//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "common.h" #include "mmulti.h" #include "fx_man.h" #include "common_game.h" #include "blood.h" #include "endgame.h" #include "globals.h" #include "levels.h" #include "loadsave.h" #include "gamemenu.h" #include "network.h" #include "player.h" #include "sound.h" #include "view.h" #include "messages.h" #include "statistics.h" #include "gamemenu.h" #include "gstrings.h" BEGIN_BLD_NS CEndGameMgr::CEndGameMgr() { at0 = 0; } void CEndGameMgr::Draw(void) { viewLoadingScreenWide(); int nHeight; viewGetFontInfo(1, NULL, NULL, &nHeight); rotatesprite(160<<16, 20<<16, 65536, 0, 2038, -128, 0, 6, 0, 0, xdim-1, ydim-1); int nY = 20 - nHeight / 2; if (gGameOptions.nGameType == 0) { viewDrawText(1, GStrings("TXTB_LEVELSTATS"), 160, nY, -128, 0, 1, 0); if (CCheatMgr::m_bPlayerCheated) { viewDrawText(3, GStrings("TXTB_CHESTED"), 160, 32, -128, 0, 1, 1); } gKillMgr.Draw(); gSecretMgr.Draw(); } else { viewDrawText(1, GStrings("TXTB_FRAGSTATS"), 160, nY, -128, 0, 1, 0); gKillMgr.Draw(); } if (/*dword_28E3D4 != 1 && */((int)totalclock&32)) { viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1); } } void CEndGameMgr::ProcessKeys(void) { //if (dword_28E3D4 == 1) //{ // if (gGameOptions.gameType >= 0 || numplayers > 1) // netWaitForEveryone(0); // Finish(); //} //else { char ch = inputState.keyGetScan(); if (!ch) return; if (gGameOptions.nGameType > 0 || numplayers > 1) netWaitForEveryone(0); Finish(); } } extern void EndLevel(void); void CEndGameMgr::Setup(void) { at1 = gInputMode; gInputMode = kInputEndGame; at0 = 1; STAT_Update(true); EndLevel(); sndStartSample(268, 128, -1, 1); inputState.keyFlushScans(); } //int gNextLevel; extern int gInitialNetPlayers; extern bool gStartNewGame; void CEndGameMgr::Finish(void) { levelSetupOptions(gGameOptions.nEpisode, gNextLevel); gInitialNetPlayers = numplayers; FX_StopAllSounds_(); sndKillAllSounds(); gStartNewGame = 1; gInputMode = (INPUT_MODE)at1; at0 = 0; } CKillMgr::CKillMgr() { Clear(); } void CKillMgr::SetCount(int nCount) { at0 = nCount; } void CKillMgr::sub_263E0(int nCount) { at0 += nCount; } void CKillMgr::AddKill(spritetype* pSprite) { if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent) at4++; } void CKillMgr::sub_2641C(void) { at0 = 0; for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { spritetype* pSprite = &sprite[nSprite]; if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax) ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite); if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent) at0++; } } void CKillMgr::Draw(void) { char pBuffer[40]; if (gGameOptions.nGameType == 0) { viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1); sprintf(pBuffer, "%2d", at4); viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1); viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1); sprintf(pBuffer, "%2d", at0); viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1); } else { viewDrawText(3, "#", 85, 35, -128, 0, 0, 1); viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1); viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1); int nStart = 0; int nEnd = gInitialNetPlayers; //if (dword_28E3D4 == 1) //{ // nStart++; // nEnd++; //} for (int i = nStart; i < nEnd; i++) { sprintf(pBuffer, "%-2d", i); viewDrawText(3, pBuffer, 85, 50+8*i, -128, 0, 0, 1); sprintf(pBuffer, "%s", gProfile[i].name); viewDrawText(3, pBuffer, 100, 50+8*i, -128, 0, 0, 1); sprintf(pBuffer, "%d", gPlayer[i].fragCount); viewDrawText(3, pBuffer, 210, 50+8*i, -128, 0, 0, 1); } } } void CKillMgr::Clear(void) { at0 = at4 = 0; } CSecretMgr::CSecretMgr(void) { Clear(); } void CSecretMgr::SetCount(int nCount) { at0 = nCount; } void CSecretMgr::Found(int nType) { if (nType == 0) at4++; else if (nType < 0) { viewSetSystemMessage("Invalid secret type %d triggered.", nType); return; } else at8++; if (gGameOptions.nGameType == 0) { viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET); } } void CSecretMgr::Draw(void) { char pBuffer[40]; viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1); sprintf(pBuffer, "%2d", at4); viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1); viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1); sprintf(pBuffer, "%2d", at0); viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1); if (at8 > 0) viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1); } void CSecretMgr::Clear(void) { at0 = at4 = at8 = 0; } class EndGameLoadSave : public LoadSave { public: virtual void Load(void); virtual void Save(void); }; void EndGameLoadSave::Load(void) { Read(&gSecretMgr.at0, 4); Read(&gSecretMgr.at4, 4); Read(&gSecretMgr.at8, 4); Read(&gKillMgr.at0, 4); Read(&gKillMgr.at4, 4); } void EndGameLoadSave::Save(void) { Write(&gSecretMgr.at0, 4); Write(&gSecretMgr.at4, 4); Write(&gSecretMgr.at8, 4); Write(&gKillMgr.at0, 4); Write(&gKillMgr.at4, 4); } CEndGameMgr gEndGameMgr; CSecretMgr gSecretMgr; CKillMgr gKillMgr; static EndGameLoadSave *myLoadSave; void EndGameLoadSaveConstruct(void) { myLoadSave = new EndGameLoadSave(); } END_BLD_NS