//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "menus.h" #ifdef __cplusplus extern "C" { #endif #define MAXUSERQUOTES 6 extern int32_t user_quote_time[MAXUSERQUOTES]; extern int32_t minitext_lowercase; extern int32_t minitext_yofs; enum ScreenTextFlags_t { TEXT_XRIGHT = 0x00000001, TEXT_XCENTER = 0x00000002, TEXT_YBOTTOM = 0x00000004, TEXT_YCENTER = 0x00000008, TEXT_INTERNALSPACE = 0x00000010, TEXT_TILESPACE = 0x00000020, TEXT_INTERNALLINE = 0x00000040, TEXT_TILELINE = 0x00000080, TEXT_XOFFSETZERO = 0x00000100, TEXT_XJUSTIFY = 0x00000200, TEXT_YOFFSETZERO = 0x00000400, TEXT_YJUSTIFY = 0x00000800, TEXT_LINEWRAP = 0x00001000, TEXT_UPPERCASE = 0x00002000, TEXT_INVERTCASE = 0x00004000, TEXT_IGNOREESCAPE = 0x00008000, TEXT_LITERALESCAPE = 0x00010000, TEXT_BACKWARDS = 0x00020000, TEXT_GAMETEXTNUMHACK = 0x00040000, TEXT_DIGITALNUMBER = 0x00080000, TEXT_BIGALPHANUM = 0x00100000, TEXT_GRAYFONT = 0x00200000, }; extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb); extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f); extern void captionmenutext(int32_t x, int32_t y, char const *t); extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f); extern void gametext_simple(int32_t x, int32_t y, const char *t); #define mpgametext_x (5<<16) extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f); extern vec2_t mpgametextsize(char const * t, int32_t f); extern int32_t textsc(int32_t sc); #define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb) #define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb) #define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0) #define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER) #define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t)) #define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK) #define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK) #define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0) #define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER) #define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK) #define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER) #define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER) extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z, int32_t a); extern int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter); extern int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter); extern char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length); extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f); extern vec2_t G_ScreenTextSize(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const char *str, const int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2); extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude); extern vec2_t G_ScreenText(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2); extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2); #ifdef __cplusplus } #endif