//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2020 - Christoph Oelckers This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms EDuke enhancements integrated: 04/13/2003 - Matt Saettler Note: EDuke source was in transition. Changes are in-progress in the source as it is released. */ //------------------------------------------------------------------------- #include #include "ns.h" #include "global.h" #include "sounds.h" #include "names_d.h" #include "dukeactor.h" BEGIN_DUKE_NS DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act) { auto sp = act->s; auto spj = actj == nullptr ? nullptr : actj->s; auto t = act->temp_data; auto sectp = sp->sector(); if (isWorldTour()) { switch (sp->picnum) { case BOSS2STAYPUT: case BOSS3STAYPUT: case BOSS5STAYPUT: act->actorstayput = sp->sector(); [[fallthrough]]; case FIREFLY: case BOSS5: if (sp->picnum != FIREFLY) { if (spj && spj->picnum == RESPAWN) sp->pal = spj->pal; if (sp->pal != 0) { sp->clipdist = 80; sp->xrepeat = 40; sp->yrepeat = 40; } else { sp->xrepeat = 80; sp->yrepeat = 80; sp->clipdist = 164; } } else { sp->xrepeat = 40; sp->yrepeat = 40; sp->clipdist = 80; } if (spj) sp->lotag = 0; if ((sp->lotag > ud.player_skill) || ud.monsters_off) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else { makeitfall(act); sp->cstat |= 257; ps[connecthead].max_actors_killed++; if (spj) { act->timetosleep = 0; check_fta_sounds_d(act); ChangeActorStat(act, 1); } else ChangeActorStat(act, 2); } return act; case FIREFLYFLYINGEFFECT: act->SetOwner(actj); ChangeActorStat(act, STAT_MISC); sp->xrepeat = 16; sp->yrepeat = 16; return act; case LAVAPOOLBUBBLE: if (spj->xrepeat < 30) return act; act->SetOwner(actj); ChangeActorStat(act, STAT_MISC); sp->x += krand() % 512 - 256; sp->y += krand() % 512 - 256; sp->xrepeat = 16; sp->yrepeat = 16; return act; case WHISPYSMOKE: ChangeActorStat(act, STAT_MISC); sp->x += krand() % 256 - 128; sp->y += krand() % 256 - 128; sp->xrepeat = 20; sp->yrepeat = 20; return act; case SERIOUSSAM: ChangeActorStat(act, 2); sp->cstat = 257; sp->extra = 150; return act; } } switch (sp->picnum) { default: spawninitdefault(actj, act); break; case FOF: sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; case WATERSPLASH2: if (spj) { SetActor(act, spj->pos); sp->xrepeat = sp->yrepeat = 8 + (krand() & 7); } else sp->xrepeat = sp->yrepeat = 16 + (krand() & 15); sp->shade = -16; sp->cstat |= 128; if (spj) { if (spj->sector()->lotag == 2) { sp->z = getceilzofslopeptr(sp->sector(), sp->x, sp->y) + (16 << 8); sp->cstat |= 8; } else if (spj->sector()->lotag == 1) sp->z = getflorzofslopeptr(sp->sector(), sp->x, sp->y); } if (sectp->floorpicnum == FLOORSLIME || sectp->ceilingpicnum == FLOORSLIME) sp->pal = 7; [[fallthrough]]; case NEON1: case NEON2: case NEON3: case NEON4: case NEON5: case NEON6: case DOMELITE: if (sp->picnum != WATERSPLASH2) sp->cstat |= 257; [[fallthrough]]; case NUKEBUTTON: if (sp->picnum == DOMELITE) sp->cstat |= 257; [[fallthrough]]; case JIBS1: case JIBS2: case JIBS3: case JIBS4: case JIBS5: case JIBS6: case HEADJIB1: case ARMJIB1: case LEGJIB1: case LIZMANHEAD1: case LIZMANARM1: case LIZMANLEG1: case DUKETORSO: case DUKEGUN: case DUKELEG: ChangeActorStat(act, STAT_MISC); break; case TONGUE: if (spj) sp->ang = spj->ang; sp->z -= PHEIGHT_DUKE; sp->zvel = 256 - (krand() & 511); sp->xvel = 64 - (krand() & 127); ChangeActorStat(act, 4); break; case NATURALLIGHTNING: sp->cstat &= ~257; sp->cstat |= 32768; break; case TRANSPORTERSTAR: case TRANSPORTERBEAM: spawntransporter(actj, act, sp->picnum == TRANSPORTERBEAM); break; case FRAMEEFFECT1: if (spj) { sp->xrepeat = spj->xrepeat; sp->yrepeat = spj->yrepeat; t[1] = spj->picnum; } else sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; case LASERLINE: sp->yrepeat = 6; sp->xrepeat = 32; if (gs.lasermode == 1) sp->cstat = 16 + 2; else if (gs.lasermode == 0 || gs.lasermode == 2) sp->cstat = 16; else { sp->xrepeat = 0; sp->yrepeat = 0; } if (spj) sp->ang = actj->temp_data[5] + 512; ChangeActorStat(act, STAT_MISC); break; case FORCESPHERE: if (!spj) { sp->cstat = 32768; ChangeActorStat(act, 2); } else { sp->xrepeat = sp->yrepeat = 1; ChangeActorStat(act, STAT_MISC); } break; case BLOOD: sp->xrepeat = sp->yrepeat = 16; sp->z -= (26 << 8); if (spj && spj->pal == 6) sp->pal = 6; ChangeActorStat(act, STAT_MISC); break; case LAVAPOOL: if (!isWorldTour()) // Twentieth Anniversary World Tour return act; [[fallthrough]]; case BLOODPOOL: case PUKE: if (spawnbloodpoolpart1(act)) break; if (spj && sp->picnum != PUKE) { if (spj->pal == 1) sp->pal = 1; else if (spj->pal != 6 && spj->picnum != NUKEBARREL && spj->picnum != TIRE) { if (spj->picnum == FECES) sp->pal = 7; // Brown else sp->pal = 2; // Red } else sp->pal = 0; // green if (spj->picnum == TIRE) sp->shade = 127; } sp->cstat |= 32; if (sp->picnum == LAVAPOOL) // Twentieth Anniversary World Tour { int fz = getflorzofslopeptr(sp->sector(), sp->x, sp->y); if (fz != sp->z) sp->z = fz; sp->z -= 200; } [[fallthrough]]; case FECES: if (spj) sp->xrepeat = sp->yrepeat = 1; ChangeActorStat(act, STAT_MISC); break; case BLOODSPLAT1: case BLOODSPLAT2: case BLOODSPLAT3: case BLOODSPLAT4: sp->cstat |= 16; sp->xrepeat = 7 + (krand() & 7); sp->yrepeat = 7 + (krand() & 7); sp->z -= (16 << 8); if (spj && spj->pal == 6) sp->pal = 6; insertspriteq(act); ChangeActorStat(act, STAT_MISC); break; case TRIPBOMB: if (sp->lotag > ud.player_skill) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } sp->xrepeat = 4; sp->yrepeat = 5; act->SetOwner(act); ud.bomb_tag = (ud.bomb_tag + 1) & 32767; sp->hitag = ud.bomb_tag; sp->xvel = 16; ssp(act, CLIPMASK0); act->temp_data[0] = 17; act->temp_data[2] = 0; act->temp_data[5] = sp->ang; [[fallthrough]]; case SPACEMARINE: if (sp->picnum == SPACEMARINE) { sp->extra = 20; sp->cstat |= 257; } ChangeActorStat(act, 2); break; case HYDRENT: case PANNEL1: case PANNEL2: case SATELITE: case FUELPOD: case SOLARPANNEL: case ANTENNA: case GRATE1: case CHAIR1: case CHAIR2: case CHAIR3: case BOTTLE1: case BOTTLE2: case BOTTLE3: case BOTTLE4: case BOTTLE5: case BOTTLE6: case BOTTLE7: case BOTTLE8: case BOTTLE10: case BOTTLE11: case BOTTLE12: case BOTTLE13: case BOTTLE14: case BOTTLE15: case BOTTLE16: case BOTTLE17: case BOTTLE18: case BOTTLE19: case OCEANSPRITE1: case OCEANSPRITE2: case OCEANSPRITE3: case OCEANSPRITE5: case MONK: case INDY: case LUKE: case JURYGUY: case SCALE: case VACUUM: case FANSPRITE: case CACTUS: case CACTUSBROKE: case HANGLIGHT: case FETUS: case FETUSBROKE: case CAMERALIGHT: case MOVIECAMERA: case IVUNIT: case POT1: case POT2: case POT3: case TRIPODCAMERA: case SUSHIPLATE1: case SUSHIPLATE2: case SUSHIPLATE3: case SUSHIPLATE4: case SUSHIPLATE5: case WAITTOBESEATED: case VASE: case PIPE1: case PIPE2: case PIPE3: case PIPE4: case PIPE5: case PIPE6: sp->clipdist = 32; sp->cstat |= 257; [[fallthrough]]; case OCEANSPRITE4: ChangeActorStat(act, 0); break; case FEMMAG1: case FEMMAG2: sp->cstat &= ~257; ChangeActorStat(act, 0); break; case DUKETAG: case SIGN1: case SIGN2: if (ud.multimode < 2 && sp->pal) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); } else sp->pal = 0; break; case MASKWALL1: case MASKWALL2: case MASKWALL3: case MASKWALL4: case MASKWALL5: case MASKWALL6: case MASKWALL7: case MASKWALL8: case MASKWALL9: case MASKWALL10: case MASKWALL11: case MASKWALL12: case MASKWALL13: case MASKWALL14: case MASKWALL15: { int j = sp->cstat & 60; sp->cstat = j | 1; ChangeActorStat(act, 0); break; } case FOOTPRINTS: case FOOTPRINTS2: case FOOTPRINTS3: case FOOTPRINTS4: initfootprint(actj, act); break; case FEM1: case FEM2: case FEM3: case FEM4: case FEM5: case FEM6: case FEM7: case FEM8: case FEM9: case FEM10: case PODFEM1: case NAKED1: case STATUE: case TOUGHGAL: sp->yvel = sp->hitag; sp->hitag = -1; if (sp->picnum == PODFEM1) sp->extra <<= 1; [[fallthrough]]; case BLOODYPOLE: case QUEBALL: case STRIPEBALL: if (sp->picnum == QUEBALL || sp->picnum == STRIPEBALL) { sp->cstat = 256; sp->clipdist = 8; } else { sp->cstat |= 257; sp->clipdist = 32; } ChangeActorStat(act, 2); break; case DUKELYINGDEAD: if (spj && spj->picnum == APLAYER) { sp->xrepeat = spj->xrepeat; sp->yrepeat = spj->yrepeat; sp->shade = spj->shade; sp->pal = ps[spj->yvel].palookup; } [[fallthrough]]; case DUKECAR: case HELECOPT: // if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024; sp->cstat = 0; sp->extra = 1; sp->xvel = 292; sp->zvel = 360; [[fallthrough]]; case RESPAWNMARKERRED: case BLIMP: if (sp->picnum == RESPAWNMARKERRED) { sp->xrepeat = sp->yrepeat = 24; if (spj) sp->z = actj->floorz; // -(1<<4); } else { sp->cstat |= 257; sp->clipdist = 128; } [[fallthrough]]; case MIKE: if (sp->picnum == MIKE) sp->yvel = sp->hitag; [[fallthrough]]; case WEATHERWARN: ChangeActorStat(act, 1); break; case SPOTLITE: t[0] = sp->x; t[1] = sp->y; break; case BULLETHOLE: sp->xrepeat = sp->yrepeat = 3; sp->cstat = 16 + (krand() & 12); insertspriteq(act); [[fallthrough]]; case MONEY: case MAIL: case PAPER: if (sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER) { act->temp_data[0] = krand() & 2047; sp->cstat = krand() & 12; sp->xrepeat = sp->yrepeat = 8; sp->ang = krand() & 2047; } ChangeActorStat(act, STAT_MISC); break; case VIEWSCREEN: case VIEWSCREEN2: act->SetOwner(act); sp->lotag = 1; sp->extra = 1; ChangeActorStat(act, 6); break; case SHELL: //From the player case SHOTGUNSHELL: initshell(actj, act, sp->picnum == SHELL); break; case RESPAWN: sp->extra = 66 - 13; [[fallthrough]]; case MUSICANDSFX: if (ud.multimode < 2 && sp->pal == 1) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } sp->cstat = 32768; ChangeActorStat(act, 11); break; case ONFIRE: // Twentieth Anniversary World Tour if (!isWorldTour()) break; [[fallthrough]]; case EXPLOSION2: case EXPLOSION2BOT: case BURNING: case BURNING2: case SMALLSMOKE: case SHRINKEREXPLOSION: case COOLEXPLOSION1: if (spj) { sp->ang = spj->ang; sp->shade = -64; sp->cstat = 128 | (krand() & 4); } if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT) { sp->xrepeat = 48; sp->yrepeat = 48; sp->shade = -127; sp->cstat |= 128; } else if (sp->picnum == SHRINKEREXPLOSION) { sp->xrepeat = 32; sp->yrepeat = 32; } else if (sp->picnum == SMALLSMOKE || sp->picnum == ONFIRE) { // 64 "money" sp->xrepeat = 24; sp->yrepeat = 24; } else if (sp->picnum == BURNING || sp->picnum == BURNING2) { sp->xrepeat = 4; sp->yrepeat = 4; } if (spj) { int x = getflorzofslopeptr(sp->sector(), sp->x, sp->y); if (sp->z > x - (12 << 8)) sp->z = x - (12 << 8); } if (sp->picnum == ONFIRE) { sp->x += krand() % 256 - 128; sp->y += krand() % 256 - 128; sp->z -= krand() % 10240; sp->cstat |= 0x80; } ChangeActorStat(act, STAT_MISC); break; case PLAYERONWATER: if (spj) { sp->xrepeat = spj->xrepeat; sp->yrepeat = spj->yrepeat; sp->zvel = 128; if (sp->sector()->lotag != 2) sp->cstat |= 32768; } ChangeActorStat(act, STAT_DUMMYPLAYER); break; case APLAYER: { sp->xrepeat = sp->yrepeat = 0; int j = ud.coop; if (j == 2) j = 0; if (ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag)) ChangeActorStat(act, STAT_MISC); else ChangeActorStat(act, STAT_PLAYER); break; } case WATERBUBBLE: if (spj && spj->picnum == APLAYER) sp->z -= (16 << 8); if (sp->picnum == WATERBUBBLE) { if (spj) sp->ang = spj->ang; sp->xrepeat = sp->yrepeat = 4; } else sp->xrepeat = sp->yrepeat = 32; ChangeActorStat(act, STAT_MISC); break; case CRANE: initcrane(actj, act, CRANEPOLE); break; case WATERDRIP: initwaterdrip(actj, act); break; case TRASH: if (sp->picnum != WATERDRIP) sp->ang = krand() & 2047; [[fallthrough]]; case WATERDRIPSPLASH: sp->xrepeat = 24; sp->yrepeat = 24; ChangeActorStat(act, 6); break; case PLUG: sp->lotag = 9999; ChangeActorStat(act, 6); break; case TOUCHPLATE: t[2] = sectp->floorz; if (sectp->lotag != 1 && sectp->lotag != 2) sectp->floorz = sp->z; if (!isWorldTour()) { if (sp->pal && ud.multimode > 1) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } } else { // Twentieth Anniversary World Tour addition if ((sp->pal == 1 && ud.multimode > 1) // Single-game Only || (sp->pal == 2 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop != 1))) // Co-op Only || (sp->pal == 3 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop == 1)))) // Dukematch Only { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } } [[fallthrough]]; case WATERBUBBLEMAKER: if (sp->hitag && sp->picnum == WATERBUBBLEMAKER) { // JBF 20030913: Pisses off move(), eg. in bobsp2 Printf(TEXTCOLOR_YELLOW "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetSpriteIndex(), sp->x, sp->y); sp->hitag = 0; } sp->cstat |= 32768; ChangeActorStat(act, 6); break; case BOLT1: case BOLT1 + 1: case BOLT1 + 2: case BOLT1 + 3: case SIDEBOLT1: case SIDEBOLT1 + 1: case SIDEBOLT1 + 2: case SIDEBOLT1 + 3: t[0] = sp->xrepeat; t[1] = sp->yrepeat; [[fallthrough]]; case MASTERSWITCH: if (sp->picnum == MASTERSWITCH) sp->cstat |= 32768; sp->yvel = 0; ChangeActorStat(act, 6); break; case TARGET: case DUCK: case LETTER: sp->extra = 1; sp->cstat |= 257; ChangeActorStat(act, 1); break; case OCTABRAINSTAYPUT: case LIZTROOPSTAYPUT: case PIGCOPSTAYPUT: case LIZMANSTAYPUT: case BOSS1STAYPUT: case PIGCOPDIVE: case COMMANDERSTAYPUT: case BOSS4STAYPUT: act->actorstayput = sp->sector(); [[fallthrough]]; case BOSS1: case BOSS2: case BOSS3: case BOSS4: case ROTATEGUN: case GREENSLIME: if (sp->picnum == GREENSLIME) sp->extra = 1; [[fallthrough]]; case DRONE: case LIZTROOPONTOILET: case LIZTROOPJUSTSIT: case LIZTROOPSHOOT: case LIZTROOPJETPACK: case LIZTROOPDUCKING: case LIZTROOPRUNNING: case LIZTROOP: case OCTABRAIN: case COMMANDER: case PIGCOP: case LIZMAN: case LIZMANSPITTING: case LIZMANFEEDING: case LIZMANJUMP: case ORGANTIC: case RAT: case SHARK: if (sp->pal == 0) { switch (sp->picnum) { case LIZTROOPONTOILET: case LIZTROOPSHOOT: case LIZTROOPJETPACK: case LIZTROOPDUCKING: case LIZTROOPRUNNING: case LIZTROOPSTAYPUT: case LIZTROOPJUSTSIT: case LIZTROOP: sp->pal = 22; break; } } if (bossguy(sp)) { if (spj && spj->picnum == RESPAWN) sp->pal = spj->pal; if (sp->pal && (!isWorldTour() || !(currentLevel->flags & LEVEL_WT_BOSSSPAWN) || sp->pal != 22)) { sp->clipdist = 80; sp->xrepeat = 40; sp->yrepeat = 40; } else { sp->xrepeat = 80; sp->yrepeat = 80; sp->clipdist = 164; } } else { if (sp->picnum != SHARK) { sp->xrepeat = 40; sp->yrepeat = 40; sp->clipdist = 80; } else { sp->xrepeat = 60; sp->yrepeat = 60; sp->clipdist = 40; } } if (spj) sp->lotag = 0; if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else { makeitfall(act); if (sp->picnum == RAT) { sp->ang = krand() & 2047; sp->xrepeat = sp->yrepeat = 48; sp->cstat = 0; } else { sp->cstat |= 257; if (sp->picnum != SHARK) ps[myconnectindex].max_actors_killed++; } if (sp->picnum == ORGANTIC) sp->cstat |= 128; if (spj) { act->timetosleep = 0; check_fta_sounds_d(act); ChangeActorStat(act, 1); } else ChangeActorStat(act, 2); } if (sp->picnum == ROTATEGUN) sp->zvel = 0; break; case LOCATORS: sp->cstat |= 32768; ChangeActorStat(act, 7); break; case ACTIVATORLOCKED: case ACTIVATOR: sp->cstat = 32768; if (sp->picnum == ACTIVATORLOCKED) sp->sector()->lotag |= 16384; ChangeActorStat(act, 8); break; case DOORSHOCK: sp->cstat |= 1 + 256; sp->shade = -12; ChangeActorStat(act, 6); break; case OOZ: case OOZ2: { sp->shade = -12; if (spj) { if (spj->picnum == NUKEBARREL) sp->pal = 8; insertspriteq(act); } ChangeActorStat(act, 1); getglobalz(act); int j = (act->floorz - act->ceilingz) >> 9; sp->yrepeat = j; sp->xrepeat = 25 - (j >> 1); sp->cstat |= (krand() & 4); break; } case HEAVYHBOMB: if (spj) act->SetOwner(actj); else act->SetOwner(act); sp->xrepeat = sp->yrepeat = 9; sp->yvel = 4; [[fallthrough]]; case REACTOR2: case REACTOR: case RECON: if (initreactor(actj, act, sp->picnum == RECON)) return act; break; case FLAMETHROWERSPRITE: case FLAMETHROWERAMMO: // Twentieth Anniversary World Tour if (!isWorldTour()) break; [[fallthrough]]; case ATOMICHEALTH: case STEROIDS: case HEATSENSOR: case SHIELD: case AIRTANK: case TRIPBOMBSPRITE: case JETPACK: case HOLODUKE: case FIRSTGUNSPRITE: case CHAINGUNSPRITE: case SHOTGUNSPRITE: case RPGSPRITE: case SHRINKERSPRITE: case FREEZESPRITE: case DEVISTATORSPRITE: case SHOTGUNAMMO: case FREEZEAMMO: case HBOMBAMMO: case CRYSTALAMMO: case GROWAMMO: case BATTERYAMMO: case DEVISTATORAMMO: case RPGAMMO: case BOOTS: case AMMO: case AMMOLOTS: case COLA: case FIRSTAID: case SIXPAK: if (spj) { sp->lotag = 0; sp->z -= (32 << 8); sp->zvel = -1024; ssp(act, CLIPMASK0); sp->cstat = krand() & 4; } else { act->SetOwner(act); sp->cstat = 0; } if ((ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill)) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } sp->pal = 0; [[fallthrough]]; case ACCESSCARD: if (sp->picnum == ATOMICHEALTH) sp->cstat |= 128; if (ud.multimode > 1 && ud.coop != 1 && sp->picnum == ACCESSCARD) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else { if (sp->picnum == AMMO) sp->xrepeat = sp->yrepeat = 16; else sp->xrepeat = sp->yrepeat = 32; } sp->shade = -17; if (spj) ChangeActorStat(act, STAT_ACTOR); else { ChangeActorStat(act, STAT_ZOMBIEACTOR); makeitfall(act); } break; case WATERFOUNTAIN: sp->lotag = 1; [[fallthrough]]; case TREE1: case TREE2: case TIRE: case CONE: case BOX: sp->cstat = 257; // Make it hitable sp->extra = 1; ChangeActorStat(act, STAT_STANDABLE); break; case FLOORFLAME: sp->shade = -127; ChangeActorStat(act, STAT_STANDABLE); break; case BOUNCEMINE: act->SetOwner(act); sp->cstat |= 1 + 256; //Make it hitable sp->xrepeat = sp->yrepeat = 24; sp->shade = -127; sp->extra = gs.impact_damage << 2; ChangeActorStat(act, STAT_ZOMBIEACTOR); break; case CAMERA1: case CAMERA1 + 1: case CAMERA1 + 2: case CAMERA1 + 3: case CAMERA1 + 4: case CAMERAPOLE: sp->extra = 1; if (gs.camerashitable) sp->cstat = 257; else sp->cstat = 0; [[fallthrough]]; case GENERICPOLE: if (ud.multimode < 2 && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else sp->pal = 0; if (sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE) break; sp->picnum = CAMERA1; ChangeActorStat(act, 1); break; case STEAM: if (spj) { sp->ang = spj->ang; sp->cstat = 16 + 128 + 2; sp->xrepeat = sp->yrepeat = 1; sp->xvel = -8; ssp(act, CLIPMASK0); } [[fallthrough]]; case CEILINGSTEAM: ChangeActorStat(act, STAT_STANDABLE); break; case SECTOREFFECTOR: spawneffector(act); break; case SEENINE: case OOZFILTER: sp->shade = -16; if (sp->xrepeat <= 8) { sp->cstat = 32768; sp->xrepeat = sp->yrepeat = 0; } else sp->cstat = 1 + 256; sp->extra = gs.impact_damage << 2; act->SetOwner(act); ChangeActorStat(act, STAT_STANDABLE); break; case CRACK1: case CRACK2: case CRACK3: case CRACK4: case FIREEXT: if (sp->picnum == FIREEXT) { sp->cstat = 257; sp->extra = gs.impact_damage << 2; } else { sp->cstat |= (sp->cstat & 48) ? 1 : 17; sp->extra = 1; } if (ud.multimode < 2 && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } sp->pal = 0; act->SetOwner(act); ChangeActorStat(act, STAT_STANDABLE); sp->xvel = 8; ssp(act, CLIPMASK0); break; case TOILET: case STALL: sp->lotag = 1; sp->cstat |= 257; sp->clipdist = 8; act->SetOwner(act); break; case CANWITHSOMETHING: case CANWITHSOMETHING2: case CANWITHSOMETHING3: case CANWITHSOMETHING4: case RUBBERCAN: sp->extra = 0; [[fallthrough]]; case EXPLODINGBARREL: case HORSEONSIDE: case FIREBARREL: case NUKEBARREL: case FIREVASE: case NUKEBARRELDENTED: case NUKEBARRELLEAKED: case WOODENHORSE: if (spj) sp->xrepeat = sp->yrepeat = 32; sp->clipdist = 72; makeitfall(act); if (spj) act->SetOwner(actj); else act->SetOwner(act); [[fallthrough]]; case EGG: if (ud.monsters_off == 1 && sp->picnum == EGG) { sp->xrepeat = sp->yrepeat = 0; ChangeActorStat(act, STAT_MISC); } else { if (sp->picnum == EGG) { sp->clipdist = 24; ps[connecthead].max_actors_killed++; } sp->cstat = 257 | (krand() & 4); ChangeActorStat(act, STAT_ZOMBIEACTOR); } break; case TOILETWATER: sp->shade = -16; ChangeActorStat(act, STAT_STANDABLE); break; } return act; } END_DUKE_NS