//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __init_h__ #define __init_h__ #include "compat.h" #define kMap20 20 enum { kSectUnderwater = 0x2000, kSectLava = 0x4000, }; extern ClockTicks ototalclock; extern int initx; extern int inity; extern int initz; extern short inita; extern short initsect; extern short nCurChunkNum; extern short nBodyGunSprite[50]; extern int movefifoend; extern int movefifopos; extern short nCurBodyGunNum; void SnapSectors(short nSectorA, short nSectorB, short b); extern short SectSound[]; extern short SectDamage[]; extern short SectSpeed[]; extern int SectBelow[]; extern short SectFlag[]; extern int SectDepth[]; extern short SectSoundSect[]; extern int SectAbove[]; uint8_t LoadLevel(int nMap); void InstallEngine(); void ResetEngine(); void RemoveEngine(); void LoadObjects(); int myloadconfig(); int mysaveconfig(); #endif