/* ** engineerrors.cpp ** Contains error classes that can be thrown around ** **--------------------------------------------------------------------------- ** Copyright 1998-2016 Randy Heit ** Copyright 2005-2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ bool gameisdead; #ifdef _WIN32 #include #include #include "zstring.h" void I_DebugPrint(const char *cp) { if (IsDebuggerPresent()) { auto wstr = WideString(cp); OutputDebugStringW(wstr.c_str()); } } void I_DebugPrintf(const char *fmt,...) { if (IsDebuggerPresent()) { va_list args; va_start(args, fmt); FString s; s.VFormat(fmt, args); va_end(args); auto wstr = WideString(s.GetChars()); OutputDebugStringW(wstr.c_str()); } } #else void I_DebugPrint(const char *cp) { } void I_DebugPrintf(const char *fmt,...) { } #endif #include "engineerrors.h" //========================================================================== // // I_Error // // Throw an error that will send us to the console if we are far enough // along in the startup process. // //========================================================================== [[noreturn]] void I_Error(const char *error, ...) { va_list argptr; char errortext[MAX_ERRORTEXT]; va_start(argptr, error); vsnprintf(errortext, MAX_ERRORTEXT, error, argptr); va_end(argptr); I_DebugPrint(errortext); throw CRecoverableError(errortext); } //========================================================================== // // I_FatalError // // Throw an error that will end the game. // //========================================================================== extern FILE *Logfile; [[noreturn]] void I_FatalError(const char *error, ...) { static bool alreadyThrown = false; gameisdead = true; if (!alreadyThrown) // ignore all but the first message -- killough { alreadyThrown = true; char errortext[MAX_ERRORTEXT]; va_list argptr; va_start(argptr, error); vsnprintf(errortext, MAX_ERRORTEXT, error, argptr); va_end(argptr); I_DebugPrint(errortext); // Record error to log (if logging) if (Logfile) { fprintf(Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext); fflush(Logfile); } throw CFatalError(errortext); } std::terminate(); // recursive I_FatalErrors must immediately terminate. }