//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "animlib.h" #include "mouse.h" #include "compat.h" void endanimsounds(int32_t fr) { switch (ud.volume_number) { case 0: break; case 1: switch (fr) { case 1: S_PlaySound(WIND_AMBIENCE); break; case 26: S_PlaySound(ENDSEQVOL2SND1); break; case 36: S_PlaySound(ENDSEQVOL2SND2); break; case 54: S_PlaySound(THUD); break; case 62: S_PlaySound(ENDSEQVOL2SND3); break; case 75: S_PlaySound(ENDSEQVOL2SND4); break; case 81: S_PlaySound(ENDSEQVOL2SND5); break; case 115: S_PlaySound(ENDSEQVOL2SND6); break; case 124: S_PlaySound(ENDSEQVOL2SND7); break; } break; case 2: switch (fr) { case 1: S_PlaySound(WIND_REPEAT); break; case 98: S_PlaySound(DUKE_GRUNT); break; case 82+20: S_PlaySound(THUD); S_PlaySound(SQUISHED); break; case 104+20: S_PlaySound(ENDSEQVOL3SND3); break; case 114+20: S_PlaySound(ENDSEQVOL3SND2); break; case 158: S_PlaySound(PIPEBOMB_EXPLODE); break; } break; } } void logoanimsounds(int32_t fr) { switch (fr) { case 1: S_PlaySound(FLY_BY); break; case 19: S_PlaySound(PIPEBOMB_EXPLODE); break; } } void intro4animsounds(int32_t fr) { switch (fr) { case 1: S_PlaySound(INTRO4_B); break; case 12: case 34: S_PlaySound(SHORT_CIRCUIT); break; case 18: S_PlaySound(INTRO4_5); break; } } void first4animsounds(int32_t fr) { switch (fr) { case 1: S_PlaySound(INTRO4_1); break; case 12: S_PlaySound(INTRO4_2); break; case 7: S_PlaySound(INTRO4_3); break; case 26: S_PlaySound(INTRO4_4); break; } } void intro42animsounds(int32_t fr) { switch (fr) { case 10: S_PlaySound(INTRO4_6); break; } } void endanimvol41(int32_t fr) { switch (fr) { case 3: S_PlaySound(DUKE_UNDERWATER); break; case 35: S_PlaySound(VOL4ENDSND1); break; } } void endanimvol42(int32_t fr) { switch (fr) { case 11: S_PlaySound(DUKE_UNDERWATER); break; case 20: S_PlaySound(VOL4ENDSND1); break; case 39: S_PlaySound(VOL4ENDSND2); break; case 50: FX_StopAllSounds(); break; } } void endanimvol43(int32_t fr) { switch (fr) { case 1: S_PlaySound(BOSS4_DEADSPEECH); break; case 40: S_PlaySound(VOL4ENDSND1); S_PlaySound(DUKE_UNDERWATER); break; case 50: S_PlaySound(BIGBANG); break; } } void G_PlayAnim(const char *fn,char t) { char *animbuf; int32_t i, length=0, numframes=0; #if defined(POLYMOST) && defined(USE_OPENGL) int32_t ogltexfiltermode=gltexfiltermode; #endif int32_t handle=-1; int32_t frametime = 0; // return; if (t != 7 && t != 9 && t != 10 && t != 11) KB_FlushKeyboardQueue(); if (KB_KeyWaiting()) { FX_StopAllSounds(); goto ENDOFANIMLOOP; } handle = kopen4load((char *)fn,0); if (handle == -1) return; length = kfilelength(handle); walock[TILE_ANIM] = 219+t; allocache((intptr_t *)&animbuf,length+1,&walock[TILE_ANIM]); tilesizx[TILE_ANIM] = 200; tilesizy[TILE_ANIM] = 320; kread(handle,animbuf,length); kclose(handle); ANIM_LoadAnim(animbuf); numframes = ANIM_NumFrames(); animpal = ANIM_GetPalette(); //setpalette(0L,256L,tempbuf); //setbrightness(ud.brightness>>2,tempbuf,2); P_SetGamePalette(g_player[myconnectindex].ps,animpal,10); #if defined(POLYMOST) && defined(USE_OPENGL) gltexfiltermode = 0; gltexapplyprops(); #endif ototalclock = totalclock + 10; for (i=1; i 4 && totalclock > frametime + 60) { OSD_Printf("WARNING: slowdown in %s, skipping playback\n",fn); goto ENDOFANIMLOOP; } frametime = totalclock; waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i); invalidatetile(TILE_ANIM, 0, 1<<4); // JBF 20031228 while (totalclock < ototalclock) { handleevents(); Net_GetPackets(); if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDOFANIMLOOP; if (g_restorePalette == 1) { P_SetGamePalette(g_player[myconnectindex].ps,animpal,0); g_restorePalette = 0; } rotatesprite(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64, 0,0,xdim-1,ydim-1); nextpage(); } if (t == 10) ototalclock += 14; else if (t == 9) ototalclock += 10; else if (t == 7) ototalclock += 18; else if (t == 6) ototalclock += 14; else if (t == 5) ototalclock += 9; else if (ud.volume_number == 3) ototalclock += 10; else if (ud.volume_number == 2) ototalclock += 10; else if (ud.volume_number == 1) ototalclock += 18; else ototalclock += 10; if (t == 8) endanimvol41(i); else if (t == 10) endanimvol42(i); else if (t == 11) endanimvol43(i); else if (t == 9) intro42animsounds(i); else if (t == 7) intro4animsounds(i); else if (t == 6) first4animsounds(i); else if (t == 5) logoanimsounds(i); else if (t < 4) endanimsounds(i); } ENDOFANIMLOOP: #if defined(POLYMOST) && defined(USE_OPENGL) gltexfiltermode = ogltexfiltermode; gltexapplyprops(); #endif MOUSE_ClearButton(LEFT_MOUSE); ANIM_FreeAnim(); walock[TILE_ANIM] = 1; }