{
engine_main_arrays_are_static;
engine_v8;

sector;
wall;
sprite;
spriteext;

numsectors;
numwalls;
numyaxbunches;

totalclock;
xdim;
ydim;

yax_getbunch;

headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;

headsectbunch;
nextsectbunch;

krand;
ksqrt;
cansee;
hitscan;
rotatesprite;

dist;
ldist;

updatesector;
updatesectorz;
updatesectorbreadth;

gethitickms;



g_sizes_of_what;
g_sizes_of;

kopen4loadfrommod;
kfilelength;
kclose;
kread;

actor;
ud;
g_player;

playerswhenstarted;

luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;

rand_jkiss_u32;
rand_jkiss_dbl;
md4once;

A_IncurDamage;
P_AddWeaponMaybeSwitch;
};