//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms EDuke enhancements integrated: 04/13/2003 - Matt Saettler Note: EDuke source was in transition. Changes are in-progress in the source as it is released. */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "zz_actors.h" #include "names.h" BEGIN_DUKE_NS void initactorflags_d() { setflag(SFLAG_INTERNAL_BADGUY, { SHARK, RECON, DRONE, LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT, LIZTROOPJETPACK, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP, OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, EGG, PIGCOPSTAYPUT, PIGCOPDIVE, LIZMAN, LIZMANSPITTING, LIZMANFEEDING, LIZMANJUMP, ORGANTIC, BOSS1, BOSS2, BOSS3, BOSS4, GREENSLIME, GREENSLIME+1, GREENSLIME+2, GREENSLIME+3, GREENSLIME+4, GREENSLIME+5, GREENSLIME+6, GREENSLIME+7, RAT, ROTATEGUN }); // Some flags taken from RedNukem's init code. This is a good start as any to reduce the insane dependency on tile numbers for making decisions in the play code. A lot more will be added here later. setflag(SFLAG_NODAMAGEPUSH, { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN }); setflag(SFLAG_NOWATERDIP, { OCTABRAIN, COMMANDER, DRONE }); setflag(SFLAG_GREENSLIMEFOOD, { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST }); if (isWorldTour()) { setflag(SFLAG_INTERNAL_BADGUY|SFLAG_NODAMAGEPUSH, { FIREFLY, BOSS5, BOSS5STAYPUT }); } settileflag(TFLAG_WALLSWITCH, { HANDPRINTSWITCH, HANDPRINTSWITCH+1, ALIENSWITCH, ALIENSWITCH+1, MULTISWITCH, MULTISWITCH+1, MULTISWITCH+2, MULTISWITCH+3, ACCESSSWITCH, ACCESSSWITCH2, PULLSWITCH, PULLSWITCH+1, HANDSWITCH, HANDSWITCH+1, SLOTDOOR, SLOTDOOR+1, LIGHTSWITCH, LIGHTSWITCH+1, SPACELIGHTSWITCH, SPACELIGHTSWITCH+1, SPACEDOORSWITCH, SPACEDOORSWITCH+1, FRANKENSTINESWITCH, FRANKENSTINESWITCH+1, LIGHTSWITCH2, LIGHTSWITCH2+1, POWERSWITCH1, POWERSWITCH1+1, LOCKSWITCH1, LOCKSWITCH1+1, POWERSWITCH2, POWERSWITCH2+1, DIPSWITCH, DIPSWITCH+1, DIPSWITCH2, DIPSWITCH2+1, TECHSWITCH, TECHSWITCH+1, DIPSWITCH3, DIPSWITCH3+1}); setflag(SFLAG_INVENTORY, { FIRSTAID, STEROIDS, HEATSENSOR, BOOTS, JETPACK, HOLODUKE, AIRTANK }); setflag(SFLAG_ADULT, { FEM1, FEM2, FEM3, FEM4, FEM5, FEM6, FEM7, FEM8, FEM9, FEM10, MAN, MAN2, WOMAN, NAKED1, PODFEM1, FEMMAG1, FEMMAG2, FEMPIC1, FEMPIC2, FEMPIC3, FEMPIC4, FEMPIC5, FEMPIC6, FEMPIC7, BLOODYPOLE, FEM6PAD, STATUE, STATUEFLASH, OOZ, OOZ2, WALLBLOOD1, WALLBLOOD2, WALLBLOOD3, WALLBLOOD4, WALLBLOOD5, WALLBLOOD7, WALLBLOOD8, SUSHIPLATE1, SUSHIPLATE2, SUSHIPLATE3, SUSHIPLATE4, FETUS, FETUSJIB, FETUSBROKE, HOTMEAT, FOODOBJECT16, DOLPHIN1, DOLPHIN2, TOUGHGAL, TAMPON, XXXSTACY, 4946, 4947, 693, 2254, 4560, 4561, 4562, 4498, 4957 }); setflag(SFLAG_SHRINKAUTOAIM, { GREENSLIME, GREENSLIME + 1, GREENSLIME + 2, GREENSLIME + 3, GREENSLIME + 4, GREENSLIME + 5, GREENSLIME + 6, GREENSLIME + 7, }); actorinfo[ORGANTIC].aimoffset = 32 << 8; actorinfo[ROTATEGUN].aimoffset = 32 << 8; weaponsandammosprites[0] = RPGSPRITE; weaponsandammosprites[1] = CHAINGUNSPRITE; weaponsandammosprites[2] = DEVISTATORAMMO; weaponsandammosprites[3] = RPGAMMO; weaponsandammosprites[4] = RPGAMMO; weaponsandammosprites[5] = JETPACK; weaponsandammosprites[6] = SHIELD; weaponsandammosprites[7] = FIRSTAID; weaponsandammosprites[8] = STEROIDS; weaponsandammosprites[9] = RPGAMMO; weaponsandammosprites[10] = RPGAMMO; weaponsandammosprites[11] = RPGSPRITE; weaponsandammosprites[12] = RPGAMMO; weaponsandammosprites[13] = FREEZESPRITE; weaponsandammosprites[14] = FREEZEAMMO; } END_DUKE_NS