class DukeBurning : DukeActor { default { pic "BURNING"; +FULLBRIGHT; +FORCERUNCON; +NOTELEPORT; +NOFLOORPAL; Strength WEAK; } override void Initialize(DukeActor spawner) { if (!self.mapSpawned) { double c,f; [c, f] = self.sector.getSlopes(self.pos.XY); self.pos.Z = min(self.pos.Z, f - 12); } self.Scale = (0.0625, 0.0625); self.ChangeStat(STAT_MISC); } override bool animate(tspritetype t) { let OwnerAc = self.ownerActor; if (OwnerAc && OwnerAc.statnum == STAT_PLAYER) { let p = Duke.GetViewPlayer(); if (display_mirror == 0 && OwnerAc == p.actor && p.over_shoulder_on == 0) t.scale = (0, 0); else { // not needed. //t.Angle = (viewVec - t.pos.XY()).Angle(); //t.pos.XY = OwnerAc.pos.XY + t.Angle.ToVector(); } } t.cstat |= CSTAT_SPRITE_YCENTER; double d; if (!bNOFLOORFIRE) [d, t.pos.Z] = t.sector.getSlopes(t.pos.XY); return false; } } class DukeBurning2 : DukeBurning { default { pic "BURNING2"; } } class RedneckFire : DukeActor { default { pic "FIRE"; +FULLBRIGHT; +NOTELEPORT; +NOFLOORPAL; Strength WEAK; } override bool animate(tspritetype t) { let OwnerAc = self.ownerActor; double d; [d, t.pos.Z] = t.sector.getSlopes(t.pos.XY); return false; } } class DukeFire : RedneckFire { override bool animate(tspritetype t) { super.animate(t); t.cstat |= CSTAT_SPRITE_YCENTER; return false; } } class DukeFire2 : DukeFire { default { pic "FIRE2"; } }