/* ** rts.cpp ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include #include "zstring.h" #include "tarray.h" #include "filesystem.h" #include "rts.h" #include "m_swap.h" #include "s_soundinternal.h" struct WadInfo { char identification[4]; int32_t numlumps; int32_t infotableofs; }; struct FileLump { int32_t position; int32_t size; char name[8]; }; struct LumpInfoInternal { int32_t position, size, sid; }; //============= // STATICS //============= static FString RTSName; static TArray RTSFile; static TArray LumpInfo; void RTS_Init(const char *filename) { // Don't do anything before actually requesting some data from it. // In most cases this is never ever used, so just remember the file name for later. // This also simplifies initialization a lot because everything can just call this function and the last one wins. RTSName = filename; } bool RTS_IsInitialized() { if (LumpInfo.Size() > 0) return true; if (RTSName.IsEmpty()) return false; auto fr = fileSystem.OpenFileReader(RTSName); RTSName = ""; // don't try ever again. if (!fr.isOpen()) return false; RTSFile = fr.Read(); if (RTSFile.Size() >= 28) // minimum size for one entry { WadInfo *wi = (WadInfo*)RTSFile.Data(); if (!memcmp(wi->identification, "IWAD", 4)) { auto numlumps = LittleLong(wi->numlumps); if (numlumps >= 1) { FileLump *li = (FileLump*)(RTSFile.Data() + LittleLong(wi->infotableofs)); LumpInfo.Resize(numlumps); for(unsigned i = 0; i < numlumps; i++, li++) { LumpInfo[i] = { LittleLong(li->position), LittleLong(li->size), -1 }; if (unsigned(LumpInfo[i].position + LumpInfo[i].size) >= RTSFile.Size()) { LumpInfo[i].size = 0; // points to invalid data } } return true; } } } RTSFile.Reset(); LumpInfo.Reset(); // For the benefit of the sound system we have to link the RTS content into the file system. // Unfortunately the file cannot be added directly because the internal names are meaningless. int i = 0; for (auto& li : LumpInfo) { if (li.size > 0) { FStringf rts("rts%02d", i); int lump = fileSystem.AddFromBuffer(rts, "rts", (char*)RTSFile.Data() + li.position, li.size, -1, 0); li.sid = soundEngine->AddSoundLump(rts, lump, 0, -1); } } return false; } int RTS_SoundLength(int lump) { if (!RTS_IsInitialized()) return 0; lump++; if ((unsigned)lump >= LumpInfo.Size()) return 0; return LumpInfo[lump].size; } void *RTS_GetSound(int lump) { if (!RTS_IsInitialized()) return nullptr; lump++; if ((unsigned)lump >= LumpInfo.Size()) return nullptr; if(LumpInfo[lump].size <= 0) return nullptr; return RTSFile.Data() + LumpInfo[lump].position; } int RTS_GetSoundID(int lump) { if (!RTS_IsInitialized()) return -1; lump++; if ((unsigned)lump >= LumpInfo.Size()) return -1; if (LumpInfo[lump].size <= 0) return -1; return LumpInfo[lump].sid; }