//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "aistuff.h" #include "exhumed.h" #include "engine.h" #include "sequence.h" #include BEGIN_PS_NS static actionSeq RoachSeq[] = { {24, 0}, {0, 0}, {0, 0}, {16, 0}, {8, 0}, {32, 1}, {42, 1} }; struct Roach { short nHealth; short nFrame; short nAction; short nSprite; short nTarget; short nRun; short nCount; short nIndex; }; // TODO - make nType a bool? void BuildRoach(int nType, DExhumedActor* pActor, int x, int y, int z, int nSector, int angle) { spritetype* pSprite; if (pActor == nullptr) { pActor = insertActor(nSector, 105); pSprite = &pActor->s(); } else { ChangeActorStat(pActor, 105); pSprite = &pActor->s(); x = pSprite->x; y = pSprite->y; z = pSprite->sector()->floorz; angle = pSprite->ang; } pSprite->x = x; pSprite->y = y; pSprite->z = z; pSprite->cstat = 0x101; pSprite->shade = -12; pSprite->xoffset = 0; pSprite->yoffset = 0; pSprite->picnum = 1; pSprite->pal = pSprite->sector()->ceilingpal; pSprite->clipdist = 60; pSprite->ang = angle; pSprite->xrepeat = 40; pSprite->yrepeat = 40; pSprite->xvel = 0; pSprite->yvel = 0; pSprite->zvel = 0; pSprite->hitag = 0; pSprite->lotag = runlist_HeadRun() + 1; pSprite->extra = -1; // GrabTimeSlot(3); if (nType) { pActor->nAction = 0; } else { pActor->nAction = 1; } pActor->nFrame = 0; pActor->nCount = 0; pActor->pTarget = nullptr; pActor->nHealth = 600; pActor->nPhase = Counters[kCountRoach]++; pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x1C0000); pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x1C0000); nCreaturesTotal++; } void GoRoach(spritetype* pSprite) { pSprite->xvel = bcos(pSprite->ang, -1) - bcos(pSprite->ang, -3); pSprite->yvel = bsin(pSprite->ang, -1) - bsin(pSprite->ang, -3); } void AIRoach::Draw(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; short nAction = pActor->nAction; seq_PlotSequence(ev->nParam, RoachSeq[nAction].a + SeqOffsets[kSeqRoach], pActor->nFrame, RoachSeq[nAction].b); return; } void AIRoach::RadialDamage(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; ev->nDamage = runlist_CheckRadialDamage(pActor); Damage(ev); } void AIRoach::Damage(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; auto pSprite = &pActor->s(); short nAction = pActor->nAction; if (ev->nDamage) { if (pActor->nHealth <= 0) { return; } pActor->nHealth -= dmgAdjust(ev->nDamage); if (pActor->nHealth <= 0) { pSprite->xvel = 0; pSprite->yvel = 0; pSprite->zvel = 0; pSprite->cstat &= 0xFEFE; pActor->nHealth = 0; if (nAction < 5) { DropMagic(pActor); pActor->nAction = 5; pActor->nFrame = 0; } nCreaturesKilled++; // NOTE: This was incrementing in original code. Bug? } else { auto pSprite2 = ev->pOtherActor; if (pSprite2) { if (pSprite2->s().statnum < 199) { pActor->pTarget = pSprite2; } if (nAction == 0) { pActor->nAction = 2; GoRoach(pSprite); pActor->nFrame = 0; } else { if (!RandomSize(4)) { pActor->nAction = 4; pActor->nFrame = 0; } } } } } } void AIRoach::Tick(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; auto pSprite = &pActor->s(); short nAction = pActor->nAction; bool bVal = false; Gravity(pActor); int nSeq = SeqOffsets[kSeqRoach] + RoachSeq[pActor->nAction].a; pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame); seq_MoveSequence(pActor, nSeq, pActor->nFrame); pActor->nFrame++; if (pActor->nFrame >= SeqSize[nSeq]) { bVal = true; pActor->nFrame = 0; } int nFlag = FrameFlag[SeqBase[nSeq] + pActor->nFrame]; auto pTarget = pActor->pTarget; if (nAction > 5) { return; } switch (nAction) { case 0: { if (pActor->nFrame == 1) { pActor->nCount--; if (pActor->nCount <= 0) { pActor->nCount = RandomSize(6); } else { pActor->nFrame = 0; } } if (((pActor->nPhase & 0xF) == (totalmoves & 0xF)) && pTarget == nullptr) { auto pTarget = FindPlayer(pActor, 50); if (pTarget) { pActor->nAction = 2; pActor->nFrame = 0; pActor->pTarget = pTarget; GoRoach(pSprite); } } return; } case 1: { // partly the same as case 0. if (((pActor->nPhase & 0xF) == (totalmoves & 0xF)) && pTarget == nullptr) { auto pTarget = FindPlayer(pActor, 100); if (pTarget) { pActor->nAction = 2; pActor->nFrame = 0; pActor->pTarget = pTarget; GoRoach(pSprite); } } return; } case 2: { if ((totalmoves & 0xF) == (pActor->nPhase & 0xF)) { PlotCourseToSprite(pActor, pTarget); GoRoach(pSprite); } auto nMov = MoveCreatureWithCaution(pActor); if (nMov.type == kHitSprite) { if (nMov.actor == pTarget) { // repeated below pActor->nIndex = RandomSize(2) + 1; pActor->nAction = 3; pSprite->xvel = 0; pSprite->yvel = 0; pSprite->ang = GetMyAngle(pTarget->s().x - pSprite->x, pTarget->s().y - pSprite->y); pActor->nFrame = 0; } else { pSprite->ang = (pSprite->ang + 256) & kAngleMask; GoRoach(pSprite); } } else if (nMov.type == kHitWall) { pSprite->ang = (pSprite->ang + 256) & kAngleMask; GoRoach(pSprite); } else { if (pActor->nCount != 0) { pActor->nCount--; } else { // same as above pActor->nIndex = RandomSize(2) + 1; pActor->nAction = 3; pSprite->xvel = 0; pSprite->yvel = 0; pSprite->ang = GetMyAngle(pTarget->s().x - pSprite->x, pTarget->s().y - pSprite->y); pActor->nFrame = 0; } } if (pTarget && !(pTarget->s().cstat & 0x101)) { pActor->nAction = 1; pActor->nFrame = 0; pActor->nCount = 100; pActor->pTarget = nullptr; pSprite->xvel = 0; pSprite->yvel = 0; } return; } case 3: { if (bVal) { pActor->nIndex--; if (pActor->nIndex <= 0) { pActor->nAction = 2; GoRoach(pSprite); pActor->nFrame = 0; pActor->nCount = RandomSize(7); } } else { if (nFlag & 0x80) { BuildBullet(pActor, 13, -1, pSprite->ang, pTarget, 1); } } return; } case 4: { if (bVal) { pActor->nAction = 2; pActor->nFrame = 0; } return; } case 5: { if (bVal) { pSprite->cstat = 0; pActor->nAction = 6; pActor->nFrame = 0; } return; } } } END_PS_NS