#include "sound.h" #include "init.h" #if 0 extern "C" { #include "usrhooks.h" #include "music.h" #include "multivoc.h" #include "fx_man.h" #include "midi.h" #include "mpu401.h" } #endif short gMusicVolume = 200; short gFXVolume = 200; short nSoundsPlaying = 0; short nAmbientChannel = -1; short nStopSound; short nStoneSound; short nSwitchSound; short nLocalEyeSect; short nElevSound; short nCreepyTimer; const char *soundFiles[kMaxSoundFiles] = { "spl_big", "spl_smal", "bubble_l", "grn_drop", "p_click", "grn_roll", "cosprite", "m_chant0", "anu_icu", "item_reg", "item_spe", // 10 "item_key", "torch_on", // 12 "jon_bnst", "jon_gasp", "jon_land", "jon_gags", "jon_fall", "jon_drwn", "jon_air1", "jon_glp1", // 20 "jon_bbwl", "jon_pois", "amb_ston", "cat_icu", "bubble_h", "set_land", "jon_hlnd", "jon_laf2", "spi_jump", "jon_scub", // 30 "item_use", "tr_arrow", "swi_foot", "swi_ston", "swi_wtr1", "tr_fire", "m_skull5", "spi_atak", "anu_hit", "fishdies", // 40 "scrp_icu", "jon_wade", "amb_watr", "tele_1", "wasp_stg", "res", "drum4", "rex_icu", "m_hits_u", "q_tail", // 50 "vatr_mov", "jon_hit3", "jon_t_2", // 53 "jon_t_1", "jon_t_5", "jon_t_6", "jon_t_8", "jon_t_4", "rasprit1", "jon_fdie", // 60 "wijaf1", "ship_1", "saw_on", "ra_on", "amb_ston", // 65 "vatr_stp", // 66 "mana1", "mana2", "ammo", "pot_pc1", // 70? "pot_pc2", "weapon", "alarm", "tick1", "scrp_zap", // 75 "jon_t_3", "jon_laf1", "blasted", "jon_air2" // 79 }; short StaticSound[kMaxSoundFiles]; // TODO - temp location. Needs to exist within config file // // Sound variables // int FXDevice; int MusicDevice; int FXVolume; int MusicVolume; int SoundToggle; int MusicToggle; int VoiceToggle; int AmbienceToggle; //fx_blaster_config BlasterConfig; int NumVoices; int NumChannels; int NumBits; int MixRate; //int32 MidiPort; int ReverseStereo; int nNextFreq; int nTotalSoundBytes; int nSoundCount; short nSwirlyFrames; short nDistTable[256]; struct ActiveSound { /* short _0 short _2 short _4 short _6 byte _7 short _10 short _12 int _14 int _18 int _22; int _26 int _30; // x val int _34; // y val int _38; // z val short _42 short _44 */ }; void CreateDistTable() { int eax = 260; for (int i = 0; i < 256; i++) { if (eax <= 65280) { nDistTable[i] = eax >> 8; eax = (eax * eax) >> 8; } else { nDistTable[i] = 255; } } } void InitSoundInfo() { } int UpdateSounds() { return 1; } int LocalSoundPlaying() { return 0; } // for ASS only void testcallback(unsigned int num) { #if 0 short tempi, tempj, tempk; if ((int)num < 0) { if (lumplockbyte[-num] >= 200) lumplockbyte[-num]--; return; } tempk = Sound[num].num; if (tempk > 0) { if ((soundm[num] & 16) == 0) for (tempj = 0; tempj