#include "compat.h" #include "baselayer.h" #include "keyboard.h" #include "control.h" #include "typedefs.h" #include "engine.h" #include "exhumed.h" #include "map.h" #include "sequence.h" #include "movie.h" #include "names.h" #include "menu.h" #include "player.h" #include "network.h" #include "input.h" #include "sound.h" #include "cd.h" #include "view.h" #include "status.h" #include "config.h" #include "init.h" #include "ra.h" #include "version.h" #include "timer.h" #include "runlist.h" #include "anubis.h" #include "spider.h" #include "mummy.h" #include "fish.h" #include "lion.h" #include "light.h" #include "move.h" #include "lavadude.h" #include "rex.h" #include "set.h" #include "queen.h" #include "roach.h" #include "wasp.h" #include "scorp.h" #include "rat.h" #include "cdrom.h" #include "cdaudio.h" #include "serial.h" #include "network.h" #include "random.h" #include "items.h" #include "trigdat.h" #include "record.h" #include "lighting.h" #include #include // for printf #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif extern const char* s_buildRev; extern const char* s_buildTimestamp; #ifdef __cplusplus } #endif void FinishLevel(); int htimer = 0; /* these are XORed in the original game executable then XORed back to normal when the game first starts. Here they are normally */ const char *gString[] = { "CINEMAS", "THE ANCIENT EGYPTIAN CITY", "OF KARNAK HAS BEEN SEIZED", "BY UNKNOWN POWERS, AND GREAT", "TURMOIL IS SPREADING INTO", "NEIGHBORING LANDS, POSING", "A GRAVE THREAT TO PLANET", "EARTH. MILITANT FORCES FROM", "ALL PARTS OF THE GLOBE HAVE", "ENTERED THE KARNAK VALLEY,", "BUT NONE HAVE RETURNED. THE", "ONLY KNOWN INFORMATION", "REGARDING THIS CRISIS CAME", "FROM A DYING KARNAK VILLAGER", "WHO MANAGED TO WANDER OUT OF", "THE VALLEY TO SAFETY.", "'THEY'VE STOLEN THE GREAT", "KING'S MUMMY...', MURMURED", "THE DYING VILLAGER, BUT THE", "VILLAGER DIED BEFORE HE", "COULD SAY MORE. WITH NO", "OTHER OPTIONS, WORLD", "LEADERS HAVE CHOSEN TO DROP", "YOU INTO THE VALLEY VIA", "HELICOPTER IN AN ATTEMPT", "TO FIND AND DESTROY THE", "THREATENING FORCES AND", "RESOLVE THE MYSTERY THAT", "HAS ENGULFED THIS ONCE", "PEACEFUL LAND. FLYING AT", "HIGH ALTITUDE TO AVOID", "BEING SHOT DOWN LIKE OTHERS", "BEFORE YOU, YOUR COPTER", "MYSTERIOUSLY EXPLODES IN THE", "AIR AS YOU BARELY ESCAPE,", "WITH NO POSSIBLE CONTACT", "WITH THE OUTSIDE WORLD.", "SCARED AS HELL, YOU DESCEND", "INTO THE HEART OF KARNAK...", "HOME TO THE CELEBRATED", "BURIAL CRYPT OF THE GREAT", "KING RAMSES.", "END", "AN EVIL FORCE KNOWN AS THE", "KILMAAT HAS BESIEGED THE", "SANCTITY OF MY PALACE AND", "IS PULLING AT THE VERY", "TENDRILS OF MY EXISTENCE.", "THESE FORCES INTEND TO", "ENSLAVE ME BY REANIMATING", "MY PRESERVED CORPSE. I HAVE", "PROTECTED MY CORPSE WITH A", "GENETIC KEY. IF YOU ARE", "UNSUCCESSFUL I CANNOT", "PROTECT CIVILIZATION, AND", "CHAOS WILL PREVAIL. I AM", "BEING TORN BETWEEN WORLDS", "AND THIS INSIDIOUS", "EXPERIMENT MUST BE STOPPED.", "END", "I HAVE HIDDEN A MYSTICAL", "GAUNTLET AT EL KAB THAT WILL", "CHANNEL MY ENERGY THROUGH", "YOUR HANDS. FIND THE", "GAUNTLET AND CROSS THE ASWAN", "HIGH DAM TO DEFEAT THE EVIL", "BEAST SET.", "END", "SET WAS A FORMIDABLE FOE.", "NO MORTAL HAS EVEN CONQUERED", "THEIR OWN FEAR, MUCH LESS", "ENTERED MORTAL BATTLE AND", "TAKEN HIS LIFE.", "END", "YOU'VE MADE IT HALFWAY TOWARD", "FULLFILLING YOUR DESTINY.", "THE KILMAAT ARE GROWING", "RESTLESS WITH YOUR PROGRESS.", "SEEK OUT A TEMPLE IN THIS", "CITADEL WHERE I WILL PROVIDE", "MORE INFORMATION", "END", "THE KILMAAT RACE HAS", "CONTINUED THEIR MONSTEROUS", "ANIMAL-HUMAN EXPERIMENTS IN", "AN EFFORT TO SOLVE THE KEY OF", "ANIMATING MY CORPSE. THE", "VICTORY DEFEATING SET DIDN'T", "SLOW YOU DOWN AS MUCH AS", "THEY HAD PLANNED. THEY ARE", "ACTIVELY ROBBING A SLAVE", "GIRL OF HER LIFE TO CREATE", "ANOTHER MONSTEROUS", "ABOMINATION, COMBINING HUMAN", "AND INSECT INTENT ON SLAYING", "YOU. PREPARE YOURSELF FOR", "BATTLE AS SHE WILL BE WAITING", "FOR YOU AT THE LUXOR TEMPLE. ", "END", "YOU'VE DONE WELL TO DEFEAT", "SELKIS. YOU HAVE DISTRACTED", "THE KILMAAT WITH YOUR", "PRESENCE AND THEY HAVE", "TEMPORARILY ABANDONED", "ANIMATION OF MY CORPSE.", "THE ALIEN QUEEN KILMAATIKHAN", "HAS A PERSONAL VENDETTA", "AGAINST YOU. ARROGANCE IS", "HER WEAKNESS, AND IF YOU CAN", "DEFEAT KILMAATIKHAN, THE", "BATTLE WILL BE WON.", "END", "THE KILMAAT HAVE BEEN", "DESTROYED. UNFORTUNATELY,", "YOUR RECKLESSNESS HAS", "DESTROYED THE EARTH AND ALL", "OF ITS INHABITANTS. ALL THAT", "REMAINS IS A SMOLDERING HUNK", "OF ROCK.", "END", "THE KILMAAT HAVE BEEN", "DEFEATED AND YOU SINGLE", "HANDEDLY SAVED THE EARTH", "FROM DESTRUCTION.", " ", " ", " ", "YOUR BRAVERY AND HEROISM", "ARE LEGENDARY.", "END", "ITEMS", "LIFE BLOOD", "LIFE", "VENOM", "YOU'RE LOSING YOUR GRIP", "FULL LIFE", "INVINCIBILITY", "INVISIBILITY", "TORCH", "SOBEK MASK", "INCREASED WEAPON POWER!", "THE MAP!", "AN EXTRA LIFE!", ".357 MAGNUM!", "GRENADE", "M-60", "FLAME THROWER!", "COBRA STAFF!", "THE EYE OF RAH GAUNTLET!", "SPEED LOADER", "AMMO", "FUEL", "COBRA!", "RAW ENERGY", "POWER KEY", "TIME KEY", "WAR KEY", "EARTH KEY", "MAGIC", "LOCATION PRESERVED", "COPYRIGHT", "LOBOTOMY SOFTWARE, INC.", "3D ENGINE BY 3D REALMS", "", "LASTLEVEL", "INCOMING MESSAGE", "", "OUR LATEST SCANS SHOW", "THAT THE ALIEN CRAFT IS", "POWERING UP, APPARENTLY", "IN AN EFFORT TO LEAVE.", "THE BAD NEWS IS THAT THEY", "SEEM TO HAVE LEFT A DEVICE", "BEHIND, AND ALL EVIDENCE", "SAYS ITS GOING TO BLOW A", "BIG HOLE IN OUR FINE PLANET.", "A SQUAD IS TRYING TO DISMANTLE", "IT RIGHT NOW, BUT NO LUCK SO", "FAR, AND TIME IS RUNNING OUT.", "", "GET ABOARD THAT CRAFT NOW", "BEFORE IT LEAVES, THEN FIND", "AND SHOOT ALL THE ENERGY", "TOWERS TO GAIN ACCESS TO THE", "CONTROL ROOM. THERE YOU NEED TO", "TAKE OUT THE CONTROL PANELS AND", "THE CENTRAL POWER SOURCE. THIS", "IS THE BIG ONE BUDDY, BEST OF", "LUCK... FOR ALL OF US.", "", "", "CREDITS", "EXHUMED", "", "EXECUTIVE PRODUCERS", " ", "BRIAN MCNEELY", "PAUL LANGE", "", "GAME CONCEPT", " ", "PAUL LANGE", "", "GAME DESIGN", " ", "BRIAN MCNEELY", "", "ADDITIONAL DESIGN", " ", "PAUL KNUTZEN", "PAUL LANGE", "JOHN VAN DEUSEN", "KURT PFEIFER", "DOMINICK MEISSNER", "DANE EMERSON", "", "GAME PROGRAMMING", " ", "KURT PFEIFER", "JOHN YUILL", "", "ADDITIONAL PROGRAMMING", " ", "PAUL HAUGERUD", "", "ADDITIONAL TECHNICAL SUPPORT", " ", "JOHN YUILL", "PAUL HAUGERUD", "JEFF BLAZIER", "", "LEVEL DESIGN", " ", "PAUL KNUTZEN", "", "ADDITIONAL LEVELS", " ", "BRIAN MCNEELY", "", "MONSTERS AND WEAPONS ", " ", "JOHN VAN DEUSEN", "", "ARTISTS", " ", "BRIAN MCNEELY", "PAUL KNUTZEN", "JOHN VAN DEUSEN", "TROY JACOBSON", "KEVIN CHUNG", "ERIC KLOKSTAD", "RICHARD NICHOLS", "JOE KRESOJA", "JASON WIGGIN", "", "MUSIC AND SOUND EFFECTS", " ", "SCOTT BRANSTON", "", "PRODUCT TESTING", " ", "DOMINICK MEISSNER", "TOM KRISTENSEN", "JASON WIGGIN", "MARK COATES", "", "INSTRUCTION MANUAL", " ", "TOM KRISTENSEN", "", "SPECIAL THANKS", " ", "JACQUI LYONS", "MARJACQ MICRO, LTD.", "MIKE BROWN", "IAN MATHIAS", "CHERYL LUSCHEI", "3D REALMS", "KENNETH SILVERMAN", "GREG MALONE", "MILES DESIGN", "REDMOND AM/PM MINI MART", "7-11 DOUBLE GULP", "", "THANKS FOR PLAYING", "", "THE END", "", "GUESS YOURE STUCK HERE", "UNTIL THE SONG ENDS", "", "MAYBE THIS IS A GOOD", "TIME TO THINK ABOUT ALL", "THE THINGS YOU CAN DO", "AFTER THE MUSIC IS OVER.", "", "OR YOU COULD JUST STARE", "AT THIS SCREEN", "", "AND WATCH THESE MESSAGES", "GO BY...", "", "...AND WONDER JUST HOW LONG", "WE WILL DRAG THIS OUT...", "", "AND BELIEVE ME, WE CAN DRAG", "IT OUT FOR QUITE A WHILE.", "", "SHOULD BE OVER SOON...", "", "ANY MOMENT NOW...", "", " ", "", "SEE YA", "", "END", "PASSWORDS", "HOLLY", "KIMBERLY", "LOBOCOP", "LOBODEITY", "LOBOLITE", "LOBOPICK", "LOBOSLIP", "LOBOSNAKE", "LOBOSPHERE", "LOBOSWAG", "LOBOXY", "", "PASSINFO", "", "HI SWEETIE, I LOVE YOU", "", "", "SNAKE CAM ENABLED", "FLASHES TOGGLED", "FULL MAP", "", "", "", "", "", "EOF", "", }; static char g_rootDir[BMAX_PATH]; char g_modDir[BMAX_PATH] = "/"; buildvfs_kfd kopen4loadfrommod(const char *fileName, char searchfirst) { buildvfs_kfd kFile = buildvfs_kfd_invalid; if (g_modDir[0] != '/' || g_modDir[1] != 0) { static char staticFileName[BMAX_PATH]; Bsnprintf(staticFileName, sizeof(staticFileName), "%s/%s", g_modDir, fileName); kFile = kopen4load(staticFileName, searchfirst); } return (kFile == buildvfs_kfd_invalid) ? kopen4load(fileName, searchfirst) : kFile; } int g_useCwd; #define kSpiritX = 106; #define kSpiritY = 97; short cPupData[300]; //int worktile[97 * 106] = { 0 }; uint8_t worktile[(97*2) * (106*2)] = { 0 }; int lHeadStartClock; short *pPupData; int lNextStateChange; int nPixels; int nHeadTimeStart; short curx[97 * 106]; short cury[97 * 106]; int8_t destvelx[97 * 106]; int8_t destvely[97 * 106]; uint8_t pixelval[97 * 106]; int8_t origy[97 * 106]; int8_t origx[97 * 106]; int8_t velx[97 * 106]; int8_t vely[97 * 106]; short nMouthTile; short nPupData = 0; int headfd = -1; short word_964E8 = 0; short word_964EA = 0; short word_964EC = 10; short nSpiritRepeatX; short nSpiritRepeatY; short nPixelsToShow; void CopyTileToBitmap(short nSrcTile, short nDestTile, int xPos, int yPos); void DoTitle(); // void TestSaveLoad(); void EraseScreen(int nVal); void LoadStatus(); int FindGString(const char *str); void MySetView(int x1, int y1, int x2, int y2); void mysetbrightness(char al); void FadeIn(); char sHollyStr[40]; short nFontFirstChar; short nBackgroundPic; short nShadowPic; short nCreaturesLeft = 0; short bNoSound = kFalse; short nFreeze; short bFullScreen; short nSnakeCam = -1; short nBestLevel; short nSpiritSprite; short nLocalSpr; short levelnew = 1; int nNetPlayerCount = 0; short nClockVal; short fps; short nRedTicks; short lastlevel; short bInMove; short nAlarmTicks; short nButtonColor; short nEnergyChan; short bSerialPlay = kFalse; short bModemPlay = kFalse; int lCountDown = 0; short nEnergyTowers = 0; short nHeadStage; short nCfgNetPlayers = 0; FILE *vcrfp = NULL; short nTalkTime = 0; short forcelevel = -1; int lLocalButtons = 0; int lLocalCodes = 0; short bHiRes = kFalse; short bCoordinates = kFalse; short bNoCDCheck = kFalse; int nNetTime = -1; short nCodeMin = 0; short nCodeMax = 0; short nCodeIndex = 0; short levelnum = -1; //short nScreenWidth = 320; //short nScreenHeight = 200; int moveframes; int flash; int localclock; int totalmoves; short nCurBodyNum = 0; short nBodyTotal = 0; short textpages; short nCDTrackLength = 0; short lastfps; short nCDTracks = 0; short bMapMode = kFalse; short bNoCreatures = kFalse; short nTotalPlayers = 1; short socket = 0; short nFirstPassword = 0; short nFirstPassInfo = 0; short nPasswordCount = 0; short word_964B0 = 0; short word_9AC30 = 0; short word_96E3C = 0; short word_96E3E = -1; short word_96E40 = 0; short nGamma = 0; short word_CB326; short screenpage; short screensize; short barpages; short bSnakeCam = kFalse; short bRecord = kFalse; short bPlayback = kFalse; short bPause = kFalse; short bInDemo = kFalse; short bSlipMode = kFalse; short bDoFlashes = kTrue; short bHolly = kFalse; short nItemTextIndex; short scan_char = 0; int nStartLevel; int nTimeLimit; char debugBuffer[256]; short wConsoleNode; // TODO - move me into network file void DebugOut(const char *fmt, ...) { #ifdef _DEBUG va_list args; va_start(args, fmt); debugBuffer[0] = '\0'; vsprintf(debugBuffer, fmt, args); initprintf("%s", debugBuffer); fflush(stdout); va_end(args); #endif } void ShutDown(void) { StopCD(); if (bSerialPlay) { if (bModemPlay) { HangUp(); } UnInitSerial(); } KB_Shutdown(); RemoveEngine(); UnInitNet(); UnInitFX(); } void bail2dos(const char *fmt, ...) { char buf[256]; #ifdef __WATCOMC__ setvmode(3); #endif initprintf("bailed to dos\n"); va_list args; va_start(args, fmt); vsprintf(buf, fmt, args); va_end(args); initprintf(buf); if (*buf != 0) { if (!(buf[0] == ' ' && buf[1] == 0)) { char titlebuf[256]; Bsprintf(titlebuf,APPNAME " %s",s_buildRev); wm_msgbox(titlebuf, "%s", buf); } } exit(0); } void faketimerhandler() { if (!(totalclock & 3) && !bInMove && moveframes < 4) { moveframes++; } PlayerInterruptKeys(); } void timerhandler() { scan_char++; if (scan_char == kTimerTicks) { scan_char = 0; lastfps = fps; fps = 0; if (nCDTrackLength > 0) { nCDTrackLength--; } } } int MyGetStringWidth(const char *str) { int nLen = strlen(str); int nWidth = 0; for (int i = 0; i < nLen; i++) { int nPic = seq_GetSeqPicnum(kSeqFont2, 0, str[i] - 32); nWidth += tilesiz[nPic].x + 1; } return nWidth; } void UpdateScreenSize() { int v0 = ydim * screensize / xdim; int y1 = ((ydim >> 1) - (v0 >> 1)); MySetView( (xdim >> 1) - (screensize >> 1), y1, (xdim >> 1) - (screensize >> 1) + screensize - 1, (y1 + v0 - 1)); screenpage = (short)numpages; RefreshStatus(); } void ResetPassword() { nCodeMin = nFirstPassword; nCodeIndex = 0; nCodeMax = (nFirstPassword + nPasswordCount) - 1; } void DoPassword(int nPassword) { if (nNetPlayerCount) { return; } const char *str = gString[nFirstPassInfo + nPassword]; if (str[0] != '\0') { StatusMessage(750, str); } switch (nPassword) { case 0: { if (!nNetPlayerCount) { bHolly = kTrue; } break; } case 2: // LOBOCOP { lLocalCodes |= 0x20; break; } case 3: // LOBODEITY { lLocalCodes |= 0x40; break; } case 4: { if (bDoFlashes == kFalse) { bDoFlashes = kTrue; } else { bDoFlashes = kFalse; } break; } case 5: { lLocalCodes |= 0x80; break; } case 6: { if (!nNetPlayerCount) { if (bSlipMode == kFalse) { bSlipMode = kTrue; StatusMessage(300, "Slip mode %s", "ON"); } else { bSlipMode = kFalse; StatusMessage(300, "Slip mode %s", "OFF"); } } break; } case 7: { if (!nNetPlayerCount) { if (bSnakeCam == kFalse) { bSnakeCam = kTrue; } else { bSnakeCam = kFalse; } } break; } case 8: { GrabMap(); bShowTowers = kTrue; break; } case 9: { lLocalCodes |= 0x100; // LOBOSWAG? break; } case 10: { if (bCoordinates == kFalse) { bCoordinates = kTrue; } else { bCoordinates = kFalse; } break; } default: return; } } void mysetbrightness(char nBrightness) { g_visibility = 2048 - (nBrightness << 9); } void CheckKeys() { int eax; if (BUTTON(gamefunc_Enlarge_Screen)) { if (bHiRes) { eax = 32; } else { eax = 16; } if (screensize == xdim) { if (!bFullScreen) { bFullScreen = kTrue; UnMaskStatus(); } } else { screensize += eax; if (screensize > xdim) { screensize = xdim; } UpdateScreenSize(); } CONTROL_ClearButton(gamefunc_Enlarge_Screen); } if (BUTTON(gamefunc_Mouse_Sensitivity_Up)) { if (lMouseSens < 64) lMouseSens++; CONTROL_ClearButton(gamefunc_Mouse_Sensitivity_Up); StatusMessage(500, "MOUSE SENSITIVITY SET TO %d", lMouseSens); } else { if (BUTTON(gamefunc_Mouse_Sensitivity_Down)) { if (lMouseSens >= 1) lMouseSens -= 1; CONTROL_ClearButton(gamefunc_Mouse_Sensitivity_Down); StatusMessage(500, "MOUSE SENSITIVITY SET TO %d", lMouseSens); } } // F11? if (BUTTON(gamefunc_Gamma_Correction)) { nGamma++; if (nGamma > 4) nGamma = 0; mysetbrightness((uint8_t)nGamma); CONTROL_ClearButton(gamefunc_Gamma_Correction); } if (BUTTON(gamefunc_Shrink_Screen)) { if (bHiRes) eax = 32; else eax = 16; if (bFullScreen) { bFullScreen = kFalse; } else { if ((screensize - eax) > (xdim >> 2)) screensize -= eax; } UpdateScreenSize(); CONTROL_ClearButton(gamefunc_Shrink_Screen); } // print version string? if (KB_KeyDown[sc_V] && KB_KeyDown[sc_LeftAlt]) { KB_KeyDown[sc_V] = 0; StatusMessage(300, versionstr); return; } // go to 3rd person view? if (KB_KeyDown[sc_C] && KB_KeyDown[sc_LeftAlt]) { if (!nFreeze) { if (bCamera) { bCamera = kFalse; } else { bCamera = kTrue; } if (bCamera) GrabPalette(); } KB_KeyDown[sc_C] = 0; return; } if (KB_KeyDown[sc_Pause]) { if (!nNetPlayerCount) { if (bPause) { bPause = kFalse; KB_KeyDown[sc_Pause] = 0; } else { bPause = kTrue; NoClip(); int nLen = MyGetStringWidth("PAUSED"); myprintext((320 - nLen) / 2, 100, "PAUSED", 0); Clip(); videoNextPage(); } } return; } // Handle cheat codes if (!bInDemo && KB_KeyWaiting()) { char ch = KB_GetCh(); if (bHolly) { if (ch) { int nStringLen = strlen(sHollyStr); if (ch == asc_Enter) { char *pToken = strtok(sHollyStr, " "); // move player to X, Y coordinates if (!strcmp(pToken, "GOTO")) { int nSprite = PlayerList[0].nSprite; pToken = strtok(NULL, ","); sprite[nSprite].x = atoi(pToken); pToken = strtok(NULL, ","); sprite[nSprite].y = atoi(pToken); setsprite(nSprite, &sprite[nSprite].pos); sprite[nSprite].z = sector[sprite[nSprite].sectnum].floorz; } else if (!strcmp(pToken, "LEVEL")) { pToken = strtok(NULL, " "); levelnew = atoi(pToken); } else if (!strcmp(pToken, "DOORS")) { for (int i = 0; i < kMaxChannels; i++) { // CHECKME - does this toggle? if (sRunChannels[i].c == 0) { runlist_ChangeChannel(i, 1); } else { runlist_ChangeChannel(i, 0); } } } else if (!strcmp(pToken, "EXIT")) { FinishLevel(); } else if (!strcmp(pToken, "CREATURE")) { // i = nNetPlayerCount; if (!nNetPlayerCount) { pToken = strtok(NULL, " "); switch (atoi(pToken)) { // TODO - enums? case 0: BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, kFalse); break; case 1: BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita); break; case 2: BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita); break; case 3: BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita); break; case 4: BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita); break; case 5: BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); break; case 6: BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); break; case 7: BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); break; case 8: BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); break; case 9: BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita); break; case 10: BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita); break; case 11: BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita); break; case 12: BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); break; case 13: BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita); break; default: break; } } } else { if (nStringLen == 0) { bHolly = kFalse; StatusMessage(1, " "); } else { for (int i = 0; i < nPasswordCount; ++i) { if (!strcmp(sHollyStr, gString[i + nFirstPassword])) { DoPassword(i); break; } } } } sHollyStr[0] = '\0'; } else if (ch == asc_BackSpace) { if (nStringLen != 0) { sHollyStr[nStringLen - 1] = '\0'; } } else if (nStringLen < (sizeof(sHollyStr) - 1)) // do we have room to add a char and null terminator? { sHollyStr[nStringLen] = toupper(ch); sHollyStr[nStringLen + 1] = '\0'; } } else { KB_GetCh(); } } if (isalpha(ch)) { ch = toupper(ch); int ecx = nCodeMin; int ebx = nCodeMin; int edx = nCodeMin - 1; while (ebx <= nCodeMax) { if (ch == gString[ecx][nCodeIndex]) { nCodeMin = ebx; nCodeIndex++; if (gString[ecx][nCodeIndex] == 0) { ebx -= nFirstPassword; DoPassword(ebx); ResetPassword(); } break; } else if (gString[ecx][nCodeIndex] < ch) { nCodeMin = ebx + 1; } else if (gString[ecx][nCodeIndex] > ch) { nCodeMax = edx; } ecx++; edx++; ebx++; } if (nCodeMin > nCodeMax) { ResetPassword(); } } } } void DoCredits() { NoClip(); playCDtrack(19); int var_20 = 0; FadeOut(0); int nCreditsIndex = FindGString("CREDITS"); while (strcmp(gString[nCreditsIndex], "END") != 0) { EraseScreen(overscanindex); int nStart = nCreditsIndex; // skip blanks while (strlen(gString[nCreditsIndex]) != 0) { nCreditsIndex++; } // vars int eax = (10 * (nCreditsIndex - nStart - 1)) / 2; if (eax < 0) { eax++; } eax >>= 1; int y = 100 - eax; int edi = nStart; for (int i = nStart; i < nCreditsIndex; i++) { // var 24 == int nWidth = MyGetStringWidth(gString[edi]); myprintext((320 - nWidth) / 2, y, gString[edi], 0); edi++; y += 10; } videoNextPage(); FadeIn(); while (totalclock + 600 > totalclock) { if (KB_KeyDown[sc_F12]) { var_20++; KB_KeyDown[sc_F12] = 0; if (var_20 > 5) { return; } } } FadeOut(0); } while (CDplaying()) { if (KB_KeyWaiting()) { KB_GetCh(); } } Clip(); } void FinishLevel() { if (levelnum > nBestLevel) { nBestLevel = levelnum - 1; } levelnew = levelnum + 1; StopAllSounds(); bCamera = kFalse; bMapMode = kFalse; if (levelnum != kMap20) { EraseScreen(4); SetLocalChan(1); PlayLocalSound(StaticSound[59], 0); videoNextPage(); WaitTicks(12); WaitVBL(); RefreshBackground(); RefreshStatus(); DrawView(); videoNextPage(); } FadeOut(1); EraseScreen(overscanindex); if (levelnum == 0) { nPlayerLives[0] = 0; levelnew = 100; } else { DoAfterCinemaScene(levelnum); if (levelnum == kMap20) { DoCredits(); nPlayerLives[0] = 0; } } } void WritePlaybackInputs() { fwrite(&moveframes, sizeof(moveframes), 1, vcrfp); fwrite(&sPlayerInput[nLocalPlayer], sizeof(PlayerInput), 1, vcrfp); } uint8_t ReadPlaybackInputs() { assert(sizeof(PlayerInput) == 32); if (fread(&moveframes, 1, sizeof(moveframes), vcrfp)) { #if 0 fread(&sPlayerInput[nLocalPlayer], 1, sizeof(PlayerInput), vcrfp); #else /* struct PlayerInput { int xVel; int yVel; short nAngle; short buttons; short nTarget; char horizon; int8_t nItem; int h; char i; char field_15[11]; }; */ fread(&sPlayerInput[nLocalPlayer].xVel, 1, sizeof(sPlayerInput[nLocalPlayer].xVel), vcrfp); fread(&sPlayerInput[nLocalPlayer].yVel, 1, sizeof(sPlayerInput[nLocalPlayer].yVel), vcrfp); fread(&sPlayerInput[nLocalPlayer].nAngle, 1, sizeof(sPlayerInput[nLocalPlayer].nAngle), vcrfp); fread(&sPlayerInput[nLocalPlayer].buttons, 1, sizeof(sPlayerInput[nLocalPlayer].buttons), vcrfp); fread(&sPlayerInput[nLocalPlayer].nTarget, 1, sizeof(sPlayerInput[nLocalPlayer].nTarget), vcrfp); fread(&sPlayerInput[nLocalPlayer].horizon, 1, sizeof(sPlayerInput[nLocalPlayer].horizon), vcrfp); fread(&sPlayerInput[nLocalPlayer].nItem, 1, sizeof(sPlayerInput[nLocalPlayer].nItem), vcrfp); fread(&sPlayerInput[nLocalPlayer].h, 1, sizeof(sPlayerInput[nLocalPlayer].h), vcrfp); fread(&sPlayerInput[nLocalPlayer].i, 1, sizeof(sPlayerInput[nLocalPlayer].i), vcrfp); // skip pad fseek(vcrfp, 11, SEEK_CUR); #endif besttarget = sPlayerInput[nLocalPlayer].nTarget; Ra[nLocalPlayer].nTarget = besttarget; return kTrue; } else { fclose(vcrfp); vcrfp = NULL; bPlayback = kFalse; return kFalse; } } void SetHiRes() { //nScreenWidth = 640; //nScreenHeight = 400; bHiRes = kTrue; } void DoClockBeep() { for (int i = headspritestat[407]; i != -1; i = nextspritestat[i]) { // TODO PlayFX2(StaticSound[kSound74], i); } } void DoRedAlert(int nVal) { if (nVal) { nAlarmTicks = 69; nRedTicks = 30; } for (int i = headspritestat[405]; i != -1; i = nextspritestat[i]) { if (nVal) { // TODO PlayFXAtXYZ(StaticSound[kSoundAlarm], sprite[i].x, sprite[i].y, sprite[i].z, sprite[i].sectnum); AddFlash(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z, 192); } } } void LockEnergyTiles() { // old loadtilelockmode = 1; tileLoad(kTile3603); tileLoad(kEnergy1); tileLoad(kEnergy2); // old loadtilelockmode = 0; } void DrawClock() { int ebp = 49; tileLoad(kTile3603); nRedTicks = 0; memset((void*)waloff[kTile3603], -1, 4096); if (lCountDown / 30 != nClockVal) { nClockVal = lCountDown / 30; DoClockBeep(); } int nVal = nClockVal; while (nVal) { int v2 = nVal & 0xF; int yPos = 32 - tilesiz[v2 + kTile3606].y / 2; CopyTileToBitmap(v2 + kTile3606, kTile3603, ebp - tilesiz[v2 + kTile3606].x / 2, yPos); ebp -= 15; nVal /= 16; } DoEnergyTile(); } int ExhumedMain(int argc, char *argv[]) { int i; int esi = 1; int edi = esi; // REVERT - change back to kTrue // short bDoTitle = kFalse; wConsoleNode = 0; int var_1C = 0; int nMenu; // TEMP // Check for any command line arguments for (i = 1; i < argc; i++) { char *pChar = argv[i]; if (*pChar == '/') { pChar++; strlwr(pChar); if (strcmp(pChar, "nocreatures") == 0) { bNoCreatures = kTrue; } else if (strcmp(pChar, "nosound") == 0) { bNoSound = kTrue; } else if (strcmp(pChar, "record") == 0) { if (!bPlayback) { vcrfp = fopen("data.vcr", "wb+"); if (vcrfp != NULL) { bRecord = kTrue; } else { DebugOut("Can't open data file for recording\n"); } } } else if (strcmp(pChar, "playback") == 0) { if (!bRecord) { vcrfp = fopen("data.vcr", "rb"); if (vcrfp != NULL) { bPlayback = kTrue; esi = 0; } else { DebugOut("Can't open data file 'data.vcr' for reading\n"); } } } else if (strncmp(pChar, "null", 4) == 0) { pChar += 4; bSerialPlay = kTrue; nNetPlayerCount = 1; nTotalPlayers = 2; esi = 0; char ch = *pChar; // bjd - unused/unfished code in original .exe? switch (ch - 1) { default: break; case 0: case 1: case 2: case 3: break; } if (forcelevel < 0) { forcelevel = levelnew; } } else if (strcmp(pChar, "modem") == 0) { bModemPlay = kTrue; bSerialPlay = kTrue; nNetPlayerCount = 1; nTotalPlayers = 2; esi = 0; if (forcelevel < 0) { forcelevel = levelnew; } } else if (strcmp(pChar, "network") == 0) { nNetPlayerCount = -1; forcelevel = levelnew; bModemPlay = kFalse; bSerialPlay = kFalse; esi = 0; } else { char c = tolower(*pChar); switch (c) { case 'h': SetHiRes(); break; case 's': socket = atoi(pChar + 1); break; case 't': nNetTime = atoi(pChar + 1); if (nNetTime < 0) { nNetTime = 0; } else { nNetTime = nNetTime * 1800; } break; case 'c': { // CHANGEME? - make this a strcmp. this is how the original does it though... if (pChar[1] == 'd' && pChar[2] == 'o' && pChar[3] == 'f' && pChar[4] == 'f') { bNoCDCheck = kTrue; } } default: { if (isdigit(c)) { levelnew = atoi(pChar); forcelevel = levelnew; esi = 0; initprintf("Jumping to level %d...\n", levelnew); } break; } } } } } if (nNetPlayerCount && forcelevel == -1) { forcelevel = 1; } // Decrypt strings code would normally be here #if 0 for (int i = 0; ; i++) { int j = i - 1; while (j >= 0) { if (gString_Enc[i] == gString_Enc[j]) { break; } j--; } if (j < 0) { int k = 0; while (1) { uint8_t v27 = gString_Enc[i + k]; if (v27) { gString_Enc[i + k] = v27 ^ 0xFF; k++; } else { break; } } // strupr(gString[j]); int blah = 123; // if (!strcmp(*(char **)((char *)gString + v29), "EOF", v27, v30)) // break; } } #endif // loc_115F5: nItemTextIndex = FindGString("ITEMS"); nFirstPassword = FindGString("PASSWORDS"); nFirstPassInfo = FindGString("PASSINFO"); // count the number of passwords available for (nPasswordCount = 0; ; nPasswordCount++) { #if 0 char *pStr = gString[nFirstPassword + nPasswordCount]; int nLen = strlen(pStr); if (!nLen) { break; } #else /* note - can't make sense of what the code is doing but i've added the below breakout code which seems sensible.. */ // int v32 = (int)&v31[v33]; // if (c == 1) // break; if (nFirstPassword + nPasswordCount >= nFirstPassInfo - 1) { break; } #endif } ResetPassword(); nCDTracks = initcdaudio(); GetCurPal(NULL); LoadConfig(); if (nNetPlayerCount == -1) { nNetPlayerCount = nCfgNetPlayers - 1; nTotalPlayers += nNetPlayerCount; } // loc_116A5: InitFX(); if (nNetPlayerCount) { InitInput(); forcelevel = nStartLevel; nNetTime = 1800 * nTimeLimit; if (nNetTime == 0) { nNetTime = -1; } int nWaitTicks = 0; if (!bSerialPlay) { if (InitNet(socket, nTotalPlayers)) { DebugOut("Found network players!\n"); nWaitTicks = 30; } else { AbortNetworkPlay(); DebugOut("Network play aborted\n"); initprintf("Network play aborted\n"); nWaitTicks = 60; } WaitTicks(nWaitTicks); } } // temp - moving InstallEngine(); before FadeOut as we use nextpage() in FadeOut InstallEngine(); // loc_11745: FadeOut(0); // InstallEngine(); KB_Startup(); SetupInput(); InitView(); myloadconfig(); LoadStaticSounds(); setCDaudiovolume(gMusicVolume); seq_LoadSequences(); InitStatus(); InitTimer(); for (i = 0; i < kMaxPlayers; i++) { nPlayerLives[i] = kDefaultLives; } nBestLevel = 0; UpdateScreenSize(); EraseScreen(overscanindex); ResetEngine(); EraseScreen(overscanindex); ResetView(); GrabPalette(); if (bSerialPlay && !InitSerial()) { bail2dos("Unable to connect"); } if (esi) { while (!var_1C) { DoTitle(); var_1C = 1; } } // loc_11811: if (forcelevel > -1) { levelnew = forcelevel; } else { // no forcelevel specified... if (!bPlayback) { goto main_loc_I; } } // multiple points return to here main_loc_A: levelnew = 1; levelnum = 1; if (!nNetPlayerCount) { FadeOut(0); } main_loc_B: esi = 0; bCamera = kFalse; ClearCinemaSeen(); PlayerCount = 0; lastlevel = -1; // Start main_Loop_1 for (i = 0; i < nTotalPlayers; i++) { int nPlayer = GrabPlayer(); if (nPlayer < 0) { bail2dos("Can't create local player\n"); } InitPlayerInventory(nPlayer); if (i == wConsoleNode) { PlayerList[nPlayer].someNetVal = -3; } else { PlayerList[nPlayer].someNetVal = -4; } } // End main_Loop_1 esi = 0; nNetMoves = 0; if (bPlayback) { menu_GameLoad2(vcrfp); levelnew = GameStats.nMap; levelnum = GameStats.nMap; forcelevel = GameStats.nMap; } // Here, we either go into a loop of branch off if (forcelevel <= -1) // main_loc_F { // PINK SECTION UpdateInputs(); nNetMoves = 1; if (nMenu == 2) { esi = 1; levelnew = 1; levelnum = 1; levelnew = menu_GameLoad(SavePosition); lastlevel = -1; } if (bRecord && !bInDemo) { menu_GameSave2(vcrfp); } nBestLevel = levelnew - 1; // WE now need to go to main_loc_G: goto main_loc_G; } // YELLOW SECTION levelnew = forcelevel; UpdateInputs(); forcelevel = -1; esi = bRecord; if (bRecord && !bInDemo) { menu_GameSave2(vcrfp); } main_loc_C: // if (levelnew != -1) while (levelnew != -1) { // CHECKME - this should be here? handleevents(); // BLUE if (CDplaying()) { fadecdaudio(); } CheckCD(); if (!bNoCDCheck) { while (!checkcdrom()) { EraseScreen(overscanindex); Query(2, 0, "Insert CD into drive", "(ESC to abort)"); KB_ClearKeysDown(); if (KB_GetCh() == asc_Escape) { bail2dos("Aborted\n"); } } } if (levelnew == kMap20) { lCountDown = 81000; esi = 30; edi = 0; nAlarmTicks = 30; nRedTicks = 0; nClockVal = 0; nEnergyTowers = 0; } if (!LoadLevel(levelnew)) { // TODO "Can't load level %d...\n", nMap; goto main_Exit; } else { levelnew = -1; // goto main_loc_C; } // End BLUE } // else // nMap == -1 { if (nNetPlayerCount == 0 && lastlevel == levelnum) { RestoreSavePoint(nLocalPlayer, &initx, &inity, &initz, &initsect, &inita); } lastlevel = levelnum; edi = 0; for (i = 0; i < nTotalPlayers; i++) { SetSavePoint(i, initx, inity, initz, initsect, inita); RestartPlayer(i); InitPlayerKeys(i); } UpdateScreenSize(); fps = 0; lastfps = 0; InitStatus(); ResetView(); ResetEngine(); totalmoves = 0; GrabPalette(); ResetMoveFifo(); moveframes = 0; bInMove = kFalse; edi = 0; // int esi = totalclock; esi = totalclock; nPlayerDAng = 0; lPlayerXVel = 0; lPlayerYVel = 0; movefifopos = movefifoend; nCDTrackLength = 0; RefreshStatus(); if (bSerialPlay) { ClearSerialInbuf(); } mysetbrightness((uint8_t)nGamma); //int edi = totalclock; edi = totalclock; main_loc_D: // ORANGE if (levelnew >= 0) { goto main_loc_G; } else { // Section B if (!nCDTrackLength && !nFreeze && !nNetPlayerCount) { int nTrack = levelnum; if (nTrack != 0) { nTrack--; } nCDTrackLength = playCDtrack((nTrack % 8) + 11); if (!nCDTrackLength) { nCDTrackLength = -1; } } // End Section B SetView1(); if (levelnum == kMap20) { LockEnergyTiles(); DoEnergyTile(); DrawClock(); } DrawView(); UpdateMap(); if (bMapMode) { if (bHiRes && nViewBottom > nMaskY) { videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nMaskY); DrawMap(); videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nViewBottom); } else { DrawMap(); } } videoNextPage(); // TEST - trying to fix player unable to restart when dead... handleevents(); // TODO CONTROL_GetButtonInput(); CheckKeys(); UpdateSounds(); bInMove = kTrue; moveframes = (totalclock - edi) / 4; if (moveframes > 4) moveframes = 4; if (moveframes != 0) edi = totalclock; if (bPlayback) { // YELLOW if ((bInDemo && KB_KeyWaiting() || !ReadPlaybackInputs()) && KB_GetCh()) { KB_FlushKeyboardQueue(); KB_ClearKeysDown(); bPlayback = kFalse; bInDemo = kFalse; if (vcrfp) { fclose(vcrfp); } // now we go to main_loc_I: goto main_loc_I; } } else { // loc_11EE0 if (bRecord || moveframes) { GetLocalInput(); sPlayerInput[nLocalPlayer].xVel = lPlayerXVel; sPlayerInput[nLocalPlayer].yVel = lPlayerYVel; sPlayerInput[nLocalPlayer].buttons = lLocalButtons | lLocalCodes; sPlayerInput[nLocalPlayer].nAngle = nPlayerDAng; sPlayerInput[nLocalPlayer].nTarget = besttarget; Ra[nLocalPlayer].nTarget = besttarget; lLocalCodes = 0; sPlayerInput[nLocalPlayer].horizon = nVertPan[nLocalPlayer]; } } // loc_11F72: if (bRecord && !bInDemo) { WritePlaybackInputs(); } if (nNetPlayerCount) { if (moveframes) { UpdateInputs(); moveframes = nNetMoveFrames; } } else { // loc_11FBC: while (bPause) { ClearAllKeys(); if (WaitAnyKey(-1) != sc_Pause) { bPause = kFalse; } } } // loc_11FEE: esi += moveframes * 4; main_loc_J: handleevents(); if (moveframes && levelnew < 0) { FixPalette(); if (levelnum == kMap20) { if (lCountDown <= 0) { for (int i = 0; i < nTotalPlayers; i++) { nPlayerLives[i] = 0; } DoFailedFinalScene(); levelnew = 100; goto main_loc_O; } else { // Pink section lCountDown--; DrawClock(); if (nRedTicks) { nRedTicks--; if (nRedTicks <= 0) { DoRedAlert(0); } nAlarmTicks--; nButtonColor--; if (nAlarmTicks <= 0) { DoRedAlert(1); } } } } // YELLOW SECTION MoveThings(); if (totalvel[nLocalPlayer] == 0) { bobangle = 0; } else { bobangle += 56; bobangle &= kAngleMask; } // loc_120E9: totalmoves++; moveframes--; if (nNetTime > 0) { nNetTime--; if (!nNetTime) { nFreeze = 3; } goto main_loc_J; } else if (nNetTime != 0) { goto main_loc_J; } else // nNetTime == 0 { if (BUTTON(gamefunc_Open)) { CONTROL_ClearButton(gamefunc_Open); goto main_loc_K; } else { goto main_loc_J; } } } // END YELLOW SECTION main_loc_O: // loc_12149: if (bInDemo) { while (esi > totalclock) { handleevents(); } esi = totalclock; } bInMove = kFalse; if (!bInDemo) { if (BUTTON(gamefunc_Escape)) { CONTROL_ClearButton(gamefunc_Escape); goto main_loc_K; } else if (KB_KeyDown[sc_PrintScreen]) { videoCaptureScreen("captxxxx.png", 0); KB_KeyDown[sc_PrintScreen] = 0; } else if (BUTTON(gamefunc_Map)) // e.g. TAB (to show 2D map) { CONTROL_ClearButton(gamefunc_Map); if (!nFreeze) { bMapMode = bMapMode == 0; } } else if (BUTTON(gamefunc_Zoom_Out)) { lMapZoom -= ldMapZoom; if (lMapZoom <= 32) { lMapZoom = 32; } else if (ldMapZoom <= 16) { ldMapZoom = 16; } else { ldMapZoom -= 2; } } else if (BUTTON(gamefunc_Zoom_In)) { lMapZoom += ldMapZoom; if (lMapZoom >= 1280) { lMapZoom = 1280; } else if (ldMapZoom >= 128) { ldMapZoom = 128; } else { ldMapZoom += 2; } } goto main_loc_L; } else { goto main_loc_N; } main_loc_L: handleevents(); if (PlayerList[nLocalPlayer].nHealth <= 0) { SetAirFrame(); } else { if (BUTTON(gamefunc_Inventory_Left)) { SetPrevItem(nLocalPlayer); CONTROL_ClearButton(gamefunc_Inventory_Left); } if (BUTTON(gamefunc_Inventory_Right)) { SetNextItem(nLocalPlayer); CONTROL_ClearButton(gamefunc_Inventory_Right); } if (BUTTON(gamefunc_Inventory)) { UseCurItem(nLocalPlayer); CONTROL_ClearButton(gamefunc_Inventory); } } goto main_loc_N; } } main_loc_M: if (!nNetPlayerCount) { if (!bPlayback) { if (levelnew > 0 && levelnew <= kMap20) { levelnew = showmap(levelnum, levelnew, nBestLevel); } } } if (levelnew > nBestLevel) { nBestLevel = levelnew; } goto main_loc_C; main_loc_N: if (record_mode == 3) { if (movefifopos == movefifoend) levelnew = 0; } fps++; goto main_loc_D; main_loc_G: if (nPlayerLives[nLocalPlayer] <= 0) { goto main_loc_I; } else { if (levelnew > 99) { goto main_Exit; } else { if (!bInDemo && levelnew > nBestLevel && levelnew != 0 && levelnew <= kMap20 && SavePosition > -1) { menu_GameSave(SavePosition); } goto main_loc_M; } } main_loc_K: nMenu = menu_Menu(1); switch (nMenu) { default: { RefreshStatus(); goto main_loc_L; } case 0: { goto main_Exit; break; } case 1: { goto main_loc_A; break; } case 2: { levelnew = menu_GameLoad(SavePosition); levelnum = levelnew; lastlevel = -1; nBestLevel = levelnew - 1; goto main_loc_M; break; } case 3: // When selecting 'Training' from ingame menu when already playing a level { if (levelnum) { if (Query(2, 4, "Quit current game?", "Y/N", 'Y', 13, 'N', 27)) { RefreshStatus(); goto main_loc_L; } } levelnew = 0; levelnum = 0; goto main_loc_B; } } main_loc_I: SavePosition = -1; nMenu = menu_Menu(0); if (nMenu < 0) { goto main_loc_I; } switch (nMenu) { case 0: { goto main_Exit; break; } case 1: case 2: { goto main_loc_A; break; } case 3: { forcelevel = 0; goto main_loc_B; break; } case 9: { vcrfp = fopen("demo.vcr", "rb"); if (vcrfp == NULL) { goto main_loc_I; } InitRandom(); bInDemo = kTrue; bPlayback = kTrue; KB_FlushKeyboardQueue(); KB_ClearKeysDown(); goto main_loc_A; break; } } main_Exit: if (bRecord) { fclose(vcrfp); } FadeSong(); if (CDplaying()) { fadecdaudio(); } StopAllSounds(); StopLocalSound(); mysaveconfig(); if (bSerialPlay) { if (nNetPlayerCount != 0) { bSendBye = kTrue; UpdateSerialInputs(); } } else { if (nNetPlayerCount != 0) { SendGoodbye(); } } bail2dos("\n"); return 0; } void mychangespritesect(int nSprite, int nSector) { DoKenTest(); changespritesect(nSprite, nSector); DoKenTest(); } void mydeletesprite(int nSprite) { if (nSprite < 0 || nSprite > kMaxSprites) { bail2dos("bad sprite value %d handed to mydeletesprite", nSprite); } deletesprite(nSprite); if (nSprite == besttarget) { besttarget = -1; } } void KeyFn1() { menu_DoPlasma(); overwritesprite(160, 100, kSkullHead, 0, 3, kPalNormal); overwritesprite(161, 130, kSkullJaw, 0, 3, kPalNormal); videoNextPage(); } void DoGameOverScene() { FadeOut(0); ClearAllKeys(); if (LoadCinemaPalette(16) < 0) { return; } SetOverscan(cinemapal); NoClip(); overwritesprite(0, 0, kTile3591, 0, 2, kPalNormal); Clip(); videoNextPage(); CinemaFadeIn(); // TODO PlayGameOverSound(); WaitAnyKey(3); FadeOut(0); SetOverscan(kenpal); } // TODO - missing some values? short word_10010[] = {6, 25, 43, 50, 68, 78, 101, 111, 134, 158, 173, 230, 6000}; void DoTitle() { return; // REVERT short theArray[13]; memcpy(theArray, word_10010, sizeof(word_10010)); videoSetViewableArea(0, 0, xdim - 1, ydim - 1); BlackOut(); overwritesprite(0, 0, kPublisherLogo, 0, 2, kPalNormal); videoNextPage(); FadeIn(); ClearAllKeys(); WaitAnyKey(2); FadeOut(0); SetOverscan(kenpal); int nScreenTile = seq_GetSeqPicnum(kSeqScreens, 0, 0); overwritesprite(0, 0, nScreenTile, 0, 2, kPalNormal); videoNextPage(); FadeIn(); // TODO PlayLogoSound(); WaitAnyKey(2); FadeOut(0); ClearAllKeys(); PlayMovie("book.mov"); FadeOut(0); SetOverscan(kenpal); GrabPalette(); SetLocalChan(1); PlayLocalSound(StaticSound[59], 0); SetLocalChan(0); EraseScreen(4); playCDtrack(19); videoNextPage(); FadeIn(); WaitVBL(); int String_Copyright = FindGString("COPYRIGHT"); const char *a = gString[String_Copyright]; const char *b = gString[String_Copyright + 1]; menu_DoPlasma(); int nTile = kSkullHead; overwritesprite(160, 100, kSkullHead, 0, 3, kPalNormal); overwritesprite(161, 130, kSkullJaw, 0, 3, kPalNormal); videoNextPage(); WaitNoKey(2, KeyFn1); if (time(0) & 0xF) { // TODO PlayGameOverSound(); } else { PlayLocalSound(StaticSound[61], 0); } int nStartTime = totalclock; int nCount = 0; int var_18 = totalclock; int var_4 = 0; int esi = 130; var_18 += theArray[0]; while (LocalSoundPlaying()) { handleevents(); menu_DoPlasma(); overwritesprite(160, 100, nTile, 0, 3, kPalNormal); int nStringWidth = MyGetStringWidth(a); int y = ydim - 24; myprintext((xdim / 2 - nStringWidth / 2), y, a, 0); nStringWidth = MyGetStringWidth(b); y = ydim - 16; myprintext((xdim / 2 - nStringWidth / 2), y, b, 0); if (totalclock > var_18) { nCount++; assert(nCount <= 12); var_18 = nStartTime + theArray[nCount]; var_4 = var_4 == 0; } short nTile = kSkullJaw; if (var_4) { if (esi >= 135) { nTile = kTile3583; } else { esi += 5; } } else if (esi <= 130) { esi = 130; } else { esi -= 2; } y = 0; if (nTile == kTile3583) { y = 131; } else { y = esi; if (y > 135) { y = 135; } } overwritesprite(161, y, nTile, 0, 3, kPalNormal); videoNextPage(); } WaitNoKey(1, KeyFn1); videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nViewBottom); } void CopyTileToBitmap(short nSrcTile, short nDestTile, int xPos, int yPos) { int nOffs = tilesiz[nDestTile].y * xPos; uint8_t *pDest = (uint8_t*)waloff[nDestTile] + nOffs + yPos; uint8_t *pDestB = pDest; tileLoad(nSrcTile); int destYSize = tilesiz[nDestTile].y; int srcYSize = tilesiz[nSrcTile].y; uint8_t *pSrc = (uint8_t*)waloff[nSrcTile]; for (int x = 0; x < tilesiz[nSrcTile].x; x++) { pDest += destYSize; for (int y = 0; y < srcYSize; y++) { uint8_t val = *pSrc; if (val != 0xFF) { *pDestB = val; } pDestB++; pSrc++; } // reset pDestB pDestB = pDest; } } int CopyCharToBitmap(char nChar, int nTile, int xPos, int yPos) { if (nChar == ' ') { return 4; } nChar = toupper(nChar); int nFontTile = seq_GetSeqPicnum(kSeqFont2, 0, nChar - 32) + 102; CopyTileToBitmap(nFontTile, nTile, xPos, yPos); return tilesiz[nFontTile].x + 1; } // Note: strings passed should be uppercase int myprintext(int x, int y, const char *str, int shade) { if (y < -15 || y >= 200) return x; const char *c = str; while (*c != '\0') { int nTile = seq_GetSeqPicnum(kSeqFont2, 0, (*c) - 32); overwritesprite(x, y, nTile, shade, 2, kPalNormal); int tileWidth = tilesiz[nTile].x; x += tileWidth + 1; c++; } return x; } void EraseScreen(int nVal) { if (nVal == -1) { nVal = overscanindex; } for (int i = 0; i < numpages; i++) { videoClearScreen(nVal); videoNextPage(); } } int Query(short nLines, short nKeys, ...) { short i; char strings[20][80]; char keys[20]; va_list args; short bPrevClip = bClip; NoClip(); short nWidth = 0; va_start(args, nKeys); for (i = 0; i < nLines; i++) { char *str = va_arg(args, char*); strcpy(strings[i], str); strupr(strings[i]); int strWidth = MyGetStringWidth(strings[i]); if (strWidth > nWidth) { nWidth = strWidth; } } for (i = 0; i < nKeys; i++) { keys[i] = va_arg(args, char); } va_end(args); int nHeight = (nLines + 1) * 10; int y1 = (200 - nHeight) / 2; int yB = y1; // add some padding to left and right sides of text in the box nWidth += 30; int x1 = (320 - nWidth) / 2; int x2 = x1 + nWidth; if (bHiRes) { x1 *= 2; y1 *= 2; nHeight *= 2; x2 *= 2; } // draw background box that the text sits in for (i = 0; i < nHeight; i++) { renderDrawLine(x1 << 12, (y1 + i) << 12, x2 << 12, (y1 + i) << 12, overscanindex); } y1 = yB + 5; // draw each line of text for (i = 0; i < nLines; i++) { myprintext((320 - MyGetStringWidth(strings[i])) / 2, (y1 + i*10) , strings[i], 0); } videoNextPage(); if (bPrevClip) { Clip(); } i = 0; if (nKeys) { KB_FlushKeyboardQueue(); while (1) { handleevents(); char key = toupper(KB_GetCh()); for (i = 0; i < nKeys; i++) { if (keys[i] == 0 || key == keys[i]) { RefreshStatus(); ClearAllKeys(); bgpages = numpages; return i; } } } } RefreshStatus(); ClearAllKeys(); bgpages = numpages; return i; } void InitSpiritHead() { char filename[20]; nPixels = 0; tileLoad(kTileRamsesNormal); // Ramses Normal Head for (int i = 0; i < kMaxSprites; i++) { if (sprite[i].statnum) { sprite[i].cstat |= 0x8000; } } uint8_t *pTile = (uint8_t*)waloff[kTileRamsesNormal]; for (int x = 0; x < 97; x++) { for (int y = 0; y < 106; y++) { if (*pTile != 255) { pixelval[nPixels] = *(uint8_t*)(waloff[kTileRamsesGold] + x * 106 + y); origx[nPixels] = x - 48; origy[nPixels] = y - 53; curx[nPixels] = 0; cury[nPixels] = 0; vely[nPixels] = 0; velx[nPixels] = 0; destvelx[nPixels] = RandomSize(2) + 1; if (curx[nPixels] > 0) { destvelx[nPixels] = -destvelx[nPixels]; } destvely[nPixels] = RandomSize(2) + 1; if (cury[nPixels] > 0) { destvely[nPixels] = -destvely[nPixels]; } nPixels++; } pTile++; } } waloff[kTileRamsesWorkTile] = (intptr_t)worktile; sprite[nSpiritSprite].yrepeat = 140; sprite[nSpiritSprite].xrepeat = 140; sprite[nSpiritSprite].picnum = kTileRamsesWorkTile; nHeadStage = 0; // work tile is twice as big as the normal head size tilesiz[kTileRamsesWorkTile].x = 97 * 2; // 194; tilesiz[kTileRamsesWorkTile].y = 106 * 2; // 212; sprite[nSpiritSprite].cstat &= 0x7FFF; nHeadTimeStart = totalclock; memset(worktile, -1, sizeof(worktile)); nPixelsToShow = 0; fadecdaudio(); int nTrack; if (levelnum == 1) { nTrack = 3; } else { nTrack = 7; } nCDTrackLength = playCDtrack(nTrack); bSubTitles = nCDTrackLength == 0; StartSwirlies(); sprintf(filename, "LEV%d.PUP", levelnum); lNextStateChange = totalclock; lHeadStartClock = totalclock; headfd = kopen4load(filename, 512); // 512?? nPupData = kread(headfd, cPupData, sizeof(cPupData)); pPupData = cPupData; kclose(headfd); headfd = -1; nMouthTile = 0; nTalkTime = 1; } void DimSector(short nSector) { short startwall = sector[nSector].wallptr; short nWalls = sector[nSector].wallnum; for (int i = 0; i < nWalls; i++) { if (wall[startwall+i].shade < 40) { wall[startwall+i].shade++; } } if (sector[nSector].floorshade < 40) { sector[nSector].floorshade++; } if (sector[nSector].ceilingshade < 40) { sector[nSector].ceilingshade++; } } void CopyHeadToWorkTile(short nTile) { tileLoad(nTile); uint8_t *pSrc = (uint8_t*)waloff[nTile]; uint8_t *pDest = (uint8_t*)&worktile[212 * 49 + 53]; for (int i = 0; i < 97; i++) { memcpy(pDest, pSrc, 106); pDest += 212; pSrc += 106; } } #if 1 int DoSpiritHead() { static short word_964E6 = 0; nVertPan[0] += (nDestVertPan[0] - nVertPan[0]) / 4; if (nHeadStage < 2) { memset(worktile, -1, sizeof(worktile)); } if (nHeadStage < 2 || nHeadStage != 5) { nPixelsToShow = (totalclock - nHeadTimeStart) * 15; if (nPixelsToShow > nPixels) { nPixelsToShow = nPixels; } if (nHeadStage < 3) { UpdateSwirlies(); if (sprite[nSpiritSprite].shade > -127) { sprite[nSpiritSprite].shade--; } word_964E6--; if (word_964E6 < 0) { DimSector(sprite[nSpiritSprite].sectnum); word_964E6 = 5; } if (!nHeadStage) { if ((totalclock - nHeadTimeStart) > 480) { nHeadStage = 1; nHeadTimeStart = totalclock + 480; } // int ecx = 0; // loc_1362C for (int i = 0; i < nPixelsToShow; i++) { if (destvely[i] >= 0) { vely[i]++; if (vely[i] >= destvely[i]) { destvely[i] = -(RandomSize(2) + 1); } } else { vely[i]--; if (vely[i] <= destvely[i]) { destvely[i] = RandomSize(2) + 1; } } // loc_13541 if (destvelx[i] >= 0) { velx[i]++; if (velx[i] >= destvelx[i]) { destvelx[i] = -(RandomSize(2) + 1); } } else { velx[i]--; if (velx[i] <= destvelx[i]) { destvelx[i] = RandomSize(2) + 1; } } // loc_13593 int esi = vely[i] + (cury[i] >> 8); if (esi < 106) { if (esi < -105) { vely[i] = 0; esi = 0; } } else { vely[i] = 0; esi = 0; } // loc_135C6 int ebx = velx[i] + (curx[i] >> 8); if (ebx < 97) { if (ebx < -96) { velx[i] = 0; ebx = 0; } } else { velx[i] = 0; ebx = 0; } // loc_135F9 curx[i] = ebx << 8; cury[i] = esi << 8; //ecx += 2; // ecx++; esi += (ebx + 97) * 212; // uint8_t *pVal = (uint8_t*)worktile; worktile[106 + esi] = pixelval[i]; //pVal += (106 + esi); //*pVal = pixelval[i]; } return 1; } else { // loc_13679: if (nHeadStage != 1) { return 1; } uint8_t nXRepeat = sprite[nSpiritSprite].xrepeat; if (nXRepeat > nSpiritRepeatX) { sprite[nSpiritSprite].xrepeat -= 2; nXRepeat = sprite[nSpiritSprite].xrepeat; if (nXRepeat < nSpiritRepeatX) { sprite[nSpiritSprite].xrepeat = nSpiritRepeatX; } } uint8_t nYRepeat = sprite[nSpiritSprite].yrepeat; if (nYRepeat > nSpiritRepeatY) { sprite[nSpiritSprite].yrepeat -= 2; nYRepeat = sprite[nSpiritSprite].yrepeat; if (nYRepeat < nSpiritRepeatY) { sprite[nSpiritSprite].yrepeat = nSpiritRepeatY; } } // loc_13705 int esi = 0; // int edx = 0; // loc_137E7: for (int i = 0; i < nPixels; i++) { int eax = (origx[i] << 8) - curx[i]; int ecx = eax; if (eax) { if (eax < 0) { eax = -eax; } if (eax < 8) { curx[i] = origx[i] << 8; ecx = 0; } else { ecx >>= 3; } } else { ecx >>= 3; } // loc_1374B int var_1C = (origy[i] << 8) - cury[i]; int ebp = var_1C; if (var_1C) { eax = ebp; if (eax < 0) { eax = -eax; } if (eax < 8) { cury[i] = origy[i] << 8; var_1C = 0; } else { var_1C >>= 3; } } else { var_1C >>= 3; } if (var_1C || ecx) { curx[i] += ecx; cury[i] += var_1C; esi++; } ecx = (((curx[i] >> 8) + 97) * 212) + (cury[i] >> 8); // edx++; // uint8_t *pVal = (uint8_t*)worktile; worktile[106 + ecx] = pixelval[i]; //pVal += (106 + ecx); //*pVal = pixelval[i]; } if ((totalclock - lHeadStartClock) > 600) { CopyHeadToWorkTile(kTileRamsesGold); } int eax = ((nPixels << 4) - nPixels) / 16; if (esi < eax) { // SoundBigEntrance(); // TODO AddGlow(sprite[nSpiritSprite].sectnum, 20); AddFlash( sprite[nSpiritSprite].sectnum, sprite[nSpiritSprite].x, sprite[nSpiritSprite].y, sprite[nSpiritSprite].z, 128); nHeadStage = 3; TintPalette(63, 63, 63); CopyHeadToWorkTile(kTileRamsesNormal); } return 1; } } else { // loc_138A7 FixPalette(); if (!nPalDiff) { nFreeze = 2; nHeadStage++; } return 0; } } else { if (lNextStateChange <= totalclock) { if (nPupData) { short nPupVal = *pPupData; pPupData++; nPupData -= 2; if (nPupData > 0) { lNextStateChange = (nPupVal + lHeadStartClock) - 10; nTalkTime = !nTalkTime; } else { nTalkTime = 0; nPupData = 0; } } else if (!bSubTitles) { if (!CDplaying()) { levelnew = levelnum + 1; fadecdaudio(); } } } word_964E8--; if (word_964E8 <= 0) { word_964EA = RandomBit() * 2; word_964E8 = RandomSize(5) + 4; } int ebx = 592; word_964EC--; if (word_964EC < 3) { ebx = 593; if (word_964EC <= 0) { word_964EC = RandomSize(6) + 4; } } ebx += word_964EA; tileLoad(ebx); // TODO - fixme. How big is worktile? uint8_t *pDest = (uint8_t*)&worktile[10441]; uint8_t *pSrc = (uint8_t*)waloff[ebx]; for (int i = 0; i < 97; i++) { memcpy(pDest, pSrc, 106); pDest += 212; pSrc += 106; } if (nTalkTime) { if (nMouthTile < 2) { nMouthTile++; } } else if (nMouthTile != 0) { nMouthTile--; } if (nMouthTile) { tileLoad(nMouthTile + 598); short nTileSizeX = tilesiz[nMouthTile + 598].x; short nTileSizeY = tilesiz[nMouthTile + 598].y; // TODO - checkme. near loc_133AA // uint8_t *pDest = (uint8_t*)worktile; // pDest += (212 * (97 - nTileSizeX / 2)) + (159 - nTileSizeY); uint8_t *pDest = (uint8_t*)&worktile[212 * (97 - nTileSizeX / 2)] + (159 - nTileSizeY); uint8_t *pSrc = (uint8_t*)waloff[nMouthTile + 598]; while (nTileSizeX > 0) { memcpy(pDest, pSrc, nTileSizeY); nTileSizeX--; pDest += 212; pSrc += nTileSizeY; } } return 1; } // TEMP FIXME - temporary return value. what to return here? 1? return 0; } #endif #if 0 int DoSpiritHead() { static short word_964E6 = 0; nVertPan[0] += (nDestVertPan[0] - nVertPan[0]) / 4; if (nHeadStage < 2) { memset(worktile, -1, sizeof(worktile)); } else if (nHeadStage == 5) { if (lNextStateChange <= totalclock) { if (nPupData) { short nPupVal = *pPupData; pPupData++; nPupData -= 2; if (nPupData > 0) { lNextStateChange = (nPupVal + lHeadStartClock) - 10; nTalkTime = !nTalkTime; } else { nTalkTime = 0; nPupData = 0; } } else if (!bSubTitles) { if (!CDplaying()) { levelnew = levelnum + 1; fadecdaudio(); } } } word_964E8--; if (word_964E8 <= 0) { word_964EA = RandomBit() * 2; word_964E8 = RandomSize(5) + 4; } int ebx = 592; word_964EC--; if (word_964EC < 3) { ebx = 593; if (word_964EC <= 0) { word_964EC = RandomSize(6) + 4; } } ebx += word_964EA; loadtile(ebx); // TODO - fixme. How big is worktile? uint8_t *pDest = (uint8_t*)&worktile[10441]; uint8_t *pSrc = waloff[ebx]; for (int i = 0; i < 97; i++) { memcpy(pDest, pSrc, 106); pDest += 212; pSrc += 106; } if (nTalkTime) { if (nMouthTile < 2) { nMouthTile++; } } else if (nMouthTile != 0) { nMouthTile--; } if (nMouthTile) { loadtile(nMouthTile + 598); short nTileSizeX = tilesizx[nMouthTile + 598]; short nTileSizeY = tilesizy[nMouthTile + 598]; // TODO - checkme. near loc_133AA // uint8_t *pDest = (uint8_t*)worktile; // pDest += (212 * (97 - nTileSizeX / 2)) + (159 - nTileSizeY); uint8_t *pDest = (uint8_t*)&worktile[212 * (97 - nTileSizeX / 2)] + (159 - nTileSizeY); uint8_t *pSrc = waloff[nMouthTile + 598]; while (nTileSizeX > 0) { memcpy(pDest, pSrc, nTileSizeY); nTileSizeX--; pDest += 212; pSrc += nTileSizeY; } } return 1; } nPixelsToShow = (totalclock - nHeadTimeStart) * 15; if (nPixelsToShow > nPixels) { nPixelsToShow = nPixels; } if (nHeadStage < 3) { UpdateSwirlies(); if (sprite[nSpiritSprite].shade > -127) { sprite[nSpiritSprite].shade--; } word_964E6--; if (word_964E6 < 0) { DimSector(sprite[nSpiritSprite].sectnum); word_964E6 = 5; } if (!nHeadStage) { if ((totalclock - nHeadTimeStart) > 480) { nHeadStage = 1; nHeadTimeStart = totalclock + 480; } // int ecx = 0; // loc_1362C for (int i = 0; i < nPixelsToShow; i++) { if (destvely[i] < 0) { vely[i]--; if (vely[i] <= destvely[i]) { destvely[i] = RandomSize(2) + 1; } } else { vely[i]++; if (vely[i] >= destvely[i]) { destvely[i] = -(RandomSize(2) + 1); } } // loc_13541 if (destvelx[i] >= 0) { velx[i]--; if (velx[i] <= destvelx[i]) { destvelx[i] = RandomSize(2) + 1; } } else { velx[i]++; if (velx[i] >= destvelx[i]) { destvelx[i] = -(RandomSize(2) + 1); } } // loc_13593 int esi = vely[i] + (cury[i] >> 8); if (esi >= 106) { vely[i] = 0; esi = 0; } else if (esi < -105) { vely[i] = 0; esi = 0; } // loc_135C6 int ebx = velx[i] + (curx[i] >> 8); if (ebx >= 97) { velx[i] = 0; ebx = 0; } else if (ebx < -96) { velx[i] = 0; ebx = 0; } // loc_135F9 curx[i] = ebx << 8; cury[i] = esi << 8; //ecx += 2; // ecx++; // uint8_t *pVal = (uint8_t*)worktile; worktile[106 + esi + (ebx + 97) * 212] = pixelval[i]; //pVal += (106 + esi); //*pVal = pixelval[i]; } } else if (nHeadStage == 1) { uint8_t nXRepeat = sprite[nSpiritSprite].xrepeat; if (nXRepeat > nSpiritRepeatX) { sprite[nSpiritSprite].xrepeat -= 2; nXRepeat = sprite[nSpiritSprite].xrepeat; if (nXRepeat < nSpiritRepeatX) { sprite[nSpiritSprite].xrepeat = nSpiritRepeatX; } } uint8_t nYRepeat = sprite[nSpiritSprite].yrepeat; if (nYRepeat > nSpiritRepeatY) { sprite[nSpiritSprite].yrepeat -= 2; nYRepeat = sprite[nSpiritSprite].yrepeat; if (nYRepeat < nSpiritRepeatY) { sprite[nSpiritSprite].yrepeat = nSpiritRepeatY; } } // loc_13705 int esi = 0; // int edx = 0; // loc_137E7: for (int i = 0; i < nPixels; i++) { int eax = (origx[i] << 8) - curx[i]; int ecx = eax; if (eax && klabs(eax) < 8) { curx[i] = origx[i] << 8; ecx = 0; } else { ecx >>= 3; } // loc_1374B int var_1C = (origy[i] << 8) - cury[i]; int ebp = var_1C; if (ebp && klabs(ebp) < 8) { cury[i] = origy[i] << 8; var_1C = 0; } else { var_1C >>= 3; } if (var_1C | ecx) { curx[i] += ecx; cury[i] += var_1C; esi++; } // edx++; // uint8_t *pVal = (uint8_t*)worktile; worktile[106 + (((curx[i] >> 8) + 97) * 212) + (cury[i] >> 8)] = pixelval[i]; //pVal += (106 + ecx); //*pVal = pixelval[i]; } if ((totalclock - lHeadStartClock) > 600) { CopyHeadToWorkTile(kTileRamsesGold); } int eax = (nPixels * 15) / 16; if (esi < eax) { // SoundBigEntrance(); // TODO AddGlow(sprite[nSpiritSprite].sectnum, 20); AddFlash( sprite[nSpiritSprite].sectnum, sprite[nSpiritSprite].x, sprite[nSpiritSprite].y, sprite[nSpiritSprite].z, 128); nHeadStage = 3; TintPalette(63, 63, 63); CopyHeadToWorkTile(kTileRamsesNormal); } } return 1; } // loc_138A7 FixPalette(); if (!nPalDiff) { nFreeze = 2; nHeadStage++; } return 0; } #endif