//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include #include "player.h" #include "engine.h" #include "exhumed.h" #include "view.h" #include "v_2ddrawer.h" #include "automap.h" BEGIN_PS_NS short bShowTowers = false; void GrabMap() { for (int i = 0; i < numsectors; i++) { MarkSectorSeen(i); } } void UpdateMap() { if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) { MarkSectorSeen(initsect); } } void DrawMap() { if (!nFreeze && automapMode != am_off) { DrawOverheadMap(initx, inity, inita); } } END_PS_NS