#pragma once #include "build.h" #include "duke3d.h" #include "quotemgr.h" #include "sounds.h" #include "constants.h" #include "types.h" #include "d_net.h" #include "serialize_obj.h" BEGIN_DUKE_NS extern user_defs ud; struct DukeGameInfo { // Static constant global state int respawnactortime; int bouncemineblastradius; int respawnitemtime; int morterblastradius; int numfreezebounces; int pipebombblastradius; int playerfriction; int rpgblastradius; int seenineblastradius; int shrinkerblastradius; int gravity; int tripbombblastradius; int camerashitable; int max_player_health; int max_armour_amount; int lasermode; int freezerhurtowner; int impact_damage; TileInfo tileinfo[MAXTILES]; // This is not from EDuke32. ActorInfo actorinfo[MAXTILES]; int16_t max_ammo_amount[MAX_WEAPONS]; int16_t weaponsandammosprites[15]; int playerheight; int displayflags; }; extern DukeGameInfo gs; inline TObjPtr camsprite; inline TObjPtr BellSprite; inline TObjPtr spriteq[1024]; inline TObjPtr currentCommentarySprite; extern int otherp; // transient helper, MP only extern int actor_tog; // cheat state extern intptr_t apScriptGameEvent[]; extern TArray ScriptCode; extern int playerswhenstarted; extern int show_shareware; extern int screenpeek; // Variables that must be saved extern int rtsplaying; extern int tempwallptr; extern bool sound445done; extern player_struct ps[MAXPLAYERS]; extern int spriteqamount; extern int lastvisinc; extern animwalltype animwall[MAXANIMWALLS]; extern int numanimwalls; extern int animatecnt; extern int numclouds; extern int numcyclers; extern int earthquaketime; extern int global_random; extern int mirrorcnt; extern int numplayersprites; extern int spriteqloc; extern int thunder_brightness; enum animtype_t { anim_floorz, anim_ceilingz, anim_vertexx, anim_vertexy, }; extern sectortype* animatesect[MAXANIMATES]; extern int animatetarget[MAXANIMATES]; extern int8_t animatetype[MAXANIMATES]; extern int animategoal[MAXANIMATES]; extern int animatevel[MAXANIMATES]; extern sectortype* clouds[256]; extern float cloudx; extern float cloudy; extern int cloudclock; extern Cycler cyclers[MAXCYCLERS]; extern sectortype* mirrorsector[64]; extern walltype* mirrorwall[64]; extern int wupass; extern int chickenplant; extern int thunderon; extern int ufospawn; extern int ufocnt; extern int hulkspawn; extern int lastlevel; extern sectortype* geosectorwarp[MAXGEOSECTORS]; extern sectortype* geosectorwarp2[MAXGEOSECTORS]; extern sectortype* geosector[MAXGEOSECTORS]; extern int geox[MAXGEOSECTORS]; extern int geoy[MAXGEOSECTORS]; extern int geox2[MAXGEOSECTORS]; extern int geoy2[MAXGEOSECTORS]; extern int geocnt; extern short ambientlotag[64]; extern short ambienthitag[64]; extern unsigned ambientfx; extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS]; // todo: unlimit extern TArray cranes; extern int WindTime, WindDir; extern short fakebubba_spawn, mamaspawn_count, banjosound; extern short BellTime; extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive; extern uint32_t everyothertime; extern player_orig po[MAXPLAYERS]; END_DUKE_NS #include "inlines.h"