#ifndef __ra_h__ #define __ra_h__ struct RA { short field_0; short field_2; short field_4; short nSprite; short nTarget; short field_A; short field_C; short field_E; }; extern RA Ra[]; void FreeRa(short nPlayer); int BuildRa(short nPlayer); void InitRa(); void MoveRaToEnemy(short nPlayer); void FuncRa(int, int, int); #endif