//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- // this file collects all 2D content of the game that was scattered across multiple sources originally. // All this should transition to a more modern, preferably localization friendly, approach later. #include "ns.h" #include "duke3d.h" #include "names_d.h" #include "animtexture.h" #include "animlib.h" #include "raze_music.h" #include "mapinfo.h" #include "screenjob.h" #include "texturemanager.h" #include "buildtiles.h" #include "mapinfo.h" BEGIN_DUKE_NS //========================================================================== // // Sets up the game fonts. // //========================================================================== void InitFonts_d() { GlyphSet fontdata; // Small font for (int i = 0; i < 95; i++) { auto tile = tileGetTexture(STARTALPHANUM + i); if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0) { fontdata.Insert('!' + i, tile); tile->SetOffsetsNotForFont(); } } SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 5, false, false, false, &fontdata); fontdata.Clear(); // Big font // This font is VERY messy... fontdata.Insert('_', tileGetTexture(BIGALPHANUM - 11)); fontdata.Insert('-', tileGetTexture(BIGALPHANUM - 11)); for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(BIGALPHANUM - 10 + i)); for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(BIGALPHANUM + i)); fontdata.Insert('.', tileGetTexture(BIGPERIOD)); fontdata.Insert(',', tileGetTexture(BIGCOMMA)); fontdata.Insert('!', tileGetTexture(BIGX)); fontdata.Insert('?', tileGetTexture(BIGQ)); fontdata.Insert(';', tileGetTexture(BIGSEMI)); fontdata.Insert(':', tileGetTexture(BIGCOLIN)); fontdata.Insert('\\', tileGetTexture(BIGALPHANUM + 68)); fontdata.Insert('/', tileGetTexture(BIGALPHANUM + 68)); fontdata.Insert('%', tileGetTexture(BIGALPHANUM + 69)); fontdata.Insert('`', tileGetTexture(BIGAPPOS)); fontdata.Insert('"', tileGetTexture(BIGAPPOS)); fontdata.Insert('\'', tileGetTexture(BIGAPPOS)); // The texture offsets in this font are useless for font printing. This should only apply to these glyphs, not for international extensions, though. GlyphSet::Iterator it(fontdata); GlyphSet::Pair* pair; while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont(); BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 5, false, false, false, &fontdata); fontdata.Clear(); // Tiny font for (int i = 0; i < 95; i++) { auto tile = tileGetTexture(MINIFONT + i); if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0) fontdata.Insert('!' + i, tile); } fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 3, false, false, false, &fontdata); SmallFont2->SetKerning(1); fontdata.Clear(); // SBAR index font for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(THREEBYFIVE + i)); fontdata.Insert(':', tileGetTexture(THREEBYFIVE + 10)); fontdata.Insert('/', tileGetTexture(THREEBYFIVE + 11)); fontdata.Insert('%', tileGetTexture(MINIFONT + '%' - '!')); fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata); fontdata.Clear(); // digital font for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(DIGITALNUM + i)); fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation. DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata); } //========================================================================== // // wrappers around DrawText to allow easier reuse of the old code. // The vertical displacements are to have the same positioning as with the original code. // //========================================================================== static void BigText(double x, double y, const char* text, double alpha = 1.) { auto width = BigFont->StringWidth(text); DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 12, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Alpha, alpha, TAG_DONE); } static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0) { if (align != -1) x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1); int light = Scale(numshades - shade, 255, numshades); PalEntry pe(255, light, light, light); DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE); } static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0) { if (align != -1) x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1); int light = Scale(numshades - shade, 255, numshades); PalEntry pe(255, light, light, light); DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DDRealmsScreen : public DScreenJob { public: DDRealmsScreen() : DScreenJob(fadein | fadeout) {} int Frame(uint64_t clock, bool skiprequest) override { const uint64_t duration = 7'000'000'000; const auto tex = tileGetTexture(DREALMS, true); const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL); twod->ClearScreen(); DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); return skiprequest ? -1 : clock < duration ? 1 : 0; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DTitleScreen : public DScreenJob { int soundanm = 0; public: DTitleScreen() : DScreenJob(fadein | fadeout) {} int Frame(uint64_t nsclock, bool skiprequest) override { twod->ClearScreen(); int clock = nsclock * 120 / 1'000'000'000; auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL); twod->ClearScreen(); DrawTexture(twod, tileGetTexture(BETASCREEN, true), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); if (soundanm == 0 && clock >= 120 && clock < 120 + 60) { soundanm = 1; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } if (soundanm == 1 && clock > 220 && clock < (220 + 30)) { soundanm = 2; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } if (soundanm == 2 && clock >= 280 && clock < 395) { soundanm = 3; S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI); } else if (soundanm == 3 && clock >= 395) { soundanm = 4; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } double scale = clamp(clock - 120, 0, 60) / 64.; if (scale > 0.) DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); scale = clamp(clock - 220, 0, 30) / 32.; if (scale > 0.) DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); if (PLUTOPAK) { scale = (410 - clamp(clock, 280, 395)) / 16.; if (scale > 0. && clock > 280) DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); } if (clock > (860 + 120)) { return 0; } return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void Logo_d(CompletionFunc completion) { Mus_Stop(); FX_StopAllSounds(); // JBF 20031228 static const AnimSound logosound[] = { { 1, FLY_BY+1 }, { 19, PIPEBOMB_EXPLODE+1 }, { -1, -1 } }; static const int logoframetimes[] = { 9, 9, 9 }; JobDesc jobs[3]; int job = 0; if (VOLUMEALL && !inputState.CheckAllInput()) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } }; if (!isNam()) jobs[job++] = { Create(), nullptr }; jobs[job++] = { Create(), []() { S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI); } }; RunScreenJob(jobs, job, completion); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode1End1 : public DScreenJob { int bonuscnt = 0; public: DEpisode1End1() : DScreenJob(fadein | fadeout) {} int Frame(uint64_t nsclock, bool skiprequest) override { static const int breathe[] = { 0, 30,VICTORY1 + 1,176,59, 30, 60,VICTORY1 + 2,176,59, 60, 90,VICTORY1 + 1,176,59, 90, 120,0 ,176,59 }; static const int bossmove[] = { 0, 120,VICTORY1 + 3,86,59, 220, 260,VICTORY1 + 4,86,59, 260, 290,VICTORY1 + 5,86,59, 290, 320,VICTORY1 + 6,86,59, 320, 350,VICTORY1 + 7,86,59, 350, 380,VICTORY1 + 8,86,59 }; auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL); int totalclock = nsclock * 120 / 1'000'000'000; uint64_t span = nsclock / 1'000'000; twod->ClearScreen(); DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); // boss if (totalclock > 390 && totalclock < 780) for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (totalclock % 390) > bossmove[t] && (totalclock % 390) <= bossmove[t + 1]) { if (t == 10 && bonuscnt == 1) { S_PlaySound(SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI); S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI); bonuscnt++; } DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, TAG_DONE); } // Breathe if (totalclock < 450 || totalclock >= 750) { if (totalclock >= 750) { DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, TAG_DONE); if (totalclock >= 750 && bonuscnt == 2) { S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI); bonuscnt++; } } for (int t = 0; t < 20; t += 5) if (breathe[t + 2] && (totalclock % 120) > breathe[t] && (totalclock % 120) <= breathe[t + 1]) { if (t == 5 && bonuscnt == 0) { S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI); bonuscnt++; } DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_TranslationIndex, translation, TAG_DONE); } } // Only end after having faded out. return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DBlackScreen : public DScreenJob { int wait; public: DBlackScreen(int w) : wait(w) {} int Frame(uint64_t clock, bool skiprequest) { int span = int(clock / 1'000'000); twod->ClearScreen(); return span < wait ? 1 : -1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode3End : public DImageScreen { int sound = 0; int64_t waittime = 0; public: FGameTexture* getTexture() { // Here we must provide a real texture, even if invalid, so that the sounds play. auto texid = TexMan.CheckForTexture("radlogo.anm", ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup); if (texid.isValid()) return TexMan.GetGameTexture(texid); else return TexMan.GameByIndex(0); } public: DEpisode3End() : DImageScreen(getTexture(), fadein|fadeout) { } int Frame(uint64_t clock, bool skiprequest) { switch (sound) { case 0: S_PlaySound(ENDSEQVOL3SND5, CHAN_AUTO, CHANF_UI); sound++; break; case 1: if (!S_CheckSoundPlaying(ENDSEQVOL3SND5)) { S_PlaySound(ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI); sound++; } break; case 2: if (!S_CheckSoundPlaying(ENDSEQVOL3SND6)) { S_PlaySound(ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI); sound++; } break; case 3: if (!S_CheckSoundPlaying(ENDSEQVOL3SND7)) { S_PlaySound(ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI); sound++; } break; case 4: if (!S_CheckSoundPlaying(ENDSEQVOL3SND8)) { S_PlaySound(ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI); sound++; } break; case 5: if (!S_CheckSoundPlaying(ENDSEQVOL3SND8)) { sound++; waittime = clock + SoundEnabled()? 1'000'000'000 : 5'000'000'000; // if sound is off this wouldn't wait without a longer delay here. } break; case 6: if (PLUTOPAK) { if (clock > waittime) skiprequest = true; } break; default: break; } int ret = DImageScreen::Frame(clock, skiprequest); if (ret != 1) FX_StopAllSounds(); return ret; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode4Text : public DScreenJob { public: DEpisode4Text() : DScreenJob(fadein | fadeout) {} int Frame(uint64_t clock, bool skiprequest) { twod->ClearScreen(); BigText(160, 60, GStrings("Thanks to all our")); BigText(160, 60 + 16, GStrings("fans for giving")); BigText(160, 60 + 16 + 16, GStrings("us big heads.")); BigText(160, 70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D")); BigText(160, 70 + 16 + 16 + 16 + 16, GStrings("sequel soon.")); return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DEpisode5End : public DImageScreen { int sound = 0; public: DEpisode5End() : DImageScreen(FIREFLYGROWEFFECT, fadein|fadeout) { } int Frame(uint64_t clock, bool skiprequest) { switch (sound) { case 0: sound++; break; case 1: S_PlaySound(E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI); sound++; break; default: break; } int ret = DImageScreen::Frame(clock, skiprequest); if (ret != 1) FX_StopAllSounds(); return ret; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void bonussequence_d(int num, JobDesc *jobs, int &job) { static const AnimSound cineov2sound[] = { { 1, WIND_AMBIENCE+1 }, { 26, ENDSEQVOL2SND1+1 }, { 36, ENDSEQVOL2SND2+1 }, { 54, THUD+1 }, { 62, ENDSEQVOL2SND3+1 }, { 75, ENDSEQVOL2SND4 + 1 }, { 81, ENDSEQVOL2SND5 + 1 }, { 115, ENDSEQVOL2SND6 + 1 }, { 124, ENDSEQVOL2SND7 + 1 }, { -1, -1 } }; static const AnimSound cineov3sound[] = { { 1, WIND_REPEAT + 1 }, { 98, DUKE_GRUNT + 1 }, { 102, THUD + 1 }, { 102, SQUISHED + 1 }, { 124, ENDSEQVOL3SND3 + 1 }, { 134, ENDSEQVOL3SND2 + 1 }, { 158, PIPEBOMB_EXPLODE + 1 }, { -1,-1 } }; static const AnimSound vol4e1[] = { { 3, DUKE_UNDERWATER+1 }, { 35, VOL4ENDSND1+1 }, { -1,-1 } }; static const AnimSound vol4e2[] = { { 11, DUKE_UNDERWATER+1 }, { 20, VOL4ENDSND1+1 }, { 39, VOL4ENDSND2+1 }, { 50, -1 }, { -1,-1 } }; static const AnimSound vol4e3[] = { { 1, BOSS4_DEADSPEECH+1 }, { 40, VOL4ENDSND1+1 }, { 40, DUKE_UNDERWATER+1 }, { 50, BIGBANG+1 }, { -1,-1 } }; static const int framespeed_10[] = { 10, 10, 10 }; static const int framespeed_14[] = { 14, 14, 14 }; static const int framespeed_18[] = { 18, 18, 18 }; switch (num) { case 0: jobs[job++] = { Create(), nullptr }; jobs[job++] = { Create(E1ENDSCREEN), nullptr }; break; case 1: jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } }; jobs[job++] = { Create(E2ENDSCREEN), []() { FX_StopAllSounds(); } }; break; case 2: jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr }; jobs[job++] = { Create(200), []() { FX_StopAllSounds(); } }; jobs[job++] = { Create(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } }; if (!PLUTOPAK) jobs[job++] = { Create(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } }; break; case 3: jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr }; jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr }; jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } }; jobs[job++] = { Create(), nullptr }; jobs[job++] = { Create(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } }; break; case 4: jobs[job++] = { Create(), []() { FX_StopAllSounds(); } }; break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void showtwoscreens(CompletionFunc completion) { JobDesc jobs[2]; int job = 0; jobs[job++] = { Create(3291), nullptr }; jobs[job++] = { Create(3290), nullptr }; RunScreenJob(jobs, job, completion); } void doorders(CompletionFunc completion) { JobDesc jobs[4]; int job = 0; for (int i = 0; i < 4; i++) jobs[job++] = { Create(ORDERING + i), nullptr }; RunScreenJob(jobs, job, completion); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void PlayBonusMusic() { if (MusicEnabled() && mus_enabled) S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI); } class DDukeMultiplayerBonusScreen : public DScreenJob { int playerswhenstarted; public: DDukeMultiplayerBonusScreen(int pws) : DScreenJob(fadein|fadeout) { playerswhenstarted = pws; PlayBonusMusic(); } int Frame(uint64_t clock, bool skiprequest) { char tempbuf[32]; int totalclock = int(clock * 120 / 1'000'000'000); twod->ClearScreen(); DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, TAG_DONE); if (PLUTOPAK) DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true, TAG_DONE); GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0); GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0); GameText(160, 165, GStrings("Presskey"), 8 - int(sin(totalclock / 10.) * 8), 0); int t = 0; MiniText(38, 80, GStrings("Name"), 0, -1, 8); MiniText(269+20, 80, GStrings("Kills"), 0, 1, 8); for (int i = 0; i < playerswhenstarted; i++) { mysnprintf(tempbuf, 32, "%-4ld", i + 1); MiniText(92 + (i * 23), 80, tempbuf, 0, -1, 3); } for (int i = 0; i < playerswhenstarted; i++) { int xfragtotal = 0; mysnprintf(tempbuf, 32, "%ld", i + 1); MiniText(30, 90 + t, tempbuf, 0); MiniText(38, 90 + t, g_player[i].user_name, 0, -1, ps[i].palookup); for (int y = 0; y < playerswhenstarted; y++) { int frag = g_player[i].frags[y];// frags[i][y]); if (i == y) { mysnprintf(tempbuf, 32, "%-4ld", ps[y].fraggedself); MiniText(92 + (y * 23), 90 + t, tempbuf, 0, -1, 2); xfragtotal -= ps[y].fraggedself; } else { mysnprintf(tempbuf, 32, "%-4ld", frag); MiniText(92 + (y * 23), 90 + t, tempbuf, 0); xfragtotal += frag; } /* if (myconnectindex == connecthead) { mysnprintf(tempbuf, 32, "stats %ld killed %ld %ld\n", i + 1, y + 1, frag); sendscore(tempbuf); } */ } mysnprintf(tempbuf, 32, "%-4ld", xfragtotal); MiniText(101 + (8 * 23), 90 + t, tempbuf, 0, -1, 2); t += 7; } for (int y = 0; y < playerswhenstarted; y++) { int yfragtotal = 0; for (int i = 0; i < playerswhenstarted; i++) { if (i == y) yfragtotal += ps[i].fraggedself; int frag = g_player[i].frags[y];// frags[i][y]); yfragtotal += frag; } mysnprintf(tempbuf, 32, "%-4ld", yfragtotal); MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0, -1, 2); } MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0, -1, 8); return skiprequest ? -1 : 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DDukeLevelSummaryScreen : public DScreenJob { const char* lastmapname; int gfx_offset; int bonuscnt = 0; void SetTotalClock(int tc) { SetClock(tc * (uint64_t)1'000'000'000 / 120); } public: DDukeLevelSummaryScreen() : DScreenJob(fadein | fadeout) { gfx_offset = BONUSSCREEN + ((ud.volume_number == 1) ? 5 : 0); lastmapname = currentLevel->DisplayName(); PlayBonusMusic(); } void FormatTime(int time, char* tempbuf) { mysnprintf(tempbuf, 32, "%02ld:%02ld", (time / (26 * 60)) % 60, (time / 26) % 60); } void PrintTime(int totalclock) { char tempbuf[32]; GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0); GameText(10, 69 + 9, GStrings("TXT_ParTime"), 0); if (!isNamWW2GI()) GameText(10, 78 + 9, GStrings("TXT_3DRTIME"), 0); if (bonuscnt == 0) bonuscnt++; if (totalclock > (60 * 4)) { if (bonuscnt == 1) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } FormatTime(ps[myconnectindex].player_par, tempbuf); GameText((320 >> 2) + 71, 60 + 9, tempbuf, 0); FormatTime(currentLevel->parTime, tempbuf); GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0); if (!isNamWW2GI()) { FormatTime(currentLevel->designerTime, tempbuf); GameText((320 >> 2) + 71, 78 + 9, tempbuf, 0); } } } void PrintKills(int totalclock) { GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0); GameText(10, 99 + 4 + 9, GStrings("TXT_EnemiesLeft"), 0); if (bonuscnt == 2) { bonuscnt++; S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI); } if (totalclock > (60 * 7)) { if (bonuscnt == 3) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } mysnprintf(tempbuf, 32, "%-3ld", ps[myconnectindex].actors_killed); GameText((320 >> 2) + 70, 93 + 9, tempbuf, 0); if (ud.player_skill > 3) { mysnprintf(tempbuf, 32, GStrings("TXT_N_A")); GameText((320 >> 2) + 70, 99 + 4 + 9, tempbuf, 0); } else { if ((ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed) < 0) mysnprintf(tempbuf, 32, "%-3ld", 0); else mysnprintf(tempbuf, 32, "%-3ld", ps[myconnectindex].max_actors_killed - ps[myconnectindex].actors_killed); GameText((320 >> 2) + 70, 99 + 4 + 9, tempbuf, 0); } } } void PrintSecrets(int totalclock) { GameText(10, 120 + 9, GStrings("TXT_SECFND"), 0); GameText(10, 130 + 9, GStrings("TXT_SECMISS"), 0); if (bonuscnt == 4) bonuscnt++; if (totalclock > (60 * 10)) { if (bonuscnt == 5) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms); GameText((320 >> 2) + 70, 120 + 9, tempbuf, 0); if (ps[myconnectindex].secret_rooms > 0) sprintf(tempbuf, "%-3d", (100 * ps[myconnectindex].secret_rooms / ps[myconnectindex].max_secret_rooms)); mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].max_secret_rooms - ps[myconnectindex].secret_rooms); GameText((320 >> 2) + 70, 130 + 9, tempbuf, 0); } } int Frame(uint64_t clock, bool skiprequest) { twod->ClearScreen(); int totalclock = int(clock * 120 / 1'000'000'000); DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, 3, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); if (lastmapname) BigText(160, 20 - 6, lastmapname); BigText(160, 36 - 6, GStrings("Completed")); GameText(160, 192, GStrings("PRESSKEY"), 8 - int(sin(totalclock / 10.) * 8), 0); if (totalclock > (60 * 3)) { PrintTime(totalclock); } if (totalclock > (60 * 6)) { PrintKills(totalclock); } if (totalclock > (60 * 9)) { PrintSecrets(totalclock); } if (totalclock > (1000000000L) && totalclock < (1000000320L)) { int val = (totalclock >> 4) % 15; if (val == 0) { if (bonuscnt == 6) { bonuscnt++; S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI); S_PlaySound(BONUS_SPEECH1 + (rand() & 3), CHAN_AUTO, CHANF_UI); } } else { int tile = val == 2 || val == 3 ? gfx_offset + 4 : gfx_offset + 3; DrawTexture(twod, tileGetTexture(tile), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE); } } else if (totalclock > (10240 + 120L)) return 0; else { int val = (totalclock >> 5) & 3; int tile = val == 2 ? gfx_offset + 2 : gfx_offset + 1; DrawTexture(twod, tileGetTexture(tile), 199, 31, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE); } if (totalclock > 10240 && totalclock < 10240 + 10240) SetTotalClock(1024); if (skiprequest && totalclock > (60 * 2)) { skiprequest = false; if (totalclock < (60 * 13)) { SetTotalClock(60 * 13); } else if (totalclock < (1000000000)) SetTotalClock(1000000000); } return 1; } }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void dobonus_d(bool bonusonly, CompletionFunc completion) { JobDesc jobs[20]; int job = 0; FX_StopAllSounds(); Mus_Stop(); if (!bonusonly && numplayers < 2 && ud.eog && ud.from_bonus == 0) { bonussequence_d(ud.volume_number, jobs, job); } if (playerswhenstarted > 1 && ud.coop != 1) { jobs[job++] = { Create(playerswhenstarted) }; } else if (!bonusonly && ud.multimode <= 1) { jobs[job++] = { Create() }; } if (job) RunScreenJob(jobs, job, completion); else if (completion) completion(false); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void e4intro(CompletionFunc completion) { JobDesc jobs[5]; int job = 0; static const AnimSound vol42a[] = { { 1, INTRO4_B + 1 }, { 12, SHORT_CIRCUIT + 1 }, { 18, INTRO4_5 + 1 }, { 34, SHORT_CIRCUIT + 1 }, { -1,-1 } }; static const AnimSound vol41a[] = { { 1, INTRO4_1 + 1 }, { 7, INTRO4_3 + 1 }, { 12, INTRO4_2 + 1 }, { 26, INTRO4_4 + 1 }, { -1,-1 } }; static const AnimSound vol43a[] = { { 10, INTRO4_6 + 1 }, { -1,-1 } }; static const int framespeed_10[] = { 10, 10, 10 }; static const int framespeed_14[] = { 14, 14, 14 }; S_PlaySpecialMusic(MUS_BRIEFING); jobs[job++] = { PlayVideo("vol41a.anm", vol41a, framespeed_10), nullptr }; jobs[job++] = { PlayVideo("vol42a.anm", vol42a, framespeed_14), nullptr }; jobs[job++] = { PlayVideo("vol43a.anm", vol43a, framespeed_10), nullptr }; RunScreenJob(jobs, job, completion); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DDukeLoadScreen : public DScreenJob { std::function callback; MapRecord* rec; public: DDukeLoadScreen(MapRecord *maprec, std::function callback_) : DScreenJob(fadein|fadeout), callback(callback_), rec(maprec) {} int Frame(uint64_t clock, bool skiprequest) { DrawTexture(twod, tileGetTexture(LOADSCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE); BigText(160, 90, (rec->flags & MI_USERMAP)? GStrings("TXT_LOADUM") : GStrings("TXT_LOADING")); BigText(160, 114, rec->DisplayName()); // Initiate the level load once the page has been faded in completely. if (callback && GetFadeState() == visible) { callback(); callback = nullptr; } if (clock > 5'000'000'000) return 0; // make sure the screen stays long enough to be seen. return skiprequest? -1 : 1; } }; void PrintPaused_d() { BigText(160, 100, GStrings("Game Paused")); } void PrintLevelName_d(double alpha) { BigText(160, 114, currentLevel->DisplayName(), alpha); } // Utility for testing the above screens CCMD(testscreen) { JobDesc jobs[10]; int job = 0; C_HideConsole(); FX_StopAllSounds(); Mus_Stop(); if (argv.argc() > 1) { int screen = strtol(argv[1], nullptr, 0); switch (screen) { case 0: case 1: case 2: case 3: case 4: bonussequence_d(screen, jobs, job); RunScreenJob(jobs, job, nullptr); break; case 5: e4intro(nullptr); break; case 6: jobs[job++] = { Create(6) }; RunScreenJob(jobs, job, nullptr); break; case 7: showtwoscreens(nullptr); break; case 8: doorders(nullptr); break; case 9: jobs[job++] = { Create() }; RunScreenJob(jobs, job, nullptr); break; case 10: ud.eog = true; jobs[job++] = { Create() }; RunScreenJob(jobs, job, nullptr); ud.eog = false; break; } } } END_DUKE_NS