//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "engine.h" #include "exhumed.h" #include "aistuff.h" #include "sequence.h" #include "names.h" #include "player.h" #include "sound.h" #include "view.h" #include "status.h" #include "version.h" #include "aistuff.h" #include "mapinfo.h" #include #include // for printf #include #include #include #include #include #include "gamecvars.h" #include "savegamehelp.h" #include "c_dispatch.h" #include "raze_sound.h" #include "gamestate.h" #include "screenjob.h" #include "c_console.h" #include "cheathandler.h" #include "inputstate.h" #include "d_protocol.h" #include "texturemanager.h" #include "razemenu.h" #include "v_draw.h" #include "interpolate.h" #include "tilesetbuilder.h" #include "psky.h" BEGIN_PS_NS IMPLEMENT_CLASS(DExhumedActor, false, true) IMPLEMENT_POINTERS_START(DExhumedActor) IMPLEMENT_POINTER(pTarget) IMPLEMENT_POINTERS_END size_t MarkMove(); size_t MarkBullets(); size_t MarkItems(); size_t MarkLighting(); size_t MarkObjects(); size_t MarkPlayers(); size_t MarkQueen(); size_t MarkRa(); size_t MarkSnake(); size_t MarkRunlist(); static void markgcroots() { MarkBullets(); MarkItems(); MarkLighting(); MarkObjects(); MarkPlayers(); MarkQueen(); MarkRa(); MarkSnake(); MarkRunlist(); GC::Mark(pSpiritSprite); } static MapRecord* NextMap; void uploadCinemaPalettes(); int32_t registerosdcommands(void); void InitCheats(); int EndLevel = 0; //////// void ResetEngine() { EraseScreen(-1); } void GameInterface::loadPalette() { paletteLoadFromDisk(); uploadCinemaPalettes(); LoadPaletteLookups(); } void CopyTileToBitmap(FTextureID nSrcTile, FTextureID nDestTile, int xPos, int yPos); // void TestSaveLoad(); void LoadStatus(); void MySetView(int x1, int y1, int x2, int y2); char sHollyStr[40]; int nFontFirstChar; int nBackgroundPic; int nShadowPic; int nCreaturesKilled = 0, nCreaturesTotal = 0; int nFreeze; int nSnakeCam = -1; int nNetPlayerCount = 0; int nClockVal; int nRedTicks; int nAlarmTicks; int nButtonColor; int nEnergyChan; int lCountDown = 0; int nEnergyTowers = 0; int nCfgNetPlayers = 0; bool bCoordinates = false; int nNetTime = -1; int flash; int totalmoves; int nCurBodyNum = 0; int nBodyTotal = 0; int nTotalPlayers = 1; // TODO: Rename this (or make it static) so it doesn't conflict with library function bool bSnakeCam = false; bool bRecord = false; bool bPlayback = false; bool bInDemo = false; bool bSlipMode = false; bool bDoFlashes = true; int nStartLevel; int nTimeLimit; int bVanilla = 0; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void DebugOut(const char *fmt, ...) { #ifdef _DEBUG va_list args; va_start(args, fmt); VPrintf(PRINT_HIGH, fmt, args); #endif } void DoClockBeep() { ExhumedStatIterator it(407); while (auto i = it.Next()) { PlayFX2(StaticSound[kSound74], i); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void DoRedAlert(int nVal) { if (nVal) { nAlarmTicks = 69; nRedTicks = 30; } ExhumedStatIterator it(405); while (auto ac = it.Next()) { if (nVal) { PlayFXAtXYZ(StaticSound[kSoundAlarm], ac->spr.pos); AddFlash(ac->sector(), ac->spr.pos, 192); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void DrawClock() { int ebp = 49; auto pixels = GetWritablePixels(tileGetTextureID(kTile3603)); memset(pixels, TRANSPARENT_INDEX, 4096); if (lCountDown / 30 != nClockVal) { nClockVal = lCountDown / 30; DoClockBeep(); } int nVal = nClockVal; while (nVal) { int v2 = nVal & 0xF; auto texid = tileGetTextureID(v2 + kClockSymbol1); auto tex = TexMan.GetGameTexture(texid); int yPos = 32 - tileHeight(v2 + kClockSymbol1) / 2; CopyTileToBitmap(texid, tileGetTextureID(kTile3603), ebp - tex->GetTexelWidth() / 2, yPos); ebp -= 15; nVal /= 16; } DoEnergyTile(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void DoGameOverScene(bool finallevel) { // todo: make these customizable later. StartCutscene(finallevel ? "ExhumedCutscenes.BuildCinemaLose" : "ExhumedCutscenes.BuildGameoverScene", 0, [](bool) { gameaction = ga_mainmenu; }); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void GameMove(void) { UpdateInterpolations(); FixPalette(); ExhumedSpriteIterator it; while (auto ac = it.Next()) { ac->backuploc(); } if (currentLevel->gameflags & LEVEL_EX_COUNTDOWN) { if (lCountDown <= 0) { DoGameOverScene(true); return; } // Pink section lCountDown--; DrawClock(); if (nRedTicks) { nRedTicks--; if (nRedTicks <= 0) { DoRedAlert(0); } } nAlarmTicks--; nButtonColor--; if (nAlarmTicks <= 0) { DoRedAlert(1); } } // YELLOW SECTION MoveThings(); obobangle = bobangle; if (PlayerList[nLocalPlayer].totalvel == 0) { bobangle = 0; } else { bobangle += 56; } UpdateCreepySounds(); // loc_120E9: totalmoves++; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void GameInterface::Ticker() { if (paused) { r_NoInterpolate = true; } else if (EndLevel == 0) { // disable synchronised input if set by game. resetForcedSyncInput(); for (int i = connecthead; i >= 0; i = connectpoint2[i]) { const auto pPlayer = &PlayerList[i]; pPlayer->Angles.resetCameraAngles(); pPlayer->input = playercmds[i].ucmd; } GameMove(); PlayClock += 4; r_NoInterpolate = false; } else { // Wait for the end of level sound to play out, but stop updating the playsim. if (EndLevel == 13) PlayLocalSound(StaticSound[59], 0, true, CHANF_UI); if (EndLevel > 1) EndLevel--; int flash = 7 - abs(EndLevel - 7); videoTintBlood(flash * 30, flash * 30, flash * 30); if (EndLevel == 1) { if (!soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, FSoundID::fromInt(StaticSound[59] + 1))) { videoTintBlood(0, 0, 0); CompleteLevel(NextMap); NextMap = nullptr; EndLevel = 0; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void LevelFinished() { NextMap = FindNextMap(currentLevel); EndLevel = 13; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- #define x(a, b) registerName(#a, b); static void SetTileNames(TilesetBuildInfo& info) { auto registerName = [&](const char* name, int index) { info.addName(name, index); }; #include "namelist.h" } #undef x void GameInterface::SetupSpecialTextures(TilesetBuildInfo& info) { SetTileNames(info); info.CreateWritable(kTile4092, kPlasmaWidth, kPlasmaHeight); info.CreateWritable(kTile4093, kPlasmaWidth, kPlasmaHeight); info.CreateWritable(kTileRamsesWorkTile, kSpiritY * 2, kSpiritX * 2); info.MakeWritable(kTileLoboLaptop); for(int i = kTile3603; i < kClockSymbol1 + 145; i++) info.MakeWritable(kTile3603); info.MakeWritable(kEnergy1); info.MakeWritable(kEnergy2); for (int i = 0; i < 16; i++) info.MakeWritable(kClockSymbol1); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void GameInterface::app_init() { GC::AddMarkerFunc(markgcroots); #if 0 help_disabled = true; #endif InitCheats(); registerosdcommands(); if (nNetPlayerCount == -1) { nNetPlayerCount = nCfgNetPlayers - 1; nTotalPlayers += nNetPlayerCount; } defineSky(nullptr, 2, nullptr, 256, 1.f); InitFX(); seq_LoadSequences(); InitStatus(); GrabPalette(); enginecompatibility_mode = ENGINECOMPATIBILITY_19961112; myconnectindex = connecthead = 0; numplayers = 1; connectpoint2[0] = -1; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void DeleteActor(DExhumedActor* actor) { if (!actor) { return; } UnlinkIgnitedAnim(actor); actor->Destroy(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void CopyTileToBitmap(FTextureID nSrcTile, FTextureID nDestTile, int xPos, int yPos) { auto pSrcTex = TexMan.GetGameTexture(nSrcTile); auto pDestTex = TexMan.GetGameTexture(nDestTile); int nOffs = pDestTex->GetTexelHeight() * xPos; auto pixels = GetWritablePixels(nDestTile); if (!pixels) return; uint8_t *pDest = pixels + nOffs + yPos; uint8_t *pDestB = pDest; int destYSize = pDestTex->GetTexelHeight(); int srcYSize = pSrcTex->GetTexelHeight(); const uint8_t *pSrc = GetRawPixels(nSrcTile); if (!pSrc) return; for (int x = 0; x < pSrcTex->GetTexelWidth(); x++) { pDest += destYSize; for (int y = 0; y < srcYSize; y++) { uint8_t val = *pSrc; if (val != TRANSPARENT_INDEX) { *pDestB = val; } pDestB++; pSrc++; } // reset pDestB pDestB = pDest; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void EraseScreen(int nVal) { // There's no other values than 0 ever coming through here. twod->ClearScreen(); } bool GameInterface::CanSave() { return !bRecord && !bPlayback && !bInDemo && nTotalPlayers == 1 && nFreeze == 0; } ::GameStats GameInterface::getStats() { return { nCreaturesKilled, nCreaturesTotal, 0, 0, PlayClock / 120, 0 }; } ::GameInterface* CreateInterface() { return new GameInterface; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void DExhumedActor::Serialize(FSerializer& arc) { Super::Serialize(arc); arc("phase", nPhase) ("health", nHealth) ("frame", nFrame) ("action", nAction) ("target", pTarget) ("count", nCount) ("run", nRun) ("index", nIndex) ("index2", nIndex2) ("channel", nChannel) ("damage", nDamage) ("seq", nSeq) ("seqfile", nSeqFile) ("flags", nFlags) ("angle2", pitch) ("turn", nTurn) ("vec", vec); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void SerializeState(FSerializer& arc) { if (arc.BeginObject("state")) { if (arc.isReading() && (currentLevel->gameflags & LEVEL_EX_COUNTDOWN)) { InitEnergyTile(); } arc ("creaturestotal", nCreaturesTotal) ("creatureskilled", nCreaturesKilled) ("freeze", nFreeze) ("snakecam", nSnakeCam) ("clockval", nClockVal) // kTile3603 ("redticks", nRedTicks) ("alarmticks", nAlarmTicks) ("buttoncolor", nButtonColor) ("energychan", nEnergyChan) ("countdown", lCountDown) ("energytowers", nEnergyTowers) ("totalmoves", totalmoves) ("curbodynum", nCurBodyNum) ("bodytotal", nBodyTotal) ("bsnakecam", bSnakeCam) ("slipmode", bSlipMode) ("PlayClock", PlayClock) ("spiritsprite", pSpiritSprite) .EndObject(); } } END_PS_NS