#pragma once #include "basics.h" #include "tarray.h" struct vertex_t { int masterwall; angle_t viewangle; // precalculated angle for clipping int angletime; // recalculation time for view angle bool dirty; // something has changed and needs to be recalculated int numheights; TArrayView sectors; TArrayView walls; float * heightlist; void RecalcVertexHeights(); }; extern TArray vertexMap; // maps walls to the vertex data. extern TArray vertices;