// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. // // This file has been modified from Ken Silverman's original release // by Jonathon Fowler (jf@jonof.id.au) // by the EDuke32 team (development@voidpoint.com) #pragma once #ifndef palette_h_ #define palette_h_ #include "cache1d.h" #include "vfs.h" #define MAXBASEPALS 256 #define MAXPALOOKUPS 256 #define MAXBLENDTABS 256 #define RESERVEDPALS 4 // don't forget to increment this when adding reserved pals #define DETAILPAL (MAXPALOOKUPS - 1) #define GLOWPAL (MAXPALOOKUPS - 2) #define SPECULARPAL (MAXPALOOKUPS - 3) #define NORMALPAL (MAXPALOOKUPS - 4) extern uint8_t curbasepal; #ifdef LUNATIC extern const char *(paletteGetBlendTable) (int32_t blend); #else #define paletteGetBlendTable(blend) (blendtable[blend]) #endif extern uint32_t PaletteIndexFullbrights[8]; inline bool IsPaletteIndexFullbright(uint8_t col) { return (PaletteIndexFullbrights[col >> 5] & (1u << (col & 31))); } inline void SetPaletteIndexFullbright(int col) { PaletteIndexFullbrights[col >> 5] |= (1u << (col & 31)); } typedef struct { uint8_t r, g, b, f; } palette_t; typedef struct { uint8_t r, g, b; } rgb24_t; extern palette_t curpalette[256], curpalettefaded[256], palfadergb; extern char palfadedelta; extern void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f); extern void fullscreen_tint_gl_blood(void); extern void videoFadeToBlack(int32_t moreopaquep); void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal); void paletteSetColorTable(int32_t id, uint8_t const *table, bool transient = false); void paletteFreeColorTable(int32_t id); void paletteSetBlendTable(int32_t blend, const char *tab); void paletteFreeBlendTable(int32_t blend); int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab); void paletteFreeLookupTable(int32_t palnum); void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags); void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset); #ifdef USE_OPENGL void videoTintBlood(int32_t r, int32_t g, int32_t b); #endif extern int32_t realmaxshade; extern float frealmaxshade; extern int32_t globalpal; extern int32_t globalblend; extern uint32_t g_lastpalettesum; extern palette_t paletteGetColor(int32_t col); extern void paletteLoadFromDisk(void); extern void palettePostLoadTables(void); extern void setup_blend(int32_t blend, int32_t doreverse); extern uint8_t basepalreset; extern int32_t curbrightness; extern int32_t paletteLoadLookupTable(buildvfs_kfd fp); extern void paletteSetupDefaultFog(void); extern void palettePostLoadLookups(void); extern void paletteFixTranslucencyMask(void); extern int8_t g_noFloorPal[MAXPALOOKUPS]; extern char britable[16][256]; #ifdef USE_OPENGL extern palette_t palookupfog[MAXPALOOKUPS]; static inline void bricolor(palette_t *wpptr, int32_t dacol) { wpptr->r = curpalette[dacol].r; wpptr->g = curpalette[dacol].g; wpptr->b = curpalette[dacol].b; } enum { BLENDFACTOR_ZERO = 0, BLENDFACTOR_ONE, BLENDFACTOR_SRC_COLOR, BLENDFACTOR_ONE_MINUS_SRC_COLOR, BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE_MINUS_SRC_ALPHA, BLENDFACTOR_DST_ALPHA, BLENDFACTOR_ONE_MINUS_DST_ALPHA, BLENDFACTOR_DST_COLOR, BLENDFACTOR_ONE_MINUS_DST_COLOR, NUMBLENDFACTORS, }; typedef struct glblenddef_ { float alpha; uint8_t src, dst, flags; } glblenddef_t; typedef struct glblend_ { glblenddef_t def[2]; } glblend_t; extern glblend_t const nullglblend, defaultglblend; extern glblend_t glblend[MAXBLENDTABS]; extern void handle_blend(uint8_t enable, uint8_t blend, uint8_t def); #endif #endif