#pragma once #include #include "dobject.h" #include "v_2ddrawer.h" #include "d_eventbase.h" #include "s_soundinternal.h" #include "gamestate.h" using CompletionFunc = std::function; void Job_Init(); enum { SJ_BLOCKUI = 1, SJ_DELAY = 2, }; void EndScreenJob(); void DeleteScreenJob(); bool ScreenJobResponder(event_t* ev); bool ScreenJobTick(); void ScreenJobDraw(); struct CutsceneDef; struct MapRecord; struct SummaryInfo; bool StartCutscene(const char* s, int flags, const CompletionFunc& completion); void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic); void ShowScoreboard(int numplayers, const CompletionFunc& completion_); void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, CompletionFunc completion_);