#pragma once #include "zstring.h" #include "tarray.h" #include "name.h" typedef TMap MusicAliasMap; extern MusicAliasMap MusicAliases; extern TArray specialmusic; // Totally minimalistic interface - should be all the game modules need. void Mus_InitMusic(); void Mus_UpdateMusic(); int Mus_Play(const char *mapname, const char *fn, bool loop); void Mus_Stop(); bool Mus_IsPlaying(); void Mus_SetPaused(bool on); void Mus_ResumeSaved(); FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn); class FSerializer; void Mus_Serialize(FSerializer& arc); int LookupMusic(const char* fn, bool onlyextended = false);