//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __items_h__ #define __items_h__ BEGIN_PS_NS enum { kItemHeart = 0, kItemInvincibility, kItemTorch, kItemDoubleDamage, kItemInvisibility, kItemMask, }; extern short nItemMagic[]; void BuildItemAnim(short nSprite); void DestroyItemAnim(short nSprite); void ItemFlash(); void FillItems(short nPlayer); void UseEye(short nPlayer); void UseMask(short nPlayer); void UseTorch(short nPlayer); void UseHeart(short nPlayer); void UseScarab(short nPlayer); void UseHand(short nPlayer); void UseItem(short nPlayer, short nItem); void UseCurItem(short nPlayer); int GrabItem(short nPlayer, short nItem); void DropMagic(short nSprite); void InitItems(); void StartRegenerate(short nSprite); void DoRegenerates(); END_PS_NS #endif