class DukeRubberCan : DukeActor { default { pic "RUBBERCAN"; Strength WEAK; +FORCERUNCON; +CHECKSLEEP; +MOVEFTA_MAKESTANDABLE; } override void Initialize(DukeActor spawner) { if (!self.mapSpawned) self.scale = (0.5, 0.5); self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip(); self.clipdist = 18; self.ChangeStat(STAT_ZOMBIEACTOR); self.extra = 0; } }