class RedneckBillyRay : DukeActor { const BILLYRAYSTRENGTH = 100; default { pic "BILLYRAY"; +INTERNAL_BADGUY; +KILLCOUNT; precacheclass "RedneckBillyJibA", "RedneckBillyJibB"; Strength BILLYRAYSTRENGTH; } override void PlayFTASound(int mode) { if (mode == 0) self.PlayActorSound("BR_RECOG"); else self.PlayActorSound("FART1"); } override void Initialize(DukeActor spawner) { self.scale = (0.390625, 0.328125); self.setClipDistFromTile(); } } class RedneckBillyRayStayput: RedneckBillyRay { default { pic "BILLYRAYSTAYPUT"; +BADGUYSTAYPUT } override void PlayFTASound(int mode) { } }