class DukeBoss2 : DukeBossBase { const BOSS2STRENGTH = 4500; const BOSS2PALSTRENGTH = 1000; default { pic "BOSS2"; -ALTHITSCANDIRECTION; +NONSMOKYROCKET; // If this wasn't needed for a CON defined actor it could be handled better +SPECIALINIT; +ST3CONFINED; +DONTENTERWATER; Strength BOSS2STRENGTH; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- override void PlayFTASound() { if (self.pal == 1) Duke.PlaySound("BOS2_RECOG"); else Duke.PlaySound("WHIPYOURASS"); } } class DukeBoss2Stayput : DukeBoss2 { default { pic "BOSS2STAYPUT"; +BADGUYSTAYPUT; } }