#pragma once /* ** st_start.h ** Interface for the startup screen. ** **--------------------------------------------------------------------------- ** Copyright 2006-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** #pragma once ** The startup screen interface is based on a mix of Heretic and Hexen. ** Actual implementation is system-specific. */ #include #include #include "bitmap.h" #include "zstring.h" class FGameTexture; struct RgbQuad { uint8_t rgbBlue; uint8_t rgbGreen; uint8_t rgbRed; uint8_t rgbReserved; }; extern const RgbQuad TextModePalette[16]; class FStartScreen { protected: int CurPos = 0; int MaxPos; int Scale = 1; int NetMaxPos = -1; int NetCurPos = 0; FBitmap StartupBitmap; FBitmap HeaderBitmap; FBitmap NetBitmap; FString NetMessageString; FGameTexture* StartupTexture = nullptr; FGameTexture* HeaderTexture = nullptr; FGameTexture* NetTexture = nullptr; public: FStartScreen(int maxp) { MaxPos = maxp; } virtual ~FStartScreen() = default; void Render(bool force = false); bool Progress(int); void NetProgress(int count); virtual void LoadingStatus(const char *message, int colors) {} virtual void AppendStatusLine(const char *status) {} virtual bool NetInit(const char* message, int numplayers); virtual void NetDone() {} virtual void NetTick() {} FBitmap& GetBitmap() { return StartupBitmap; } int GetScale() const { return Scale; } protected: void ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height); FBitmap AllocTextBitmap(); void DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen); int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib); int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg); int DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg); void UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on); void ST_Sound(const char* sndname); int SizeOfText(const char* text); void CreateHeader(); void DrawNetStatus(int found, int total); void ValidateTexture(); virtual bool DoProgress(int); virtual void DoNetProgress(int count); }; FStartScreen* GetGameStartScreen(int max_progress); [[noreturn]] void ST_Endoom();