//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __save_h__ #define __save_h__ #include "zstring.h" BEGIN_PS_NS int savegame(int nSlot); int loadgame(int nSlot); struct SavegameHelper { FString Name; TArray> Elements; SavegameHelper(const char* name, ...); void Load(); void Save(); }; #define SV(v) &v, sizeof(v) #define SA(a) &a, sizeof(a) END_PS_NS #endif