//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- // this file collects all 2D content of the game that was scattered across multiple sources originally. // All this should transition to a more modern, preferably localization friendly, approach later. #include "ns.h" #include "duke3d.h" #include "names.h" #include "animtexture.h" #include "animlib.h" #include "raze_music.h" #include "mapinfo.h" #include "screenjob.h" //#include "zz_text.h" #undef gametext //#undef menutext BEGIN_DUKE_NS // Text output - needs to transition to the actual font routines once everything is set up. #if 1 int gametext(int x,int y,const char *t,char s,short dabits) { short ac,newx; char centre; const char *oldt; centre = ( x == (320>>1) ); newx = 0; oldt = t; if(centre) { while(*t) { if(*t == 32) {newx+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; if(*t >= '0' && *t <= '9') newx += 8; else newx += tilesiz[ac].x; t++; } t = oldt; x = (320>>1)-(newx>>1); } while(*t) { if(*t == 32) {x+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,dabits,0,0,xdim-1,ydim-1); if(*t >= '0' && *t <= '9') x += 8; else x += tilesiz[ac].x; t++; } return (x); } int gametextpal(int x,int y,const char *t,char s,unsigned char p) { short ac,newx; char centre; const char *oldt; centre = ( x == (320>>1) ); newx = 0; oldt = t; if(centre) { while(*t) { if(*t == 32) {newx+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; if(*t >= '0' && *t <= '9') newx += 8; else newx += tilesiz[ac].x; t++; } t = oldt; x = (320>>1)-(newx>>1); } while(*t) { if(*t == 32) {x+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1); if(*t >= '0' && *t <= '9') x += 8; else x += tilesiz[ac].x; t++; } return (x); } int gametextpart(int x,int y,const char *t,char s,short p) { short ac,newx, cnt; char centre; const char *oldt; centre = ( x == (320>>1) ); newx = 0; oldt = t; cnt = 0; if(centre) { while(*t) { if(cnt == p) break; if(*t == 32) {newx+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; newx += tilesiz[ac].x; t++; cnt++; } t = oldt; x = (320>>1)-(newx>>1); } cnt = 0; while(*t) { if(*t == 32) {x+=5;t++;continue;} else ac = *t - '!' + STARTALPHANUM; if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break; if(cnt == p) { rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1); break; } else rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1); x += tilesiz[ac].x; t++; cnt++; } return (x); } #endif void gamenumber(int x,int y,int n,char s) { char b[10]; //ltoa(n,b,10); mysnprintf(b,10,"%d",n); gametext(x,y,b,s,2+8+16); } // ANM player - catastrophically shitty implementation. Todo: Move the sound and fps data to a control file per movie. void endanimsounds(int fr) { switch(ud.volume_number) { case 0:break; case 1: switch(fr) { case 1: sound(WIND_AMBIENCE); break; case 26: sound(ENDSEQVOL2SND1); break; case 36: sound(ENDSEQVOL2SND2); break; case 54: sound(THUD); break; case 62: sound(ENDSEQVOL2SND3); break; case 75: sound(ENDSEQVOL2SND4); break; case 81: sound(ENDSEQVOL2SND5); break; case 115: sound(ENDSEQVOL2SND6); break; case 124: sound(ENDSEQVOL2SND7); break; } break; case 2: switch(fr) { case 1: sound(WIND_REPEAT); break; case 98: sound(DUKE_GRUNT); break; case 82+20: sound(THUD); sound(SQUISHED); break; case 104+20: sound(ENDSEQVOL3SND3); break; case 114+20: sound(ENDSEQVOL3SND2); break; case 158: sound(PIPEBOMB_EXPLODE); break; } break; } } void intro4animsounds(int fr) { switch(fr) { case 1: sound(INTRO4_B); break; case 12: case 34: sound(SHORT_CIRCUIT); break; case 18: sound(INTRO4_5); break; } } void first4animsounds(int fr) { switch(fr) { case 1: sound(INTRO4_1); break; case 12: sound(INTRO4_2); break; case 7: sound(INTRO4_3); break; case 26: sound(INTRO4_4); break; } } void intro42animsounds(int fr) { switch(fr) { case 10: sound(INTRO4_6); break; } } void endanimvol41(int fr) { switch(fr) { case 3: sound(DUKE_UNDERWATER); break; case 35: sound(VOL4ENDSND1); break; } } void endanimvol42(int fr) { switch(fr) { case 11: sound(DUKE_UNDERWATER); break; case 20: sound(VOL4ENDSND1); break; case 39: sound(VOL4ENDSND2); break; case 50: FX_StopAllSounds(); break; } } void endanimvol43(int fr) { switch(fr) { case 1: sound(BOSS4_DEADSPEECH); break; case 40: sound(VOL4ENDSND1); sound(DUKE_UNDERWATER); break; case 50: sound(BIGBANG); break; } } void playanm(const char *fn,char t) { int i, length=0, numframes=0; // return; AnimTextures animtex; inputState.ClearAllInput(); auto fr = fileSystem.OpenFileReader(fn); if (fr.isOpen()) { anim_t anm; auto buffer = fr.ReadPadded(1); fr.Close(); if (memcmp(buffer.Data(), "LPF ", 4) || ANIM_LoadAnim(&anm, buffer.Data(), buffer.Size() - 1) < 0 || (numframes = ANIM_NumFrames(&anm)) <= 0) { Printf("%s: Invalid ANM file\n", fn); goto ENDOFANIMLOOP; } animtex.SetSize(AnimTexture::Paletted, 320, 200); auto palptr = ANIM_GetPalette(&anm); ototalclock = totalclock + 10; for (i = 1; i < numframes; i++) { while (totalclock < ototalclock) { handleevents(); //getpackets(); if (inputState.CheckAllInput()) goto ENDOFANIMLOOP; } animtex.SetFrame(ANIM_GetPalette(&anm), ANIM_DrawFrame(&anm, i)); // ouch! if (t == 10) ototalclock += 14; else if (t == 9) ototalclock += 10; else if (t == 7) ototalclock += 18; else if (t == 6) ototalclock += 14; else if (t == 5) ototalclock += 9; else if (ud.volume_number == 3) ototalclock += 10; else if (ud.volume_number == 2) ototalclock += 10; else if (ud.volume_number == 1) ototalclock += 18; else ototalclock += 10; twod->ClearScreen(); DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE); videoNextPage(); inputState.ClearAllInput(); if (t == 8) endanimvol41(i); else if (t == 10) endanimvol42(i); else if (t == 11) endanimvol43(i); else if (t == 9) intro42animsounds(i); else if (t == 7) intro4animsounds(i); else if (t == 6) first4animsounds(i); else if (t < 4) endanimsounds(i); } } ENDOFANIMLOOP: inputState.ClearAllInput(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DDRealmsScreen : public DScreenJob { int Frame(uint64_t clock, bool skiprequest) override { const int duration = 7500; const auto tex = tileGetTexture(DREALMS); const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL); int span = int(clock / 1'000'000); int light = 255; if (span < 255) light = span; else if (span > duration - 255) light = duration - span; light = clamp(light, 0, 255); PalEntry pe(255, light, light, light); DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE); return skiprequest ? -1 : span < duration ? 1 : 0; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DTitleScreen : public DScreenJob { int soundanm = 0; int Frame(uint64_t nsclock, bool skiprequest) override { twod->ClearScreen(); int clock = nsclock * 120 / 1'000'000'000; // Make this draw an empty frame before it ends. if (clock > (860 + 120)) { return 0; } auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL); uint64_t span = nsclock / 1'000'000; int light = 255; if (span < 255) light = span; //else if (span > duration - 255) light = duration - span; light = clamp(light, 0, 255); PalEntry pe(255, light, light, light); twod->ClearScreen(); DrawTexture(twod, tileGetTexture(BETASCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE); if (soundanm == 0 && clock >= 120 && clock < 120 + 60) { soundanm = 1; sound(PIPEBOMB_EXPLODE); } if (soundanm == 1 && clock > 220 && clock < (220 + 30)) { soundanm = 2; sound(PIPEBOMB_EXPLODE); } if (soundanm == 2 && clock >= 280 && clock < 395) { soundanm = 3; sound(FLY_BY); } else if (soundanm == 3 && clock >= 395) { soundanm = 4; sound(PIPEBOMB_EXPLODE); } double scale = clamp(clock - 120, 0, 60) / 64.; if (scale > 0.) DrawTexture(twod, tileGetTexture(DUKENUKEM), 160, 104, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); scale = clamp(clock - 220, 0, 30) / 32.; if (scale > 0.) DrawTexture(twod, tileGetTexture(THREEDEE), 160, 129, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); if (PLUTOPAK) { scale = (410 - clamp(clock, 280, 395)) / 16.; if (scale > 0.) DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1), 160, 151, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); } return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void Logo(void) { Mus_Stop(); FX_StopAllSounds(); // JBF 20031228 static const AnimSound logosound[] = { { 1, FLY_BY+1 }, { 19, PIPEBOMB_EXPLODE+1 }, { -1, -1 } }; static const int logoframetimes[] = { 9, 9, 9 }; PlayVideo(VOLUMEALL && !inputState.CheckAllInput() ? "logo.anm" : nullptr, logosound, logoframetimes, [](bool skipped) { S_PlaySpecialMusic(MUS_INTRO); RunScreenJob(!isNam() ? Create() : nullptr, [](bool skipped) { RunScreenJob(Create(), [](bool skipped) { sound(NITEVISION_ONOFF); }); }); }); #if 0 // Needs to be fixed later. The network code busy-waits and blocks the entire app. if(ud.multimode > 1) { rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1); if (PLUTOPAK) // JBF 20030804 rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1); gametext(160,190,"WAITING FOR PLAYERS",14,2); videoNextPage(); } waitforeverybody(); #endif twod->ClearScreen(); videoNextPage(); } void dobonus(char bonusonly) { short t, /*r,*/ tinc,gfx_offset; //int i, y, xfragtotal, yfragtotal; short bonuscnt; static const int breathe[] = { 0, 30,VICTORY1+1,176,59, 30, 60,VICTORY1+2,176,59, 60, 90,VICTORY1+1,176,59, 90, 120,0 ,176,59 }; static const int bossmove[] = { 0, 120,VICTORY1+3,86,59, 220, 260,VICTORY1+4,86,59, 260, 290,VICTORY1+5,86,59, 290, 320,VICTORY1+6,86,59, 320, 350,VICTORY1+7,86,59, 350, 380,VICTORY1+8,86,59 }; bonuscnt = 0; twod->ClearScreen(); videoNextPage(); FX_StopAllSounds(); FX_SetReverb(0); if(bonusonly) goto FRAGBONUS; if(numplayers < 2 && ud.eog && ud.from_bonus == 0) switch(ud.volume_number) { case 0: if(ud.lockout == 0) { twod->ClearScreen(); rotatesprite(0, 50 << 16, 65536L, 0, VICTORY1, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1, nullptr, ENDINGPAL); videoNextPage(); //for(t=63;t>=0;t--) palto(0,0,0,t); inputState.ClearAllInput(); totalclock = 0; tinc = 0; while( 1 ) { twod->ClearScreen(); rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); // boss if( totalclock > 390 && totalclock < 780 ) for(t=0;t<35;t+=5) if( bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1] ) { if(t==10 && bonuscnt == 1) { sound(SHOTGUN_FIRE);sound(SQUISHED); bonuscnt++; } rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); } // Breathe if( totalclock < 450 || totalclock >= 750 ) { if(totalclock >= 750) { rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); if(totalclock >= 750 && bonuscnt == 2) { sound(DUKETALKTOBOSS); bonuscnt++; } } for(t=0;t<20;t+=5) if( breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1] ) { if(t==5 && bonuscnt == 0) { sound(BOSSTALKTODUKE); bonuscnt++; } rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); } } //getpackets(); videoNextPage(); if( inputState.CheckAllInput() ) break; } } //for(t=0;t<64;t++) palto(0,0,0,t); inputState.ClearAllInput(); do { twod->ClearScreen(); rotatesprite(0, 0, 65536L, 0, 3292, 0, 0, 2 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1); videoNextPage(); //for(t=63;t>0;t--) palto(0,0,0,t); } while (!inputState.CheckAllInput()); //getpackets(); //for(t=0;t<64;t++) palto(0,0,0,t); Mus_Stop(); FX_StopAllSounds(); break; case 1: Mus_Stop(); twod->ClearScreen(); videoNextPage(); if(ud.lockout == 0) { playanm("cineov2.anm",1); inputState.ClearAllInput(); twod->ClearScreen(); videoNextPage(); } sound(PIPEBOMB_EXPLODE); //for(t=0;t<64;t++) palto(0,0,0,t); inputState.ClearAllInput(); do { twod->ClearScreen(); rotatesprite(0, 0, 65536L, 0, 3293, 0, 0, 2 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1); videoNextPage(); //for(t=63;t>0;t--) palto(0,0,0,t); } while (!inputState.CheckAllInput()); //getpackets(); //for(t=0;t<64;t++) palto(0,0,0,t); break; case 3: Mus_Stop(); twod->ClearScreen(); videoNextPage(); if(ud.lockout == 0) { inputState.ClearAllInput(); playanm("vol4e1.anm",8); twod->ClearScreen(); videoNextPage(); playanm("vol4e2.anm",10); twod->ClearScreen(); videoNextPage(); playanm("vol4e3.anm",11); twod->ClearScreen(); videoNextPage(); } FX_StopAllSounds(); sound(ENDSEQVOL3SND4); inputState.ClearAllInput(); //palto(0,0,0,63); twod->ClearScreen(); menutext_center(60, GStrings("Thanks to all our")); menutext_center(60 + 16, GStrings("fans for giving")); menutext_center(60 + 16 + 16, GStrings("us big heads.")); menutext_center(70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D")); menutext_center(70 + 16 + 16 + 16 + 16, GStrings("sequel soon.")); videoNextPage(); //for(t=63;t>0;t-=3) palto(0,0,0,t); inputState.ClearAllInput(); while(!inputState.CheckAllInput()) //getpackets(); //for(t=0;t<64;t+=3) palto(0,0,0,t); twod->ClearScreen(); videoNextPage(); playanm("DUKETEAM.ANM",4); inputState.ClearAllInput(); while(!inputState.CheckAllInput()) //getpackets(); twod->ClearScreen(); videoNextPage(); //palto(0,0,0,63); FX_StopAllSounds(); inputState.ClearAllInput(); break; case 2: Mus_Stop(); twod->ClearScreen(); videoNextPage(); if(ud.lockout == 0) { //for(t=63;t>=0;t--) palto(0,0,0,t); playanm("cineov3.anm",2); inputState.ClearAllInput(); ototalclock = totalclock+200; while(totalclock < ototalclock) //getpackets(); twod->ClearScreen(); videoNextPage(); FX_StopAllSounds(); } playanm("RADLOGO.ANM",3); if( ud.lockout == 0 && !inputState.CheckAllInput() ) { sound(ENDSEQVOL3SND5); while (S_CheckSoundPlaying(ENDSEQVOL3SND5, 0)) { handleevents(); /*getpackets();*/ } if (inputState.CheckAllInput()) goto ENDANM; sound(ENDSEQVOL3SND6); while (S_CheckSoundPlaying(ENDSEQVOL3SND6, 0)) { handleevents(); /*getpackets();*/ } if (inputState.CheckAllInput()) goto ENDANM; sound(ENDSEQVOL3SND7); while (S_CheckSoundPlaying(ENDSEQVOL3SND7, 0)) { handleevents(); /*getpackets();*/ } if (inputState.CheckAllInput()) goto ENDANM; sound(ENDSEQVOL3SND8); while (S_CheckSoundPlaying(ENDSEQVOL3SND8, 0)) { handleevents(); /*getpackets();*/ } if (inputState.CheckAllInput()) goto ENDANM; sound(ENDSEQVOL3SND9); while (S_CheckSoundPlaying(ENDSEQVOL3SND9, 0)) { handleevents(); /*getpackets();*/ } } inputState.ClearAllInput(); totalclock = 0; while(!inputState.CheckAllInput() && totalclock < 120) //getpackets(); ENDANM: FX_StopAllSounds(); inputState.ClearAllInput(); twod->ClearScreen(); break; case 4: if (!isWorldTour()) return; if (adult_lockout == 0) { Mus_Stop(); totalclocklock = totalclock = 0; twod->ClearScreen(); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH); videoNextPage(); fadepal(0, 0, 0, 252, 0, -4); inputState.ClearAllInput(); S_PlaySound(E5L7_DUKE_QUIT_YOU); do { totalclocklock = totalclock; twod->ClearScreen(); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH); videoNextPage(); handleevents(); if (inputState.CheckAllInput()) break; } while (1); fadepal(0, 0, 0, 0, 252, 4); } Mus_Stop(); FX_StopAllSounds(); S_ClearSoundLocks(); break; } FRAGBONUS: ; #if 0 inputState.ClearAllInput(); totalclock = 0; tinc = 0; bonuscnt = 0; Mus_Stop(); FX_StopAllSounds(); if(playerswhenstarted > 1 && ud.coop != 1 ) { if(!(MusicToggle == 0 || MusicDevice == NumSoundCards)) sound(BONUSMUSIC); rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1); #ifndef UK rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1); #endif gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16); gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16); gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16); t = 0; minitext(23,80," NAME KILLS",8,2+8+16+128); for(i=0;i 1) return; for(t=0;t<64;t+=7) palto(0,0,0,t); } #endif if(bonusonly || ud.multimode > 1) return; switch(ud.volume_number) { case 1: gfx_offset = 5; break; default: gfx_offset = 0; break; } const char* lastmapname; if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) { lastmapname = strrchr(boardfilename, '\\'); if (!lastmapname) lastmapname = strrchr(boardfilename, '/'); if (!lastmapname) lastmapname = boardfilename; } else { lastmapname = currentLevel->name; if (!lastmapname || !*lastmapname) // this isn't right but it's better than no name at all lastmapname = currentLevel->fileName; } rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); menutext_center(20-6,lastmapname); menutext_center(36-6,"COMPLETED"); gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16); if (MusicEnabled() && mus_enabled) S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI); videoNextPage(); inputState.ClearAllInput(); //for(t=0;t<64;t++) palto(0,0,0,63-t); bonuscnt = 0; totalclock = 0; tinc = 0; while( 1 ) { if(ps[myconnectindex].gm&MODE_EOL) { rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); if( totalclock > (1000000000L) && totalclock < (1000000320L) ) { switch( ((int)totalclock>>4)%15 ) { case 0: if(bonuscnt == 6) { bonuscnt++; sound(SHOTGUN_COCK); switch(rand()&3) { case 0: sound(BONUS_SPEECH1); break; case 1: sound(BONUS_SPEECH2); break; case 2: sound(BONUS_SPEECH3); break; case 3: sound(BONUS_SPEECH4); break; } } case 1: case 4: case 5: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; case 2: case 3: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; } } else if( totalclock > (10240+120L) ) break; else { switch( ((int)totalclock>>5)&3 ) { case 1: case 3: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; case 2: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; } } menutext_center(20-6,lastmapname); menutext_center(36-6,"COMPLETED"); gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16); if( totalclock > (60*3) ) { gametext(10,59+9,"Your Time:",0,2+8+16); gametext(10,69+9,"Par time:",0,2+8+16); if (!isNamWW2GI()) gametext(10,78+9,"3D Realms' Time:",0,2+8+16); if(bonuscnt == 0) bonuscnt++; if( totalclock > (60*4) ) { if(bonuscnt == 1) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%02ld:%02ld", (ps[myconnectindex].player_par/(26*60))%60, (ps[myconnectindex].player_par/26)%60); gametext((320>>2)+71,60+9,tempbuf,0,2+8+16); sprintf(tempbuf,"%02ld:%02ld", (currentLevel->parTime / (26*60))%60, (currentLevel->parTime / 26)%60); gametext((320>>2)+71,69+9,tempbuf,0,2+8+16); if (!isNamWW2GI()) { sprintf(tempbuf, "%02ld:%02ld", (currentLevel->designerTime / (26 * 60)) % 60, (currentLevel->designerTime / 26) % 60); gametext((320 >> 2) + 71, 78 + 9, tempbuf, 0, 2 + 8 + 16); } } } if( totalclock > (60*6) ) { gametext(10,94+9,"Enemies Killed:",0,2+8+16); gametext(10,99+4+9,"Enemies Left:",0,2+8+16); if(bonuscnt == 2) { bonuscnt++; sound(FLY_BY); } if( totalclock > (60*7) ) { if(bonuscnt == 3) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed); gametext((320>>2)+70,93+9,tempbuf,0,2+8+16); if(ud.player_skill > 3 ) { sprintf(tempbuf,"N/A"); gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16); } else { if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 ) sprintf(tempbuf,"%-3ld",0); else sprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed); gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16); } } } if( totalclock > (60*9) ) { gametext(10,120+9,"Secrets Found:",0,2+8+16); gametext(10,130+9,"Secrets Missed:",0,2+8+16); if(bonuscnt == 4) bonuscnt++; if( totalclock > (60*10) ) { if(bonuscnt == 5) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%-3d",ps[myconnectindex].secret_rooms); gametext((320>>2)+70,120+9,tempbuf,0,2+8+16); if( ps[myconnectindex].secret_rooms > 0 ) sprintf(tempbuf,"%-3d",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms)); sprintf(tempbuf,"%-3d",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms); gametext((320>>2)+70,130+9,tempbuf,0,2+8+16); } } if(totalclock > 10240 && totalclock < 10240+10240) totalclock = 1024; if( inputState.CheckAllInput() && totalclock > (60*2) ) { if( totalclock < (60*13) ) { inputState.ClearAllInput(); totalclock = (60*13); } else if( totalclock < (1000000000L)) totalclock = (1000000000L); } } else break; videoNextPage(); } } END_DUKE_NS