#ifndef __items_h__ #define __items_h__ enum { kItemHeart = 0, kItemInvincibility, kItemTorch, kItemDoubleDamage, kItemInvisibility, kItemMask, }; extern short nItemMagic[]; void BuildItemAnim(short nSprite); void DestroyItemAnim(short nSprite); void ItemFlash(); void FillItems(short nPlayer); void UseEye(short nPlayer); void UseMask(short nPlayer); void UseTorch(short nPlayer); void UseHeart(short nPlayer); void UseScarab(short nPlayer); void UseHand(short nPlayer); void UseItem(short nPlayer, short nItem); void UseCurItem(short nPlayer); int GrabItem(short nPlayer, short nItem); void DropMagic(short nSprite); void InitItems(); void StartRegenerate(short nSprite); void DoRegenerates(); #endif