#ifndef __init_h__ #define __init_h__ #include "compat.h" #define kMap20 20 enum { kSectUnderwater = 0x2000, kSectLava = 0x4000, }; extern ClockTicks ototalclock; extern int initx; extern int inity; extern int initz; extern short inita; extern short initsect; extern short nCurChunkNum; extern short nBodyGunSprite[50]; extern int movefifoend; extern int movefifopos; extern short nCurBodyGunNum; void SnapSectors(short nSectorA, short nSectorB, short b); extern short SectSound[]; extern short SectDamage[]; extern short SectSpeed[]; extern int SectBelow[]; extern short SectFlag[]; extern int SectDepth[]; extern short SectSoundSect[]; extern int SectAbove[]; uint8_t LoadLevel(int nMap); void InstallEngine(); void ResetEngine(); void RemoveEngine(); void LoadObjects(); int myloadconfig(); int mysaveconfig(); #endif