//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2020 - Christoph Oelckers This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms EDuke enhancements integrated: 04/13/2003 - Matt Saettler Note: EDuke source was in transition. Changes are in-progress in the source as it is released. */ //------------------------------------------------------------------------- #include #include "ns.h" #include "global.h" #include "sounds.h" #include "names_d.h" #include "dukeactor.h" BEGIN_DUKE_NS DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* actors) { auto sectp = act->sector(); if (isWorldTour()) { switch (act->spr.picnum) { case BOSS2STAYPUT: case BOSS3STAYPUT: case BOSS5STAYPUT: act->actorstayput = act->sector(); [[fallthrough]]; case FIREFLY: case BOSS5: if (act->spr.picnum != FIREFLY) { if (actj && actj->spr.picnum == RESPAWN) act->spr.pal = actj->spr.pal; if (act->spr.pal != 0) { act->spr.clipdist = 80; act->spr.xrepeat = 40; act->spr.yrepeat = 40; } else { act->spr.xrepeat = 80; act->spr.yrepeat = 80; act->spr.clipdist = 164; } } else { act->spr.xrepeat = 40; act->spr.yrepeat = 40; act->spr.clipdist = 80; } if (actj) act->spr.lotag = 0; if ((act->spr.lotag > ud.player_skill) || ud.monsters_off) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else { makeitfall(act); act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; ps[connecthead].max_actors_killed++; if (actj) { act->timetosleep = 0; check_fta_sounds_d(act); ChangeActorStat(act, 1); } else ChangeActorStat(act, 2); } return act; case FIREFLYFLYINGEFFECT: act->SetOwner(actj); ChangeActorStat(act, STAT_MISC); act->spr.xrepeat = 16; act->spr.yrepeat = 16; return act; case LAVAPOOLBUBBLE: if (actj->spr.xrepeat < 30) return act; act->SetOwner(actj); ChangeActorStat(act, STAT_MISC); act->add_int_pos({ krand() % 512 - 256, krand() % 512 - 256, 0 }); act->spr.xrepeat = 16; act->spr.yrepeat = 16; return act; case WHISPYSMOKE: ChangeActorStat(act, STAT_MISC); act->add_int_pos({ krand() % 256 - 128, krand() % 256 - 128, 0 }); act->spr.xrepeat = 20; act->spr.yrepeat = 20; return act; case SERIOUSSAM: ChangeActorStat(act, 2); act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; act->spr.extra = 150; return act; } } switch (act->spr.picnum) { default: spawninitdefault(actj, act); break; case FOF: act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; case WATERSPLASH2: if (actj) { SetActor(act, actj->spr.pos); act->spr.xrepeat = act->spr.yrepeat = 8 + (krand() & 7); } else act->spr.xrepeat = act->spr.yrepeat = 16 + (krand() & 15); act->spr.shade = -16; act->spr.cstat |= CSTAT_SPRITE_YCENTER; if (actj) { if (actj->sector()->lotag == 2) { act->set_int_z(getceilzofslopeptr(act->sector(), act->int_pos().X, act->int_pos().Y) + (16 << 8)); act->spr.cstat |= CSTAT_SPRITE_YFLIP; } else if (actj->sector()->lotag == 1) act->set_int_z(getflorzofslopeptr(act->sector(), act->int_pos().X, act->int_pos().Y)); } if (sectp->floorpicnum == FLOORSLIME || sectp->ceilingpicnum == FLOORSLIME) act->spr.pal = 7; [[fallthrough]]; case NEON1: case NEON2: case NEON3: case NEON4: case NEON5: case NEON6: case DOMELITE: if (act->spr.picnum != WATERSPLASH2) act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; [[fallthrough]]; case NUKEBUTTON: if (act->spr.picnum == DOMELITE) act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; [[fallthrough]]; case JIBS1: case JIBS2: case JIBS3: case JIBS4: case JIBS5: case JIBS6: case HEADJIB1: case ARMJIB1: case LEGJIB1: case LIZMANHEAD1: case LIZMANARM1: case LIZMANLEG1: case DUKETORSO: case DUKEGUN: case DUKELEG: ChangeActorStat(act, STAT_MISC); break; case TONGUE: if (actj) act->spr.angle = actj->spr.angle; act->spr.pos.Z -= gs.playerheight; act->set_int_zvel(256 - (krand() & 511)); act->set_int_xvel(64 - (krand() & 127)); ChangeActorStat(act, 4); break; case NATURALLIGHTNING: act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; break; case TRANSPORTERSTAR: case TRANSPORTERBEAM: spawntransporter(actj, act, act->spr.picnum == TRANSPORTERBEAM); break; case FRAMEEFFECT1: if (actj) { act->spr.xrepeat = actj->spr.xrepeat; act->spr.yrepeat = actj->spr.yrepeat; act->temp_data[1] = actj->spr.picnum; } else act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; case LASERLINE: act->spr.yrepeat = 6; act->spr.xrepeat = 32; if (gs.lasermode == 1) act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_TRANSLUCENT; else if (gs.lasermode == 0 || gs.lasermode == 2) act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL; else { act->spr.xrepeat = 0; act->spr.yrepeat = 0; } if (actj) act->spr.angle = actj->temp_angle + DAngle90; ChangeActorStat(act, STAT_MISC); break; case FORCESPHERE: if (!actj) { act->spr.cstat = CSTAT_SPRITE_INVISIBLE; ChangeActorStat(act, 2); } else { act->spr.xrepeat = act->spr.yrepeat = 1; ChangeActorStat(act, STAT_MISC); } break; case BLOOD: act->spr.xrepeat = act->spr.yrepeat = 16; act->spr.pos.Z -= 26; if (actj && actj->spr.pal == 6) act->spr.pal = 6; ChangeActorStat(act, STAT_MISC); break; case LAVAPOOL: if (!isWorldTour()) // Twentieth Anniversary World Tour return act; [[fallthrough]]; case BLOODPOOL: case PUKE: if (spawnbloodpoolpart1(act)) break; if (actj && act->spr.picnum != PUKE) { if (actj->spr.pal == 1) act->spr.pal = 1; else if (actj->spr.pal != 6 && actj->spr.picnum != NUKEBARREL && actj->spr.picnum != TIRE) { if (actj->spr.picnum == FECES) act->spr.pal = 7; // Brown else act->spr.pal = 2; // Red } else act->spr.pal = 0; // green if (actj->spr.picnum == TIRE) act->spr.shade = 127; } act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_FLOOR; if (act->spr.picnum == LAVAPOOL) // Twentieth Anniversary World Tour { int fz = getflorzofslopeptr(act->sector(), act->int_pos().X, act->int_pos().Y); if (fz != act->int_pos().Z) act->set_int_z(fz); act->spr.pos.Z -= 0.78125; } [[fallthrough]]; case FECES: if (actj) act->spr.xrepeat = act->spr.yrepeat = 1; ChangeActorStat(act, STAT_MISC); break; case BLOODSPLAT1: case BLOODSPLAT2: case BLOODSPLAT3: case BLOODSPLAT4: act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_WALL; act->spr.xrepeat = 7 + (krand() & 7); act->spr.yrepeat = 7 + (krand() & 7); act->spr.pos.Z -= 16; if (actj && actj->spr.pal == 6) act->spr.pal = 6; insertspriteq(act); ChangeActorStat(act, STAT_MISC); break; case TRIPBOMB: if (act->spr.lotag > ud.player_skill) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } act->spr.xrepeat = 4; act->spr.yrepeat = 5; act->SetOwner(act); ud.bomb_tag = (ud.bomb_tag + 1) & 32767; act->spr.hitag = ud.bomb_tag; act->set_int_xvel(16); ssp(act, CLIPMASK0); act->temp_data[0] = 17; act->temp_data[2] = 0; act->temp_angle = act->spr.angle; [[fallthrough]]; case SPACEMARINE: if (act->spr.picnum == SPACEMARINE) { act->spr.extra = 20; act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; } ChangeActorStat(act, 2); break; case HYDRENT: case PANNEL1: case PANNEL2: case SATELITE: case FUELPOD: case SOLARPANNEL: case ANTENNA: case GRATE1: case CHAIR1: case CHAIR2: case CHAIR3: case BOTTLE1: case BOTTLE2: case BOTTLE3: case BOTTLE4: case BOTTLE5: case BOTTLE6: case BOTTLE7: case BOTTLE8: case BOTTLE10: case BOTTLE11: case BOTTLE12: case BOTTLE13: case BOTTLE14: case BOTTLE15: case BOTTLE16: case BOTTLE17: case BOTTLE18: case BOTTLE19: case OCEANSPRITE1: case OCEANSPRITE2: case OCEANSPRITE3: case OCEANSPRITE5: case MONK: case INDY: case LUKE: case JURYGUY: case SCALE: case VACUUM: case FANSPRITE: case CACTUS: case CACTUSBROKE: case HANGLIGHT: case FETUS: case FETUSBROKE: case CAMERALIGHT: case MOVIECAMERA: case IVUNIT: case POT1: case POT2: case POT3: case TRIPODCAMERA: case SUSHIPLATE1: case SUSHIPLATE2: case SUSHIPLATE3: case SUSHIPLATE4: case SUSHIPLATE5: case WAITTOBESEATED: case VASE: case PIPE1: case PIPE2: case PIPE3: case PIPE4: case PIPE5: case PIPE6: act->spr.clipdist = 32; act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; [[fallthrough]]; case OCEANSPRITE4: ChangeActorStat(act, 0); break; case FEMMAG1: case FEMMAG2: act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; ChangeActorStat(act, 0); break; case DUKETAG: case SIGN1: case SIGN2: if (ud.multimode < 2 && act->spr.pal) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); } else act->spr.pal = 0; break; case MASKWALL1: case MASKWALL2: case MASKWALL3: case MASKWALL4: case MASKWALL5: case MASKWALL6: case MASKWALL7: case MASKWALL8: case MASKWALL9: case MASKWALL10: case MASKWALL11: case MASKWALL12: case MASKWALL13: case MASKWALL14: case MASKWALL15: { auto j = act->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP); act->spr.cstat = j | CSTAT_SPRITE_BLOCK; ChangeActorStat(act, 0); break; } case FOOTPRINTS: case FOOTPRINTS2: case FOOTPRINTS3: case FOOTPRINTS4: initfootprint(actj, act); break; case FEM1: case FEM2: case FEM3: case FEM4: case FEM5: case FEM6: case FEM7: case FEM8: case FEM9: case FEM10: case PODFEM1: case NAKED1: case STATUE: case TOUGHGAL: act->spr.yvel = act->spr.hitag; act->spr.hitag = -1; if (act->spr.picnum == PODFEM1) act->spr.extra <<= 1; [[fallthrough]]; case BLOODYPOLE: case QUEBALL: case STRIPEBALL: if (act->spr.picnum == QUEBALL || act->spr.picnum == STRIPEBALL) { act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN; act->spr.clipdist = 8; } else { act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; act->spr.clipdist = 32; } ChangeActorStat(act, 2); break; case DUKELYINGDEAD: if (actj && actj->spr.picnum == APLAYER) { act->spr.xrepeat = actj->spr.xrepeat; act->spr.yrepeat = actj->spr.yrepeat; act->spr.shade = actj->spr.shade; act->spr.pal = ps[actj->PlayerIndex()].palookup; } [[fallthrough]]; case DUKECAR: case HELECOPT: act->spr.cstat = 0; act->spr.extra = 1; act->set_int_xvel(292); act->set_int_zvel(360); [[fallthrough]]; case RESPAWNMARKERRED: case BLIMP: if (act->spr.picnum == RESPAWNMARKERRED) { act->spr.xrepeat = act->spr.yrepeat = 24; if (actj) act->spr.pos.Z = actj->floorz; // -(1<<4); } else { act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; act->spr.clipdist = 128; } [[fallthrough]]; case MIKE: if (act->spr.picnum == MIKE) act->spr.yvel = act->spr.hitag; [[fallthrough]]; case WEATHERWARN: ChangeActorStat(act, 1); break; case SPOTLITE: act->temp_data[0] = act->int_pos().X; act->temp_data[1] = act->int_pos().Y; break; case BULLETHOLE: act->spr.xrepeat = act->spr.yrepeat = 3; act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip(); insertspriteq(act); [[fallthrough]]; case MONEY: case MAIL: case PAPER: if (act->spr.picnum == MONEY || act->spr.picnum == MAIL || act->spr.picnum == PAPER) { act->temp_data[0] = krand() & 2047; act->spr.cstat = randomFlip(); act->spr.xrepeat = act->spr.yrepeat = 8; act->set_int_ang(krand() & 2047); } ChangeActorStat(act, STAT_MISC); break; case VIEWSCREEN: case VIEWSCREEN2: act->SetOwner(act); act->spr.lotag = 1; act->spr.extra = 1; ChangeActorStat(act, 6); break; case SHELL: //From the player case SHOTGUNSHELL: initshell(actj, act, act->spr.picnum == SHELL); break; case RESPAWN: act->spr.extra = 66 - 13; [[fallthrough]]; case MUSICANDSFX: if (ud.multimode < 2 && act->spr.pal == 1) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } act->spr.cstat = CSTAT_SPRITE_INVISIBLE; ChangeActorStat(act, 11); break; case ONFIRE: // Twentieth Anniversary World Tour if (!isWorldTour()) break; [[fallthrough]]; case EXPLOSION2: case EXPLOSION2BOT: case BURNING: case BURNING2: case SMALLSMOKE: case SHRINKEREXPLOSION: case COOLEXPLOSION1: if (actj) { act->spr.angle = actj->spr.angle; act->spr.shade = -64; act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip(); } if (act->spr.picnum == EXPLOSION2 || act->spr.picnum == EXPLOSION2BOT) { act->spr.xrepeat = 48; act->spr.yrepeat = 48; act->spr.shade = -127; act->spr.cstat |= CSTAT_SPRITE_YCENTER; } else if (act->spr.picnum == SHRINKEREXPLOSION) { act->spr.xrepeat = 32; act->spr.yrepeat = 32; } else if (act->spr.picnum == SMALLSMOKE || act->spr.picnum == ONFIRE) { // 64 "money" act->spr.xrepeat = 24; act->spr.yrepeat = 24; } else if (act->spr.picnum == BURNING || act->spr.picnum == BURNING2) { act->spr.xrepeat = 4; act->spr.yrepeat = 4; } if (actj) { int x = getflorzofslopeptr(act->sector(), act->int_pos().X, act->int_pos().Y); if (act->int_pos().Z > x - (12 << 8)) act->set_int_z(x - (12 << 8)); } if (act->spr.picnum == ONFIRE) { act->add_int_pos({ krand() % 256 - 128, krand() % 256 - 128, -(krand() % 10240) }); act->spr.cstat |= CSTAT_SPRITE_YCENTER; } ChangeActorStat(act, STAT_MISC); break; case PLAYERONWATER: if (actj) { act->spr.xrepeat = actj->spr.xrepeat; act->spr.yrepeat = actj->spr.yrepeat; act->set_int_zvel(128); if (act->sector()->lotag != 2) act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; } ChangeActorStat(act, STAT_DUMMYPLAYER); break; case APLAYER: { act->spr.xrepeat = act->spr.yrepeat = 0; int j = ud.coop; if (j == 2) j = 0; if (ud.multimode < 2 || (ud.multimode > 1 && j != act->spr.lotag)) ChangeActorStat(act, STAT_MISC); else ChangeActorStat(act, STAT_PLAYER); break; } case WATERBUBBLE: if (actj && actj->spr.picnum == APLAYER) act->spr.pos.Z -= 16; if (act->spr.picnum == WATERBUBBLE) { if (actj) act->spr.angle = actj->spr.angle; act->spr.xrepeat = act->spr.yrepeat = 4; } else act->spr.xrepeat = act->spr.yrepeat = 32; ChangeActorStat(act, STAT_MISC); break; case CRANE: initcrane(actj, act, CRANEPOLE); break; case WATERDRIP: initwaterdrip(actj, act); break; case TRASH: if (act->spr.picnum != WATERDRIP) act->set_int_ang(krand() & 2047); [[fallthrough]]; case WATERDRIPSPLASH: act->spr.xrepeat = 24; act->spr.yrepeat = 24; ChangeActorStat(act, 6); break; case PLUG: act->spr.lotag = 9999; ChangeActorStat(act, 6); break; case TOUCHPLATE: act->temp_data[2] = sectp->int_floorz(); if (sectp->lotag != 1 && sectp->lotag != 2) sectp->setfloorz(act->spr.pos.Z); if (!isWorldTour()) { if (act->spr.pal && ud.multimode > 1) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } } else { // Twentieth Anniversary World Tour addition if ((act->spr.pal == 1 && ud.multimode > 1) // Single-game Only || (act->spr.pal == 2 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop != 1))) // Co-op Only || (act->spr.pal == 3 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop == 1)))) // Dukematch Only { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } } [[fallthrough]]; case WATERBUBBLEMAKER: if (act->spr.hitag && act->spr.picnum == WATERBUBBLEMAKER) { // JBF 20030913: Pisses off move(), eg. in bobsp2 Printf(TEXTCOLOR_YELLOW "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetIndex(), act->int_pos().X, act->int_pos().Y); act->spr.hitag = 0; } act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; ChangeActorStat(act, 6); break; case BOLT1: case BOLT1 + 1: case BOLT1 + 2: case BOLT1 + 3: case SIDEBOLT1: case SIDEBOLT1 + 1: case SIDEBOLT1 + 2: case SIDEBOLT1 + 3: act->temp_data[0] = act->spr.xrepeat; act->temp_data[1] = act->spr.yrepeat; [[fallthrough]]; case MASTERSWITCH: if (act->spr.picnum == MASTERSWITCH) act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; act->spr.yvel = 0; ChangeActorStat(act, 6); break; case TARGET: case DUCK: case LETTER: act->spr.extra = 1; act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; ChangeActorStat(act, 1); break; case OCTABRAINSTAYPUT: case LIZTROOPSTAYPUT: case PIGCOPSTAYPUT: case LIZMANSTAYPUT: case BOSS1STAYPUT: case PIGCOPDIVE: case COMMANDERSTAYPUT: case BOSS4STAYPUT: act->actorstayput = act->sector(); [[fallthrough]]; case BOSS1: case BOSS2: case BOSS3: case BOSS4: case ROTATEGUN: case GREENSLIME: if (act->spr.picnum == GREENSLIME) act->spr.extra = 1; [[fallthrough]]; case DRONE: case LIZTROOPONTOILET: case LIZTROOPJUSTSIT: case LIZTROOPSHOOT: case LIZTROOPJETPACK: case LIZTROOPDUCKING: case LIZTROOPRUNNING: case LIZTROOP: case OCTABRAIN: case COMMANDER: case PIGCOP: case LIZMAN: case LIZMANSPITTING: case LIZMANFEEDING: case LIZMANJUMP: case ORGANTIC: case RAT: case SHARK: if (act->spr.pal == 0) { switch (act->spr.picnum) { case LIZTROOPONTOILET: case LIZTROOPSHOOT: case LIZTROOPJETPACK: case LIZTROOPDUCKING: case LIZTROOPRUNNING: case LIZTROOPSTAYPUT: case LIZTROOPJUSTSIT: case LIZTROOP: act->spr.pal = 22; break; } } if (bossguy(act)) { if (actj && actj->spr.picnum == RESPAWN) act->spr.pal = actj->spr.pal; if (act->spr.pal && (!isWorldTour() || !(currentLevel->flags & LEVEL_WT_BOSSSPAWN) || act->spr.pal != 22)) { act->spr.clipdist = 80; act->spr.xrepeat = 40; act->spr.yrepeat = 40; } else { act->spr.xrepeat = 80; act->spr.yrepeat = 80; act->spr.clipdist = 164; } } else { if (act->spr.picnum != SHARK) { act->spr.xrepeat = 40; act->spr.yrepeat = 40; act->spr.clipdist = 80; } else { act->spr.xrepeat = 60; act->spr.yrepeat = 60; act->spr.clipdist = 40; } } if (actj) act->spr.lotag = 0; if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else { makeitfall(act); if (act->spr.picnum == RAT) { act->set_int_ang(krand() & 2047); act->spr.xrepeat = act->spr.yrepeat = 48; act->spr.cstat = 0; } else { act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; if (act->spr.picnum != SHARK) ps[myconnectindex].max_actors_killed++; } if (act->spr.picnum == ORGANTIC) act->spr.cstat |= CSTAT_SPRITE_YCENTER; if (actj) { act->timetosleep = 0; check_fta_sounds_d(act); ChangeActorStat(act, 1); } else ChangeActorStat(act, 2); } if (act->spr.picnum == ROTATEGUN) act->clear_zvel(); break; case LOCATORS: act->spr.cstat |= CSTAT_SPRITE_INVISIBLE; ChangeActorStat(act, 7); break; case ACTIVATORLOCKED: case ACTIVATOR: act->spr.cstat = CSTAT_SPRITE_INVISIBLE; if (act->spr.picnum == ACTIVATORLOCKED) act->sector()->lotag |= 16384; ChangeActorStat(act, 8); break; case DOORSHOCK: act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; act->spr.shade = -12; ChangeActorStat(act, 6); break; case OOZ: case OOZ2: { act->spr.shade = -12; if (actj) { if (actj->spr.picnum == NUKEBARREL) act->spr.pal = 8; insertspriteq(act); } ChangeActorStat(act, 1); getglobalz(act); int j = int((act->floorz - act->ceilingz) * 0.5); act->spr.yrepeat = j; act->spr.xrepeat = 25 - (j >> 1); if (krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP; break; } case HEAVYHBOMB: if (actj) act->SetOwner(actj); else act->SetOwner(act); act->spr.xrepeat = act->spr.yrepeat = 9; act->spr.yvel = 4; [[fallthrough]]; case REACTOR2: case REACTOR: case RECON: if (initreactor(actj, act, act->spr.picnum == RECON)) return act; break; case FLAMETHROWERSPRITE: case FLAMETHROWERAMMO: // Twentieth Anniversary World Tour if (!isWorldTour()) break; [[fallthrough]]; case ATOMICHEALTH: case STEROIDS: case HEATSENSOR: case SHIELD: case AIRTANK: case TRIPBOMBSPRITE: case JETPACK: case HOLODUKE: case FIRSTGUNSPRITE: case CHAINGUNSPRITE: case SHOTGUNSPRITE: case RPGSPRITE: case SHRINKERSPRITE: case FREEZESPRITE: case DEVISTATORSPRITE: case SHOTGUNAMMO: case FREEZEAMMO: case HBOMBAMMO: case CRYSTALAMMO: case GROWAMMO: case BATTERYAMMO: case DEVISTATORAMMO: case RPGAMMO: case BOOTS: case AMMO: case AMMOLOTS: case COLA: case FIRSTAID: case SIXPAK: if (actj) { act->spr.lotag = 0; act->spr.pos.Z -= 32; act->set_int_zvel(-1024); ssp(act, CLIPMASK0); if (krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP; } else { act->SetOwner(act); act->spr.cstat = 0; } if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill)) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } act->spr.pal = 0; [[fallthrough]]; case ACCESSCARD: if (act->spr.picnum == ATOMICHEALTH) act->spr.cstat |= CSTAT_SPRITE_YCENTER; if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else { if (act->spr.picnum == AMMO) act->spr.xrepeat = act->spr.yrepeat = 16; else act->spr.xrepeat = act->spr.yrepeat = 32; } act->spr.shade = -17; if (actj) ChangeActorStat(act, STAT_ACTOR); else { ChangeActorStat(act, STAT_ZOMBIEACTOR); makeitfall(act); } break; case WATERFOUNTAIN: act->spr.lotag = 1; [[fallthrough]]; case TREE1: case TREE2: case TIRE: case CONE: case BOX: act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable act->spr.extra = 1; ChangeActorStat(act, STAT_STANDABLE); break; case FLOORFLAME: act->spr.shade = -127; ChangeActorStat(act, STAT_STANDABLE); break; case BOUNCEMINE: act->SetOwner(act); act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; //Make it hitable act->spr.xrepeat = act->spr.yrepeat = 24; act->spr.shade = -127; act->spr.extra = gs.impact_damage << 2; ChangeActorStat(act, STAT_ZOMBIEACTOR); break; case CAMERA1: case CAMERA1 + 1: case CAMERA1 + 2: case CAMERA1 + 3: case CAMERA1 + 4: case CAMERAPOLE: act->spr.extra = 1; if (gs.camerashitable) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; else act->spr.cstat = 0; [[fallthrough]]; case GENERICPOLE: if (ud.multimode < 2 && act->spr.pal != 0) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } else act->spr.pal = 0; if (act->spr.picnum == CAMERAPOLE || act->spr.picnum == GENERICPOLE) break; act->spr.picnum = CAMERA1; ChangeActorStat(act, 1); break; case STEAM: if (actj) { act->spr.angle = actj->spr.angle; act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; act->spr.xrepeat = act->spr.yrepeat = 1; act->set_int_xvel(-8); ssp(act, CLIPMASK0); } [[fallthrough]]; case CEILINGSTEAM: ChangeActorStat(act, STAT_STANDABLE); break; case SECTOREFFECTOR: spawneffector(act, actors); break; case SEENINE: case OOZFILTER: act->spr.shade = -16; if (act->spr.xrepeat <= 8) { act->spr.cstat = CSTAT_SPRITE_INVISIBLE; act->spr.xrepeat = act->spr.yrepeat = 0; } else act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; act->spr.extra = gs.impact_damage << 2; act->SetOwner(act); ChangeActorStat(act, STAT_STANDABLE); break; case CRACK1: case CRACK2: case CRACK3: case CRACK4: case FIREEXT: if (act->spr.picnum == FIREEXT) { act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; act->spr.extra = gs.impact_damage << 2; } else { act->spr.cstat |= (act->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) ? CSTAT_SPRITE_BLOCK : (CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_ALIGNMENT_WALL); act->spr.extra = 1; } if (ud.multimode < 2 && act->spr.pal != 0) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); break; } act->spr.pal = 0; act->SetOwner(act); ChangeActorStat(act, STAT_STANDABLE); act->set_int_xvel(8); ssp(act, CLIPMASK0); break; case TOILET: case STALL: act->spr.lotag = 1; act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; act->spr.clipdist = 8; act->SetOwner(act); break; case CANWITHSOMETHING: case CANWITHSOMETHING2: case CANWITHSOMETHING3: case CANWITHSOMETHING4: case RUBBERCAN: act->spr.extra = 0; [[fallthrough]]; case EXPLODINGBARREL: case HORSEONSIDE: case FIREBARREL: case NUKEBARREL: case FIREVASE: case NUKEBARRELDENTED: case NUKEBARRELLEAKED: case WOODENHORSE: if (actj) act->spr.xrepeat = act->spr.yrepeat = 32; act->spr.clipdist = 72; makeitfall(act); if (actj) act->SetOwner(actj); else act->SetOwner(act); [[fallthrough]]; case EGG: if (ud.monsters_off == 1 && act->spr.picnum == EGG) { act->spr.xrepeat = act->spr.yrepeat = 0; ChangeActorStat(act, STAT_MISC); } else { if (act->spr.picnum == EGG) { act->spr.clipdist = 24; ps[connecthead].max_actors_killed++; } act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip(); ChangeActorStat(act, STAT_ZOMBIEACTOR); } break; case TOILETWATER: act->spr.shade = -16; ChangeActorStat(act, STAT_STANDABLE); break; } return act; } END_DUKE_NS