//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "duke3d.h" #include "renderlayer.h" // for win_gethwnd() #include #include "vfs.h" #define DQSIZE 256 int32_t g_numEnvSoundsPlaying, g_highestSoundIdx = 0; static int32_t MusicIsWaveform = 0; static char *MusicPtr = NULL; static int32_t MusicVoice = -1; static bool MusicPaused = false; static bool SoundPaused = false; std::atomic dnum; uint32_t dq[DQSIZE]; static mutex_t m_callback; void S_SoundStartup(void) { #ifdef MIXERTYPEWIN void *initdata = (void *) win_gethwnd(); // used for DirectSound #else void *initdata = NULL; #endif initprintf("Initializing sound... "); if (FX_Init(ud.config.NumVoices, ud.config.NumChannels, ud.config.MixRate, initdata) != FX_Ok) { initprintf("failed! %s\n", FX_ErrorString(FX_Error)); return; } initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate); for (int i = 0; i <= g_highestSoundIdx; ++i) { for (auto & voice : g_sounds[i].voices) { g_sounds[i].num = 0; voice.id = 0; voice.owner = -1; voice.dist = UINT16_MAX; voice.clock = 0; } g_soundlocks[i] = 199; } cacheAllSounds(); FX_SetVolume(ud.config.FXVolume); S_MusicVolume(ud.config.MusicVolume); FX_SetReverseStereo(ud.config.ReverseStereo); mutex_init(&m_callback); FX_SetCallBack(S_Callback); FX_SetPrintf(OSD_Printf); } void S_SoundShutdown(void) { if (MusicVoice >= 0) S_MusicShutdown(); if (FX_Shutdown() != FX_Ok) { Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } } void S_MusicStartup(void) { initprintf("Initializing music...\n"); if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok) { MUSIC_SetVolume(ud.config.MusicVolume); return; } initprintf("S_MusicStartup(): failed initializing\n"); } void S_MusicShutdown(void) { S_StopMusic(); if (MUSIC_Shutdown() != MUSIC_Ok) initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode)); } void S_PauseMusic(bool paused) { if (MusicPaused == paused || (MusicIsWaveform && MusicVoice < 0)) return; MusicPaused = paused; if (MusicIsWaveform) { FX_PauseVoice(MusicVoice, paused); return; } if (paused) MUSIC_Pause(); else MUSIC_Continue(); } void S_PauseSounds(bool paused) { if (SoundPaused == paused) return; SoundPaused = paused; for (int i = 0; i <= g_highestSoundIdx; ++i) { for (auto & voice : g_sounds[i].voices) if (voice.id > 0) FX_PauseVoice(voice.id, paused); } } void S_MusicVolume(int32_t volume) { if (MusicIsWaveform && MusicVoice >= 0) FX_SetPan(MusicVoice, volume, volume, volume); MUSIC_SetVolume(volume); } void S_RestartMusic(void) { if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME) { S_PlayLevelMusicOrNothing(g_musicIndex); } else if (G_GetLogoFlags() & LOGO_PLAYMUSIC) { S_PlaySpecialMusicOrNothing(MUS_INTRO); } } void S_MenuSound(void) { #ifndef EDUKE32_STANDALONE static int SoundNum; int const menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON, }; int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]); #else int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1); #endif if (s != -1) S_PlaySound(s); } static int S_PlayMusic(const char *fn) { if (!ud.config.MusicToggle) return 0; if (fn == NULL) return 1; buildvfs_kfd fp = S_OpenAudio(fn, 0, 1); if (EDUKE32_PREDICT_FALSE(fp == buildvfs_kfd_invalid)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); return 2; } int32_t MusicLen = kfilelength(fp); if (EDUKE32_PREDICT_FALSE(MusicLen < 4)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); kclose(fp); return 3; } char * MyMusicPtr = (char *)Xaligned_alloc(16, MusicLen); int MyMusicSize = kread(fp, MyMusicPtr, MusicLen); if (EDUKE32_PREDICT_FALSE(MyMusicSize != MusicLen)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", MyMusicSize, fn, MusicLen); kclose(fp); ALIGNED_FREE_AND_NULL(MyMusicPtr); return 4; } kclose(fp); if (!Bmemcmp(MyMusicPtr, "MThd", 4)) { int32_t retval = MUSIC_PlaySong(MyMusicPtr, MyMusicSize, MUSIC_LoopSong); if (retval != MUSIC_Ok) { ALIGNED_FREE_AND_NULL(MyMusicPtr); return 5; } if (MusicIsWaveform && MusicVoice >= 0) { FX_StopSound(MusicVoice); MusicVoice = -1; } MusicIsWaveform = 0; ALIGNED_FREE_AND_NULL(MusicPtr); MusicPtr = MyMusicPtr; g_musicSize = MyMusicSize; } else { int MyMusicVoice = FX_Play(MyMusicPtr, MusicLen, 0, 0, 0, ud.config.MusicVolume, ud.config.MusicVolume, ud.config.MusicVolume, FX_MUSIC_PRIORITY, 1.f, MUSIC_ID); if (MyMusicVoice <= FX_Ok) { ALIGNED_FREE_AND_NULL(MyMusicPtr); return 5; } if (MusicIsWaveform && MusicVoice >= 0) FX_StopSound(MusicVoice); MUSIC_StopSong(); MusicVoice = MyMusicVoice; MusicIsWaveform = 1; ALIGNED_FREE_AND_NULL(MusicPtr); MusicPtr = MyMusicPtr; g_musicSize = MyMusicSize; } return 0; } static void S_SetMusicIndex(unsigned int m) { g_musicIndex = m; ud.music_episode = m / MAXLEVELS; ud.music_level = m % MAXLEVELS; } bool S_TryPlayLevelMusic(unsigned int m) { ud.returnvar[0] = m / MAXLEVELS; ud.returnvar[1] = m % MAXLEVELS; int retval = VM_OnEvent(EVENT_PLAYLEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex); if (retval < 0) return false; char const * musicfn = g_mapInfo[m].musicfn; if (musicfn != NULL) { if (!S_PlayMusic(musicfn)) { S_SetMusicIndex(m); return false; } } return true; } void S_PlayLevelMusicOrNothing(unsigned int m) { if (S_TryPlayLevelMusic(m)) { S_StopMusic(); S_SetMusicIndex(m); } } int S_TryPlaySpecialMusic(unsigned int m) { char const * musicfn = g_mapInfo[m].musicfn; if (musicfn != NULL) { if (!S_PlayMusic(musicfn)) { S_SetMusicIndex(m); return 0; } } return 1; } void S_PlaySpecialMusicOrNothing(unsigned int m) { if (S_TryPlaySpecialMusic(m)) { S_StopMusic(); S_SetMusicIndex(m); } } void S_ContinueLevelMusic(void) { VM_OnEvent(EVENT_CONTINUELEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex); } int32_t S_GetMusicPosition(void) { int32_t position = 0; if (MusicIsWaveform) FX_GetPosition(MusicVoice, &position); return position; } void S_SetMusicPosition(int32_t position) { if (MusicIsWaveform) FX_SetPosition(MusicVoice, position); } void S_StopMusic(void) { MusicPaused = 0; if (MusicIsWaveform && MusicVoice >= 0) { FX_StopSound(MusicVoice); MusicVoice = -1; MusicIsWaveform = 0; } MUSIC_StopSong(); ALIGNED_FREE_AND_NULL(MusicPtr); g_musicSize = 0; } void S_Cleanup(void) { static uint32_t ldnum; while (ldnum < dnum) { uint32_t num = dq[ldnum++ & (DQSIZE - 1)]; // negative index is RTS playback if ((int32_t)num < 0) { if (rts_lumplockbyte[-(int32_t)num] >= 200) rts_lumplockbyte[-(int32_t)num]--; continue; } // num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally // for which there was no open slot to keep track of the voice if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) { --g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]; continue; } int const vidx = num & (MAXSOUNDINSTANCES - 1); num = (num - vidx) / MAXSOUNDINSTANCES; auto &snd = g_sounds[num]; auto &voice = g_sounds[num].voices[vidx]; int const spriteNum = voice.owner; if (EDUKE32_PREDICT_FALSE(snd.num > MAXSOUNDINSTANCES)) OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, snd.num); if (snd.num > 0) --snd.num; // MUSICANDSFX uses t_data[0] to control restarting the sound // CLEAR_SOUND_T0 if (spriteNum != -1 && S_IsAmbientSFX(spriteNum) && sector[SECT(spriteNum)].lotag < 3) // ST_2_UNDERWATER actor[spriteNum].t_data[0] = 0; voice.owner = -1; voice.id = 0; voice.dist = UINT16_MAX; voice.clock = 0; --g_soundlocks[num]; } } // returns number of bytes read int32_t S_LoadSound(int num) { if ((unsigned)num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL)) return 0; auto &snd = g_sounds[num]; buildvfs_kfd fp = S_OpenAudio(snd.filename, g_loadFromGroupOnly, 0); if (EDUKE32_PREDICT_FALSE(fp == buildvfs_kfd_invalid)) { OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n", snd.filename, num); return 0; } int32_t l = kfilelength(fp); g_soundlocks[num] = 200; snd.siz = l; cacheAllocateBlock((intptr_t *)&snd.ptr, l, (char *)&g_soundlocks[num]); l = kread(fp, snd.ptr, l); kclose(fp); return l; } void cacheAllSounds(void) { for (int32_t i = 0, j = 0; i <= g_highestSoundIdx; ++i) if (g_sounds[i].ptr == 0) { j++; if ((j&7) == 0) G_HandleAsync(); S_LoadSound(i); } } static inline int S_GetPitch(int num) { auto const &snd = g_sounds[num]; int const range = klabs(snd.pe - snd.ps); return (range == 0) ? snd.ps : min(snd.ps, snd.pe) + rand() % range; } static int S_TakeSlot(int soundNum) { S_Cleanup(); uint16_t dist = 0; uint16_t clock = 0; int bestslot = 0; int slot = 0; auto &snd = g_sounds[soundNum]; while (slot < MAXSOUNDINSTANCES && snd.voices[slot].id > 0) { auto &voice = snd.voices[slot]; if (voice.dist > dist || (voice.dist == dist && voice.clock > clock)) { clock = voice.clock; dist = voice.dist; bestslot = slot; } slot++; } if (slot != MAXSOUNDINSTANCES) return slot; if (FX_SoundActive(snd.voices[bestslot].id)) FX_StopSound(snd.voices[bestslot].id); dq[dnum++ & (DQSIZE-1)] = (soundNum * MAXSOUNDINSTANCES) + bestslot; S_Cleanup(); return bestslot; } static int S_GetSlot(int soundNum) { int slot = 0; while (slot < MAXSOUNDINSTANCES && g_sounds[soundNum].voices[slot].id > 0) slot++; return slot == MAXSOUNDINSTANCES ? S_TakeSlot(soundNum) : slot; } static inline int S_GetAngle(int ang, const vec3_t *cam, const vec3_t *pos) { return (2048 + ang - getangle(cam->x - pos->x, cam->y - pos->y)) & 2047; } static bool S_CalcDistAndAng(int32_t spriteNum, int32_t soundNum, int32_t sectNum, int32_t angle, const vec3_t *cam, const vec3_t *pos, int32_t *distPtr, int32_t *angPtr) { int32_t sndang = 0, sndist = 0; bool explosion = false; if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == screenpeek) goto sound_further_processing; sndang = S_GetAngle(angle, cam, pos); sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z)); #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode==2) { // HACK for splitscreen mod: take the min of sound distances // to 1st and 2nd player. if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == 1) { sndist = sndang = 0; goto sound_further_processing; } { const vec3_t *cam2 = &g_player[1].ps->pos; int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z)); if (sndist2 < sndist) { cam = cam2; sectNum = g_player[1].ps->cursectnum; angle = g_player[1].ps->ang; sndist = sndist2; sndang = S_GetAngle(angle, cam, pos); } } } #endif if ((g_sounds[soundNum].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(spriteNum) && (sector[SECT(spriteNum)].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR sndist = divscale14(sndist, SHT(spriteNum)+1); sound_further_processing: sndist += g_sounds[soundNum].vo; if (sndist < 0) sndist = 0; if (sectNum > -1 && sndist && PN(spriteNum) != MUSICANDSFX && !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (24 << 8), SECT(spriteNum))) sndist += sndist>>5; #ifndef EDUKE32_STANDALONE switch (DYNAMICSOUNDMAP(soundNum)) { case PIPEBOMB_EXPLODE__STATIC: case LASERTRIP_EXPLODE__STATIC: case RPG_EXPLODE__STATIC: explosion = true; if (sndist > 6144) sndist = 6144; break; } #endif if ((g_sounds[soundNum].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME) << 6)) sndist = ((255-LOUDESTVOLUME) << 6); *distPtr = sndist; *angPtr = sndang; return explosion; } int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos) { int32_t j = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num); if ((j == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) return -1; int const sndNum = j; sound_t & snd = g_sounds[sndNum]; if (EDUKE32_PREDICT_FALSE((unsigned) sndNum > (unsigned) g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL)) { OSD_Printf("WARNING: invalid sound #%d\n", num); return -1; } const DukePlayer_t *const pPlayer = g_player[myconnectindex].ps; if (((snd.m & SF_ADULT) && ud.lockout) || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) || !FX_VoiceAvailable(snd.pr) || (pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3)) return -1; // Duke talk if (snd.m & SF_TALK) { if ((g_netServer || ud.multimode > 1) && PN(spriteNum) == APLAYER && P_Get(spriteNum) != screenpeek) // other player sound { if ((ud.config.VoiceToggle & 4) != 4) return -1; } else if ((ud.config.VoiceToggle & 1) != 1) return -1; // don't play if any Duke talk sounds are already playing for (j = 0; j <= g_highestSoundIdx; ++j) if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0) return -1; } else if (snd.m & SF_DTAG) // Duke-Tag sound { int const voice = S_PlaySound(sndNum); if (voice <= FX_Ok) return -1; j = 0; while (j < MAXSOUNDINSTANCES && snd.voices[j].id != voice) j++; #ifdef DEBUGGINGAIDS if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES)) { OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); return -1; } #endif snd.voices[j].owner = spriteNum; return voice; } int32_t sndist, sndang; int const explosionp = S_CalcDistAndAng(spriteNum, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang); int pitch = S_GetPitch(sndNum); auto const pOther = g_player[screenpeek].ps; #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode==2) { // splitscreen HACK if (g_player[1].ps->i == spriteNum) pOther = g_player[1].ps; } #endif if (pOther->sound_pitch) pitch += pOther->sound_pitch; if (explosionp) { if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER) pitch -= 1024; } else { if (sndist > 32767 && PN(spriteNum) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0) return -1; if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER && (snd.m & SF_TALK) == 0) pitch = -768; } if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX) S_StopEnvSound(sndNum, spriteNum); if (++g_soundlocks[sndNum] < 200) g_soundlocks[sndNum] = 200; int const sndSlot = S_GetSlot(sndNum); if (sndSlot >= MAXSOUNDINSTANCES) { g_soundlocks[sndNum]--; return -1; } int const repeatp = (snd.m & SF_LOOP); if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0) { g_soundlocks[sndNum]--; return -1; } // XXX: why is 'right' 0? // Ambient MUSICANDSFX always start playing using the 3D routines! int const ambsfxp = S_IsAmbientSFX(spriteNum); int const voice = (repeatp && !ambsfxp) ? FX_Play(snd.ptr, snd.siz, 0, -1, pitch, sndist >> 6, sndist >> 6, 0, snd.pr, snd.volume, (sndNum * MAXSOUNDINSTANCES) + sndSlot) : FX_Play3D(snd.ptr, snd.siz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, sndist >> 6, snd.pr, snd.volume, (sndNum * MAXSOUNDINSTANCES) + sndSlot); if (voice <= FX_Ok) { g_soundlocks[sndNum]--; return -1; } snd.num++; snd.voices[sndSlot].owner = spriteNum; snd.voices[sndSlot].id = voice; snd.voices[sndSlot].dist = sndist >> 6; snd.voices[sndSlot].clock = 0; return voice; } int S_PlaySound(int num) { int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num); if ((sndnum == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) return -1; num = sndnum; sound_t & snd = g_sounds[num]; if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL)) { OSD_Printf("WARNING: invalid sound #%d\n",num); return -1; } if ((!(ud.config.VoiceToggle & 1) && (snd.m & SF_TALK)) || ((snd.m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(snd.pr)) return -1; int const pitch = S_GetPitch(num); if (++g_soundlocks[num] < 200) g_soundlocks[num] = 200; sndnum = S_GetSlot(num); if (sndnum >= MAXSOUNDINSTANCES) { g_soundlocks[num]--; return -1; } int const voice = (snd.m & SF_LOOP) ? FX_Play(snd.ptr, snd.siz, 0, -1, pitch, LOUDESTVOLUME, LOUDESTVOLUME, LOUDESTVOLUME, snd.siz, snd.volume, (num * MAXSOUNDINSTANCES) + sndnum) : FX_Play3D(snd.ptr, snd.siz, FX_ONESHOT, pitch, 0, 255 - LOUDESTVOLUME, snd.pr, snd.volume, (num * MAXSOUNDINSTANCES) + sndnum); if (voice <= FX_Ok) { g_soundlocks[num]--; return -1; } snd.num++; snd.voices[sndnum].owner = -1; snd.voices[sndnum].id = voice; snd.voices[sndnum].dist = 255 - LOUDESTVOLUME; snd.voices[sndnum].clock = 0; return voice; } int A_PlaySound(int soundNum, int spriteNum) { if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return -1; return (unsigned)spriteNum >= MAXSPRITES ? S_PlaySound(soundNum) : S_PlaySound3D(soundNum, spriteNum, (vec3_t *)&sprite[spriteNum]); } void S_StopEnvSound(int32_t num, int32_t i) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx) || g_sounds[num].num <= 0) return; int32_t j; do { for (j=0; j FX_Ok) || (i != -1 && g_sounds[num].voices[j].owner == i)) { #ifdef DEBUGGINGAIDS if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].voices[j].id <= FX_Ok)) initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].voices[j].id, num, j); else #endif if (g_sounds[num].voices[j].id > FX_Ok) { if (FX_SoundActive(g_sounds[num].voices[j].id)) FX_StopSound(g_sounds[num].voices[j].id); break; } } } } while (j < MAXSOUNDINSTANCES); } // Do not remove this or make it inline. void S_StopAllSounds(void) { FX_StopAllSounds(); } void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset) { if ((unsigned)soundNum > (unsigned)g_highestSoundIdx || g_sounds[soundNum].num <= 0) return; for (auto &voice : g_sounds[soundNum].voices) { if ((spriteNum == -1 && voice.id > FX_Ok) || (spriteNum != -1 && voice.owner == spriteNum)) { if (EDUKE32_PREDICT_FALSE(spriteNum >= 0 && voice.id <= FX_Ok)) initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum); else if (voice.id > FX_Ok && FX_SoundActive(voice.id)) FX_SetPitch(voice.id, pitchoffset); break; } } } void S_Update(void) { if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0) return; g_numEnvSoundsPlaying = 0; const vec3_t *c; int32_t ca,cs; if (ud.camerasprite == -1) { c = &CAMERA(pos); cs = CAMERA(sect); ca = fix16_to_int(CAMERA(q16ang)); } else { c = (vec3_t *)&sprite[ud.camerasprite]; cs = sprite[ud.camerasprite].sectnum; ca = sprite[ud.camerasprite].ang; } int sndnum = 0; int const highest = g_highestSoundIdx; do { if (g_sounds[sndnum].num == 0) continue; S_Cleanup(); for (auto &voice : g_sounds[sndnum].voices) { int const spriteNum = voice.owner; if ((unsigned)spriteNum >= MAXSPRITES || voice.id <= FX_Ok || !FX_SoundActive(voice.id)) continue; int32_t sndist, sndang; S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang); if (S_IsAmbientSFX(spriteNum)) g_numEnvSoundsPlaying++; // AMBIENT_SOUND FX_Pan3D(voice.id, sndang >> 4, sndist >> 6); voice.dist = sndist >> 6; voice.clock++; } } while (++sndnum <= highest); } // S_Callback() can be called from either the audio thread when a sound ends, or the main thread // when playing back a new sound needs an existing sound to be stopped first void S_Callback(uint32_t num) { if ((int32_t)num == MUSIC_ID) return; mutex_lock(&m_callback); int const ldnum = dnum; dq[ldnum & (DQSIZE - 1)] = num; dnum++; mutex_unlock(&m_callback); } void S_ClearSoundLocks(void) { #ifdef CACHING_DOESNT_SUCK int32_t i; int32_t const msp = g_highestSoundIdx; for (native_t i = 0; i < 11; ++i) if (rts_lumplockbyte[i] >= 200) rts_lumplockbyte[i] = 199; int32_t const msp = g_highestSoundIdx; for (native_t i = 0; i <= msp; ++i) if (g_soundlocks[i] >= 200) g_soundlocks[i] = 199; #endif } bool A_CheckSoundPlaying(int spriteNum, int soundNum) { if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0; if (g_sounds[soundNum].num > 0 && spriteNum >= 0) { for (auto &voice : g_sounds[soundNum].voices) if (voice.owner == spriteNum) return 1; } return (spriteNum == -1) ? (g_sounds[soundNum].num != 0) : 0; } // Check if actor is playing any sound. bool A_CheckAnySoundPlaying(int spriteNum) { int const msp = g_highestSoundIdx; for (int j = 0; j <= msp; ++j) { for (auto &voice : g_sounds[j].voices) if (voice.owner == spriteNum) return 1; } return 0; } bool S_CheckSoundPlaying(int soundNum) { if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return false; return (g_sounds[soundNum].num != 0); }