class RedneckRock : DukeActor { default { pic "ROCK"; +INTERNAL_BADGUY; Strength 200; } override void Initialize(DukeActor spawner) { self.scale = (1, 1); self.setClipDistFromTile(); } } class RedneckRock2 : DukeActor { default { pic "ROCK2"; +INTERNAL_BADGUY; Strength 200; } } class RedneckBoulder : DukeActor { default { pic "BOULDER"; +INTERNAL_BADGUY; } } class RedneckBoulder1 : DukeActor { default { pic "BOULDER1"; +INTERNAL_BADGUY; } } class RedneckTeslaBall : DukeItemBase { default { Strength MORTER_WEAPON_STRENGTH; pic "TESLABALL"; } } class RedneckTesla : DukeItemBase { default { pic "TESLA"; +FULLBRIGHT } } class RedneckUfoBeam : DukeActor { default { pic "UFOBEAM"; +BADGUY; ProjectileSpread 0; Strength 100; } override bool animate(tspritetype t) { t.cstat |= CSTAT_SPRITE_INVISIBLE; self.cstat |= CSTAT_SPRITE_INVISIBLE; return true; } } class RedneckTikiLamp : DukeActor { default { pic "TIKILAMP"; +FULLBRIGHT Strength REALLYTOUGH; } } class DukeMinecartKiller : DukeActor { default { +BADGUY; Strength MEGASTRENGTH; } override void StaticSetup() { self.cstat |= CSTAT_SPRITE_INVISIBLE; } } class RedneckBustaWin4a : DukeActor { default { pic "BUSTAWIN4A"; Strength WEAK; } } class RedneckBustaWin5a : DukeActor { default { pic "BUSTAWIN5A"; Strength WEAK; } } class RedneckBarrel : DukeActor { const POWDERKEGBLASTRADIUS = 3880; const POWDERKEG_STRENGTH = 100; default { spriteset "BARREL", "BARRELBROKE"; } } class RedneckBarrel2 : RedneckBarrel { default { spriteset "BARREL2", "BARREL2BROKE"; } } class RedneckWaterSurface : DukeActor { default { pic "WATERSURFACE"; } }