class RedneckBillyRay : DukeActor { const BILLYRAYSTRENGTH = 100; default { pic "BILLYRAY"; +INTERNAL_BADGUY; +KILLCOUNT; Strength BILLYRAYSTRENGTH; } override void PlayFTASound() { self.PlayActorSound("BR_RECOG"); } override void Initialize() { self.scale = (0.390625, 0.328125); self.setClipDistFromTile(); } } class RedneckBillyRayStayput: RedneckBillyRay { default { pic "BILLYRAYSTAYPUT"; +BADGUYSTAYPUT } override void PlayFTASound() { } }