/* ** Enhanced heads up 'overlay' for fullscreen ** **--------------------------------------------------------------------------- ** Copyright 2003-2008 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "v_video.h" #include "gi.h" #include "filesystem.h" #include "sc_man.h" #include "d_net.h" #include "cmdlib.h" #include "vm.h" #include "v_draw.h" #include "printf.h" #include "v_font.h" #include "mapinfo.h" #include "base_sbar.h" #include CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400? //CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD CVAR(Int, am_showtotaltime, 0, CVAR_ARCHIVE); // Show time on automap CVAR(Int, am_showtime, 0, CVAR_ARCHIVE); // Show time on automap // These are intentionally not the same as in the automap! CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD CVAR (Bool, hud_showkills, true,CVAR_ARCHIVE); // Show monster stats on HUD CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy. CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected CVAR (Int , hud_showammo, 2, CVAR_ARCHIVE); // Show ammo collected CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD CVAR (Int , hud_showtimestat, 0, CVAR_ARCHIVE); // Show time on HUD as statistics widget CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD CVAR (Int, hud_ammo_order, 0, CVAR_ARCHIVE); // ammo image and text order CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green CVAR (Int, hud_health_red, 25, CVAR_ARCHIVE) // health amount less than which status is red CVAR (Int, hud_health_yellow, 50, CVAR_ARCHIVE) // health amount less than which status is yellow CVAR (Int, hud_health_green, 100, CVAR_ARCHIVE) // health amount above is blue, below is green CVAR (Int, hud_armor_red, 25, CVAR_ARCHIVE) // armor amount less than which status is red CVAR (Int, hud_armor_yellow, 50, CVAR_ARCHIVE) // armor amount less than which status is yellow CVAR (Int, hud_armor_green, 100, CVAR_ARCHIVE) // armor amount above is blue, below is green CVAR (Bool, hud_berserk_health, true, CVAR_ARCHIVE); // when found berserk pack instead of health box CVAR (Bool, hud_showangles, false, CVAR_ARCHIVE) // show player's pitch, yaw, roll CVAR (Int, hudcolor_titl, CR_YELLOW, CVAR_ARCHIVE) // color of automap title CVAR (Int, hudcolor_time, CR_RED, CVAR_ARCHIVE) // color of level/hub time CVAR (Int, hudcolor_ltim, CR_ORANGE, CVAR_ARCHIVE) // color of single level time CVAR (Int, hudcolor_ttim, CR_GOLD, CVAR_ARCHIVE) // color of total time CVAR (Int, hudcolor_xyco, CR_GREEN, CVAR_ARCHIVE) // color of coordinates CVAR (Int, hudcolor_statnames, CR_RED, CVAR_ARCHIVE) // For the letters before the stats CVAR (Int, hudcolor_stats, CR_GREEN, CVAR_ARCHIVE) // For the stats values themselves CVAR(Bool, map_point_coordinates, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // show player or map coordinates? DObject* AltHud; extern DStatusBarCore* StatusBar; //--------------------------------------------------------------------------- // // Create Alternative HUD // //--------------------------------------------------------------------------- /* CUSTOM_CVAR(Bool, hud_althud_forceinternal, false, CVAR_ARCHIVE | CVAR_NOINITCALL) { CreateAltHUD(); } */ static DObject* DoCreateAltHUD(const FName classname) { if (classname == NAME_None) return nullptr; const auto cls = PClass::FindClass(classname); if (!cls) { Printf(TEXTCOLOR_RED "Unknown alternative HUD class \"%s\"\n", classname.GetChars()); return nullptr; } if (!cls->IsDescendantOf(NAME_AltHud)) { Printf(TEXTCOLOR_RED "Alternative HUD class \"%s\" is not derived from AltHud\n", classname.GetChars()); return nullptr; } const auto althud = cls->CreateNew(); IFVIRTUALPTRNAME(althud, NAME_AltHud, Init) { VMValue params[] = { althud }; VMCall(func, params, countof(params), nullptr, 0); } return althud; } void CreateAltHUD() { if (AltHud) { GC::DelSoftRoot(AltHud); AltHud->Destroy(); AltHud = nullptr; } /* if (!hud_althud_forceinternal) AltHud = DoCreateAltHUD(gameinfo.althudclass); */ if (!AltHud) AltHud = DoCreateAltHUD(NAME_AltHud); assert(AltHud); GC::AddSoftRoot(AltHud); } //--------------------------------------------------------------------------- // // draw the HUD // //--------------------------------------------------------------------------- EXTERN_CVAR(Bool, hud_aspectscale) //EXTERN_CVAR(Bool, hud_oldscale) EXTERN_CVAR(Float, hud_scalefactor) void DrawAltHUD(SummaryInfo *info) { int hudwidth; int hudheight; if (!AltHud) CreateAltHUD(); /* if (hud_oldscale) { int scale = GetUIScale(twod, hud_althudscale); hudwidth = twod->GetWidth() / scale; hudheight = twod->GetHeight() / scale; } else */ { hudwidth = int(640 / hud_scalefactor); hudheight = hudwidth * twod->GetHeight() / twod->GetWidth(); } if (hud_aspectscale) hudheight = hudheight * 5 / 6; IFVIRTUALPTRNAME(AltHud, NAME_AltHud, Draw) { VMValue params[] = { AltHud, StatusBar, info, hudwidth, hudheight }; VMCall(func, params, countof(params), nullptr, 0); } }