class DukeLizTrooper : DukeActor { const TROOPSTRENGTH = 30; default { pic "LIZTROOP"; Strength TROOPSTRENGTH; precacheclass "DukeHeadJib1", "DukeArmJib1", "DukeLegJib1"; +INTERNAL_BADGUY; +KILLCOUNT; +GREENSLIMEFOOD; +TRANSFERPALTOJIBS; +DONTENTERWATERONGROUND; } override void Initialize(DukeActor spawner) { if (self.pal == 0 || self.pal == 2) self.pal = 22; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- override void PlayFTASound(int mode) { self.PlayActorSound("PRED_RECOG"); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperToilet : DukeLizTrooper { default { pic "LIZTROOPONTOILET"; StartAction "none"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperSitting : DukeLizTrooper { default { pic "LIZTROOPJUSTSIT"; StartAction "none"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperShoot : DukeLizTrooper { default { pic "LIZTROOPSHOOT"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperJetpack : DukeLizTrooper { default { pic "LIZTROOPJETPACK"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperDucking : DukeLizTrooper { default { pic "LIZTROOPDUCKING"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperRunning : DukeLizTrooper { default { pic "LIZTROOPRUNNING"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizTrooperStayput : DukeLizTrooper { default { pic "LIZTROOPSTAYPUT"; +BADGUYSTAYPUT; } override void PlayFTASound(int mode) { } }