class DukeRat : DukeActor { default { pic "RAT"; +INTERNAL_BADGUY; +ALWAYSROTATE1; } override void Initialize() { if (!self.mapSpawned) self.lotag = 0; if ((self.lotag > ud.player_skill) || ud.monsters_off == 1) { self.scale = (0, 0); self.ChangeStat(STAT_MISC); } else { self.makeitfall(); self.angle = frandom(0, 360); self.cstat = 0; if (!self.mapSpawned && self.ownerActor) { self.timetosleep = 0; self.ChangeStat(STAT_ACTOR); if (Raze.isRR()) self.shade = self.ownerActor.shade; } else self.ChangeStat(STAT_ZOMBIEACTOR); } self. clipdist = 10; self. scale = (0.75, 0.75); } override void Tick() { self.makeitfall(); if (self.DoMove(CLIPMASK0)) { if (!Raze.isRRRA() && random(0, 255) == 0) self.PlayActorSound("RATTY"); self.angle += Raze.BAngToDegree * (random(-15, 15) + Raze.BobVal(self.temp_data[0] << 8) * 8); } else { self.temp_data[0]++; if (self.temp_data[0] > 1) { self.Destroy(); return; } else self.angle = frandom(0, 360); } if (self.vel.X < 8) self.vel.X += 1/8.; self.angle += Raze.BAngToDegree * (random(0, 3) - 6); } }