cmake_minimum_required( VERSION 2.8.7 ) if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" ) endif() if (MSVC) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" ) endif() include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" ) if (WIN32) include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" "${ENET_INCLUDE_DIR}") else () include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ENET_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}") endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/../build/include ${CMAKE_CURRENT_SOURCE_DIR}/../mact/include ${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include ${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include ${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include ${CMAKE_CURRENT_SOURCE_DIR}/../common ${CMAKE_CURRENT_SOURCE_DIR}/../common/utility ${CMAKE_CURRENT_SOURCE_DIR}/../common/console ${CMAKE_CURRENT_SOURCE_DIR}/../common/textures ${CMAKE_CURRENT_SOURCE_DIR}/../platform ) if (WIN32) set( PLAT_SOURCES src/startwin.game.cpp ) endif() set( NOT_COMPILED_SOURCE_FILES src/gamestructures.cpp ) set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE ) set( PCH_SOURCES src/actors.cpp src/anim.cpp src/cheats.cpp src/cmdline.cpp src/common.cpp src/config.cpp src/demo.cpp src/game.cpp src/gamedef.cpp src/gameexec.cpp src/gamevars.cpp src/global.cpp src/grpscan.cpp src/input.cpp src/menus.cpp src/namesdyn.cpp src/net.cpp src/osdcmds.cpp src/osdfuncs.cpp src/player.cpp src/premap.cpp src/rts.cpp src/savegame.cpp src/sbar.cpp src/screens.cpp src/screentext.cpp src/sector.cpp src/sounds.cpp src/soundsdyn.cpp ) if( MSVC ) enable_precompiled_headers( ../g_pch.h PCH_SOURCES ) # The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely. # All other code should stay with signed chars. What a mess... :( #set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" ) else() # Temporary solution for compilers other than MSVC set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" ) endif() file( GLOB HEADER_FILES src/*.h ) add_library( rr STATIC ${HEADER_FILES} ${PCH_SOURCES} ${PLAT_SOURCES} ${NOT_COMPILED_SOURCE_FILES} )