist 128; seedist 960; periphery 180; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 96, 0, 128, 64, 256, 64, 160; } } class BloodDudeTentacleFire : BloodDudeBase { default { seqstartid 8960; health 20; mass 65535; clipdist 8; heardist 128; seedist 320; periphery 180; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 128, 0, 128, 128, 0, 0, 128; } } class BloodDudePodMother : BloodDudeBase { default { seqstartid 9216; health 200; mass 65535; clipdist 16; eyeheight 40; heardist 128; seedist 3200; periphery 180; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 0; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeTentacleMother : BloodDudeBase { default { seqstartid 9472; health 50; mass 65535; clipdist 8; heardist 128; seedist 3200; periphery 180; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 0; gibtype 7, -1, -1; dmgcontrol 256, 256, 128, 256, 128, 128, 256; } } class BloodDudeCerberusTwoHead : BloodDudeBase { default { seqstartid 9728; health 200; mass 1000; clipdist 16; eyeheight 29; aimheight 10; heardist 2560; seedist 6400; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 1.06666565; sidespeed 0.888885498; backspeed 0.711105347; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 16, 0, 16, 16, 0, 96, 48; } } class BloodDudeCerberusOneHead : BloodDudeBase { default { seqstartid 9984; health 100; mass 1000; clipdist 16; eyeheight 29; aimheight 10; heardist 1280; seedist 3200; periphery 119.882813; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; alertchance 32768; frontspeed 0.888885498; sidespeed 0.533325195; backspeed 0.391098022; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 16, 0, 16, 16, 0, 96, 48; } } class BloodDudeTchernobog : BloodDudeBase { default { seqstartid 10240; health 32; mass 1500; clipdist 32; heardist 1600; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.888885498; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 3, 1, 4, 4, 0, 4, 3; } } class BloodDudeCultistTommyProne : BloodDudeBase { default { seqstartid 4096; health 25; mass 20; clipdist 8; heardist 128; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 15, -1, -1; dmgcontrol 256, 256, 96, 256, 256, 256, 192; } } class BloodDudePlayer1 : BloodPlayerBase { } class BloodDudePlayer2 : BloodPlayerBase { } class BloodDudePlayer3 : BloodPlayerBase { } class BloodDudePlayer4 : BloodPlayerBase { } class BloodDudePlayer5 : BloodPlayerBase { } class BloodDudePlayer6 : BloodPlayerBase { } class BloodDudePlayer7 : BloodPlayerBase { } class BloodDudePlayer8 : BloodPlayerBase { } class BloodDudeBurningInnocent : BloodDudeBase { default { seqstartid 12544; health 25; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 100; hinderdamage 100; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 28.125; gibtype 7, 5, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeBurningCultist : BloodDudeBase { default { seqstartid 4096; health 30; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 100; hinderdamage 100; alertchance 32768; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.21333313; turnrange 28.125; gibtype 7, 5, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeBurningZombieAxe : BloodDudeBase { default { seqstartid 4352; health 12; mass 70; clipdist 12; eyeheight 46; aimheight 20; heardist 640; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 28.125; gibtype 7, 5, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeBurningZombieButcher : BloodDudeBase { default { seqstartid 4352; health 25; mass 120; clipdist 12; eyeheight 44; aimheight 20; heardist 640; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.604431152; sidespeed 0.42666626; backspeed 0.21333313; turnrange 17.578125; gibtype 7, 5, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeCultistReserved : BloodDudeBase { default { seqstartid 4096; health 100; mass 70; clipdist 16; eyeheight 38; aimheight 20; heardist 128; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 11.25; gibtype 15, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeZombieAxeLaying : BloodDudeBase { default { seqstartid 4352; health 60; mass 70; clipdist 12; eyeheight 46; aimheight 20; heardist 320; seedist 0; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 15; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 15, -1, -1; dmgcontrol 256, 256, 112, 256, 256, 256, 256; } } class BloodDudeInnocent : BloodDudeBase { default { seqstartid 12544; health 50; mass 70; clipdist 12; eyeheight 46; aimheight 20; heardist 160; seedist 0; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 8; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 15, -1, -1; dmgcontrol 288, 288, 288, 288, 288, 288, 288; } } class BloodDudeCultistShotgunProne : BloodDudeBase { default { seqstartid 11520; health 25; mass 70; clipdist 8; eyeheight -5; heardist 128; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0; sidespeed 0; backspeed 0; turnrange 11.25; gibtype 7, 5, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeCultistTesla : BloodDudeBase { default { seqstartid 12800; health 40; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 8; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.21333313; turnrange 45; gibtype 15, -1, -1; dmgcontrol 256, 256, 96, 160, 256, 256, 12; } } class BloodDudeCultistTNT : BloodDudeBase { default { seqstartid 13056; health 40; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 8; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.21333313; turnrange 45; gibtype 15, -1, -1; dmgcontrol 256, 160, 96, 64, 256, 256, 256; } } class BloodDudeCultistBeast : BloodDudeBase { default { seqstartid 13312; health 40; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 640; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 12; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 0.711105347; sidespeed 0.533325195; backspeed 0.21333313; turnrange 45; gibtype 15, -1, -1; dmgcontrol 128, 128, 16, 16, 0, 64, 48; } } class BloodDudeTinyCaleb : BloodDudeBase { default { seqstartid 13568; health 10; mass 5; clipdist 8; eyeheight 3; heardist 800; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 160, 160, 160, 160, 256, 128, 288; } } class BloodDudeBeast : BloodDudeBase { default { seqstartid 10752; health 120; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 800; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 1.777771; sidespeed 1.24443054; backspeed 1.06666565; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 5, 5, 15, 8, 0, 15, 15; } } class BloodDudeBurningTinyCaleb : BloodDudeBase { default { seqstartid 13568; health 10; mass 5; clipdist 8; eyeheight 3; heardist 800; seedist 3200; periphery 90; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; frontspeed 0.888885498; sidespeed 0.711105347; backspeed 0.533325195; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } } class BloodDudeBurningBeast : BloodDudeBase { default { seqstartid 10752; health 25; mass 70; clipdist 12; eyeheight 41; aimheight 20; heardist 800; seedist 3200; periphery 59.9414063; meleedist 0; fleehealth 10; hinderdamage 10; changetargetchance 256; changetargetkinchance 16; alertchance 32768; lockout 1; frontspeed 1.777771; sidespeed 1.24443054; backspeed 1.06666565; turnrange 67.5; gibtype 7, -1, -1; dmgcontrol 256, 256, 256, 256, 256, 256, 256; } }