//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef premap_h_ #define premap_h_ #ifdef __cplusplus extern "C" { #endif extern int16_t g_ambientLotag[64]; extern int16_t g_ambientHitag[64]; extern int32_t g_levelTextTime; extern int32_t voting,vote_map,vote_episode; extern palette_t CrosshairColors; void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName, int levelNum); int G_EnterLevel(int gameMode); int G_FindLevelByFile(const char *fileName); void G_CacheMapData(void); void G_FreeMapState(int levelNum); void G_NewGame(int volumeNum, int levelNum, int skillNum); void G_ResetTimers(uint8_t keepgtics); void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b); void G_UpdateScreenArea(void); void G_SetViewportShrink(int32_t dir); void P_RandomSpawnPoint(int playerNum); void P_ResetInventory(int playerNum); void P_ResetPlayer(int playerNum); void P_ResetStatus(int playerNum); void P_ResetWeapons(int playerNum); void G_ClearFIFO(void); void G_ResetInterpolations(void); extern int32_t fragbarheight(void); void G_SetFog(int fogtype); void G_InitRRRASkies(void); #ifdef __cplusplus } #endif #endif