/* ** Vulkan backend ** Copyright (c) 2016-2020 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include "vk_renderbuffers.h" #include "vk_renderpass.h" #include "vk_postprocess.h" #include "vulkan/shaders/vk_shader.h" #include "vulkan/system/vk_builders.h" #include "vulkan/system/vk_framebuffer.h" #include "hw_cvars.h" #include "templates.h" VkRenderBuffers::VkRenderBuffers() { } VkRenderBuffers::~VkRenderBuffers() { } VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount() { auto fb = GetVulkanFrameBuffer(); const auto &limits = fb->device->PhysicalDevice.Properties.limits; VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts; int requestedSamples = clamp((int)gl_multisample, 0, 64); int samples = 1; VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT; VkSampleCountFlags best = bit; while (samples < requestedSamples) { if (deviceSampleCounts & bit) { best = bit; } samples <<= 1; bit <<= 1; } return (VkSampleCountFlagBits)best; } void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight) { VkSampleCountFlagBits samples = GetBestSampleCount(); if (width != mWidth || height != mHeight || mSamples != samples) { auto fb = GetVulkanFrameBuffer(); fb->GetRenderPassManager()->RenderBuffersReset(); fb->GetPostprocess()->RenderBuffersReset(); } if (width != mWidth || height != mHeight) CreatePipeline(width, height); if (width != mWidth || height != mHeight || mSamples != samples) CreateScene(width, height, samples); CreateShadowmap(); mWidth = width; mHeight = height; mSamples = samples; mSceneWidth = sceneWidth; mSceneHeight = sceneHeight; } void VkRenderBuffers::CreatePipeline(int width, int height) { auto fb = GetVulkanFrameBuffer(); for (int i = 0; i < NumPipelineImages; i++) { PipelineImage[i].reset(); } VkImageTransition barrier; for (int i = 0; i < NumPipelineImages; i++) { ImageBuilder builder; builder.setSize(width, height); builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT); PipelineImage[i].Image = builder.create(fb->device); PipelineImage[i].Image->SetDebugName("VkRenderBuffers.PipelineImage"); ImageViewBuilder viewbuilder; viewbuilder.setImage(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT); PipelineImage[i].View = viewbuilder.create(fb->device); PipelineImage[i].View->SetDebugName("VkRenderBuffers.PipelineView"); barrier.addImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true); } barrier.execute(fb->GetDrawCommands()); } void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); SceneColor.reset(); SceneDepthStencil.reset(); SceneNormal.reset(); SceneFog.reset(); CreateSceneColor(width, height, samples); CreateSceneDepthStencil(width, height, samples); CreateSceneNormal(width, height, samples); CreateSceneFog(width, height, samples); VkImageTransition barrier; barrier.addImage(&SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true); barrier.addImage(&SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true); barrier.addImage(&SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true); barrier.addImage(&SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true); barrier.execute(fb->GetDrawCommands()); } void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT); SceneColor.Image = builder.create(fb->device); SceneColor.Image->SetDebugName("VkRenderBuffers.SceneColor"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT); SceneColor.View = viewbuilder.create(fb->device); SceneColor.View->SetDebugName("VkRenderBuffers.SceneColorView"); } void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(SceneDepthStencilFormat); builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!builder.isFormatSupported(fb->device)) { SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT; builder.setFormat(SceneDepthStencilFormat); if (!builder.isFormatSupported(fb->device)) { I_FatalError("This device does not support any of the required depth stencil image formats."); } } SceneDepthStencil.Image = builder.create(fb->device); SceneDepthStencil.Image->SetDebugName("VkRenderBuffers.SceneDepthStencil"); SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); SceneDepthStencil.View = viewbuilder.create(fb->device); SceneDepthStencil.View->SetDebugName("VkRenderBuffers.SceneDepthStencilView"); viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT); SceneDepthStencil.DepthOnlyView = viewbuilder.create(fb->device); SceneDepthStencil.DepthOnlyView->SetDebugName("VkRenderBuffers.SceneDepthView"); } void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); SceneFog.Image = builder.create(fb->device); SceneFog.Image->SetDebugName("VkRenderBuffers.SceneFog"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM); SceneFog.View = viewbuilder.create(fb->device); SceneFog.View->SetDebugName("VkRenderBuffers.SceneFogView"); } void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(SceneNormalFormat); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) { SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM; builder.setFormat(SceneNormalFormat); } SceneNormal.Image = builder.create(fb->device); SceneNormal.Image->SetDebugName("VkRenderBuffers.SceneNormal"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneNormal.Image.get(), SceneNormalFormat); SceneNormal.View = viewbuilder.create(fb->device); SceneNormal.View->SetDebugName("VkRenderBuffers.SceneNormalView"); } void VkRenderBuffers::CreateShadowmap() { if (Shadowmap.Image && Shadowmap.Image->width == gl_shadowmap_quality) return; Shadowmap.reset(); auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(gl_shadowmap_quality, 1024); builder.setFormat(SceneNormalFormat); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) { SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM; builder.setFormat(SceneNormalFormat); } Shadowmap.Image = builder.create(fb->device); Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap"); ImageViewBuilder viewbuilder; viewbuilder.setImage(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT); Shadowmap.View = viewbuilder.create(fb->device); Shadowmap.View->SetDebugName("VkRenderBuffers.ShadowmapView"); VkImageTransition barrier; barrier.addImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true); barrier.execute(fb->GetDrawCommands()); if (!ShadowmapSampler) { SamplerBuilder builder; builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST); builder.setMinFilter(VK_FILTER_NEAREST); builder.setMagFilter(VK_FILTER_NEAREST); builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE); ShadowmapSampler = builder.create(fb->device); ShadowmapSampler->SetDebugName("VkRenderBuffers.ShadowmapSampler"); } }