//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "compat.h" #include "build.h" #include "common.h" #include "exhumed.h" #include "player.h" #include "view.h" #include "mapinfo.h" BEGIN_PS_NS static int osdcmd_god(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!nNetPlayerCount && !bInDemo) { DoPassword(3); } else Printf("god: Not in a single-player game.\n"); return CCMD_OK; } static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!nNetPlayerCount && !bInDemo) { DoPassword(6); } else { Printf("noclip: Not in a single-player game.\n"); } return CCMD_OK; } static int osdcmd_map(CCmdFuncPtr parm) { if (parm->numparms != 1) { return CCMD_SHOWHELP; } FString mapname = parm->parms[0]; FString mapfilename = mapname; DefaultExtension(mapfilename, ".map"); if (!fileSystem.FileExists(mapfilename)) { Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars()); return CCMD_OK; } // Check if the map is already defined. for (int i = 0; i <= ISDEMOVER? 4 : 32; i++) { if (mapList[i].labelName.CompareNoCase(mapname) == 0) { levelnew = i; levelnum = i; return CCMD_OK; } } return CCMD_OK; } static int osdcmd_changelevel(CCmdFuncPtr parm) { char* p; if (parm->numparms != 1) return CCMD_SHOWHELP; int nLevel = strtol(parm->parms[0], &p, 10); if (p[0]) return CCMD_SHOWHELP; if (nLevel < 0) return CCMD_SHOWHELP; int nMaxLevels; if (!ISDEMOVER) { nMaxLevels = 32; } else { nMaxLevels = 4; } if (nLevel > nMaxLevels) { Printf("changelevel: invalid level number\n"); return CCMD_SHOWHELP; } levelnew = nLevel; levelnum = nLevel; return CCMD_OK; } static int osdcmd_warptocoords(CCmdFuncPtr parm) { if (parm->numparms < 3 || parm->numparms > 5) return CCMD_SHOWHELP; Player *nPlayer = &PlayerList[nLocalPlayer]; spritetype *pSprite = &sprite[nPlayer->nSprite]; nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]); nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]); nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]); if (parm->numparms >= 4) { nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3])); } if (parm->numparms == 5) { nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4])); } return CCMD_OK; } int32_t registerosdcommands(void) { //if (VOLUMEONE) C_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); C_RegisterFunction("map","map : loads the given map", osdcmd_map); // C_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); //} //C_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); //C_RegisterFunction("give","give : gives requested item", osdcmd_give); C_RegisterFunction("god","god: toggles god mode", osdcmd_god); //C_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); //C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); //C_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); //C_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords); return 0; } END_PS_NS