//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT Copyright (C) 2020 Raze developers and contributors This file was part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "compat.h" #include "mmulti.h" #include "common_game.h" #include "blood.h" #include "globals.h" #include "levels.h" #include "messages.h" #include "sound.h" #include "view.h" #include "mapinfo.h" #include "gamestate.h" BEGIN_BLD_NS void LevelWarp(int nEpisode, int nLevel); static int osdcmd_map(CCmdFuncPtr parm) { if (parm->numparms != 1) return CCMD_SHOWHELP; FString mapname = parm->parms[0]; FString mapfilename = mapname; DefaultExtension(mapfilename, ".map"); if (!fileSystem.FileExists(mapfilename)) { Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars()); return CCMD_OK; } auto maprec = FindMapByName(mapname); if (maprec) { StartLevel(maprec); } else { // Map has not been defined. Treat as user map. StartLevel(SetupUserMap(mapfilename)); } return CCMD_OK; } static int osdcmd_give(CCmdFuncPtr parm) { if (numplayers != 1 || gamestate != GS_LEVEL|| gMe->pXSprite->health == 0) { Printf("give: Cannot give while dead or not in a single-player game.\n"); return CCMD_OK; } if (parm->numparms != 1) return CCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { SetWeapons(true); SetAmmo(true); SetToys(true); SetArmor(true); SetKeys(true); bPlayerCheated = true; return CCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { actHealDude(gMe->pXSprite, 200, 200); bPlayerCheated = true; return CCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { SetWeapons(true); bPlayerCheated = true; return CCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { SetAmmo(true); bPlayerCheated = true; return CCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { SetArmor(true); bPlayerCheated = true; return CCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { SetKeys(true); bPlayerCheated = true; return CCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { SetToys(true); bPlayerCheated = true; return CCMD_OK; } return CCMD_SHOWHELP; } static int osdcmd_god(CCmdFuncPtr) { if (numplayers == 1 && gamestate == GS_LEVEL) { SetGodMode(!gMe->godMode); bPlayerCheated = true; } else Printf("god: Not in a single-player game.\n"); return CCMD_OK; } static int osdcmd_noclip(CCmdFuncPtr) { if (numplayers == 1 && gamestate == GS_LEVEL) { SetClipMode(!gNoClip); bPlayerCheated = true; } else { Printf("noclip: Not in a single-player game.\n"); } return CCMD_OK; } static int osdcmd_levelwarp(CCmdFuncPtr parm) { if (parm->numparms != 2) return CCMD_SHOWHELP; int e = atoi(parm->parms[0]); int m = atoi(parm->parms[1]); if (e == 0 || m == 0) { Printf(TEXTCOLOR_RED "Invalid level!: E%sM%s\n", parm->parms[0], parm->parms[1]); return CCMD_OK; } LevelWarp(e - 1, m - 1); return CCMD_OK; } static int osdcmd_warptocoords(CCmdFuncPtr parm) { if (parm->numparms < 3 || parm->numparms > 5) return CCMD_SHOWHELP; PLAYER *pPlayer = &gPlayer[myconnectindex]; pPlayer->pSprite->x = gView->pSprite->x = atoi(parm->parms[0]); pPlayer->pSprite->y = gView->pSprite->y = atoi(parm->parms[1]); pPlayer->zView = gView->zView = atoi(parm->parms[2]); if (parm->numparms >= 4) { pPlayer->q16ang = gView->q16ang = IntToFixed(atoi(parm->parms[3])); } if (parm->numparms == 5) { // fix me, I'm broken. pPlayer->q16horiz = gView->q16horiz = IntToFixed(atoi(parm->parms[4])); gViewAngle = FloatToFixed(atan2(atoi(parm->parms[4]), 100) * (1024. / pi::pi())); } viewBackupView(pPlayer->nPlayer); return CCMD_OK; } static int osdcmd_third_person_view(CCmdFuncPtr parm) { if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK; if (gViewPos > VIEWPOS_0) gViewPos = VIEWPOS_0; else gViewPos = VIEWPOS_1; return CCMD_OK; } static int osdcmd_coop_view(CCmdFuncPtr parm) { if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK; if (gGameOptions.nGameType == 1) { gViewIndex = connectpoint2[gViewIndex]; if (gViewIndex == -1) gViewIndex = connecthead; gView = &gPlayer[gViewIndex]; } else if (gGameOptions.nGameType == 3) { int oldViewIndex = gViewIndex; do { gViewIndex = connectpoint2[gViewIndex]; if (gViewIndex == -1) gViewIndex = connecthead; if (oldViewIndex == gViewIndex || gMe->teamId == gPlayer[gViewIndex].teamId) break; } while (oldViewIndex != gViewIndex); gView = &gPlayer[gViewIndex]; } return CCMD_OK; } static int osdcmd_show_weapon(CCmdFuncPtr parm) { if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK; cl_showweapon = (cl_showweapon + 1) & 3; return CCMD_OK; } int32_t registerosdcommands(void) { C_RegisterFunction("map","map : loads the given map", osdcmd_map); C_RegisterFunction("give","give : gives requested item", osdcmd_give); C_RegisterFunction("god","god: toggles god mode", osdcmd_god); C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); C_RegisterFunction("levelwarp","levelwarp : warp to episode 'e' and map 'm'", osdcmd_levelwarp); C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords); C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view); C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view); C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_show_weapon); return 0; } END_BLD_NS