#ifndef __anims_h__ #define __anims_h__ #include "compat.h" struct Anim { short nSeq; short field_2; short field_4; short nSprite; }; extern Anim AnimList[]; extern uint8_t AnimFlags[]; void InitAnims(); void DestroyAnim(int nAnim); int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag); short GetAnimSprite(short nAnim); void FuncAnim(int, int, int); void BuildExplosion(short nSprite); int BuildSplash(int nSprite, int nSector); #endif