# # EDuke32 Makefile for GNU Make # include Makefile.common # Build locations # SRC=source RSRC=rsrc ESRC=$(EROOT)/src EINC=$(EROOT)/include INC=$(SRC) o=o # ENETROOT=$(ESRC)/enet ifneq (0,$(RELEASE)) # Debugging disabled debug+= $(F_NO_STACK_PROTECTOR) else # Debugging enabled ifneq (0,$(KRANDDEBUG)) debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once endif endif OURCOMMONFLAGS=$(BASECOMMONFLAGS) \ -I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include OURCFLAGS=$(OURCOMMONFLAGS) $(BASECFLAGS) OURCXXFLAGS=$(BASECXXFLAGS) OURCONLYFLAGS=$(BASECONLYFLAGS) OURASFLAGS=$(BASEASFLAGS) PRINTLDFLAGS=$(BASELDFLAGS) OURLDFLAGS=$(OURCOMMONFLAGS) $(PRINTLDFLAGS) # Game/editor-specific linker options GAMELDFLAGS= EDITORLDFLAGS= LIBS= LIBDIRS= JAUDIOLIBDIR=$(SRC)/jaudiolib JAUDIOLIB=libjfaudiolib.a ENETDIR=$(SRC)/enet ENETLIB=libenet.a ifeq ($(NETCODE),0) ENET_TARGET= else ENET_TARGET=$(ENETDIR)/$(ENETLIB) endif include $(EROOT)/Makefile.shared # The reasoning for this order is so SDL_mixer can link to SDL, etc. OURLIBS=$(LIBDIRS) $(BASELIBDIRS) $(BUILDLIBDIRS) $(LIBS) $(BASELIBS) $(BUILDLIBS) EDUKE32 ?= eduke32$(EXESUFFIX) MAPSTER32 ?= mapster32$(EXESUFFIX) EDUKE32_TARGET:=$(EDUKE32) MAPSTER32_TARGET:=$(MAPSTER32) ifndef EBACKTRACEDLL EBACKTRACEDLL = ebacktrace1.dll ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64) EBACKTRACEDLL = ebacktrace1-64.dll endif endif EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL) ifeq ($(PLATFORM),WINDOWS) OBJ=$(SRC)/obj_win EOBJ=$(SRC)/eobj_win else ifeq ($(SUBPLATFORM),LINUX) LIBS+= -lrt endif OBJ=$(SRC)/obj EOBJ=$(SRC)/eobj endif JMACTOBJ=$(OBJ)/file_lib.$o \ $(OBJ)/control.$o \ $(OBJ)/keyboard.$o \ $(OBJ)/mouse.$o \ $(OBJ)/joystick.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/scriplib.$o \ $(OBJ)/animlib.$o GAMEOBJS=$(OBJ)/game.$o \ $(OBJ)/actors.$o \ $(OBJ)/anim.$o \ $(OBJ)/common.$o \ $(OBJ)/config.$o \ $(OBJ)/demo.$o \ $(OBJ)/gamedef.$o \ $(OBJ)/gameexec.$o \ $(OBJ)/gamevars.$o \ $(OBJ)/global.$o \ $(OBJ)/input.$o \ $(OBJ)/menus.$o \ $(OBJ)/namesdyn.$o \ $(OBJ)/net.$o \ $(OBJ)/player.$o \ $(OBJ)/premap.$o \ $(OBJ)/savegame.$o \ $(OBJ)/sector.$o \ $(OBJ)/rts.$o \ $(OBJ)/osdfuncs.$o \ $(OBJ)/osdcmds.$o \ $(OBJ)/grpscan.$o \ $(OBJ)/sounds.$o \ $(OBJ)/soundsdyn.$o \ $(JMACTOBJ) EDITOROBJS=$(OBJ)/astub.$o \ $(OBJ)/common.$o \ $(OBJ)/m32def.$o \ $(OBJ)/m32exec.$o \ $(OBJ)/m32vars.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/sounds_mapster32.$o ifneq ($(USE_LIBVPX),0) GAMEOBJS+= $(OBJ)/animvpx.$o endif ifneq (0,$(DISABLEINLINING)) GAMEOBJS+= $(OBJ)/game_inline.$o \ $(OBJ)/actors_inline.$o \ $(OBJ)/sector_inline.$o endif MISCGAMEDEPS= MISCEDITORDEPS= ## Lunatic devel ifneq (0,$(LUNATIC)) LUNATIC_COMMON_OBJS = \ $(OBJ)/luaJIT_BC_defs_common.$o \ $(OBJ)/luaJIT_BC_engine_maptext.$o \ $(OBJ)/luaJIT_BC_engine.$o \ $(OBJ)/luaJIT_BC_bcarray.$o \ $(OBJ)/luaJIT_BC_bcheck.$o \ $(OBJ)/luaJIT_BC_bitar.$o \ $(OBJ)/luaJIT_BC_xmath.$o \ $(OBJ)/luaJIT_BC_v.$o \ $(OBJ)/luaJIT_BC_dump.$o \ $(OBJ)/luaJIT_BC_dis_x86.$o \ $(OBJ)/luaJIT_BC_dis_x64.$o \ # TODO: remove debugging modules from release build EDITOROBJS+= $(OBJ)/lunatic_m32.$o $(LUNATIC_COMMON_OBJS) GAMEOBJS+= $(OBJ)/lunatic_game.$o $(LUNATIC_COMMON_OBJS) EDITOROBJS+= $(OBJ)/luaJIT_BC_defs_m32.$o ifneq ($(PLATFORM),WINDOWS) # On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/. # On Windows, it will reside in platform/Windows/lib32 or lib64. LIBDIRS+= -L$(OBJ)/.. ifeq ($(realpath $(OBJ)/../liblpeg.a),) # XXX: This cripples "make clean" etc. too, but IMO it's better than warning. $(error "liblpeg.a not found in $(realpath $(OBJ)/..)") endif endif LIBS+= -llpeg GAMEOBJS+= $(OBJ)/luaJIT_BC_con_lang.$o \ $(OBJ)/luaJIT_BC_lunacon.$o \ $(OBJ)/luaJIT_BC_randgen.$o \ $(OBJ)/luaJIT_BC_stat.$o \ $(OBJ)/luaJIT_BC_control.$o \ $(OBJ)/luaJIT_BC_defs.$o \ $(OBJ)/luaJIT_BC_savegame.$o \ $(OBJ)/luaJIT_BC_fs.$o \ # now, take care of having the necessary symbols (sector, wall, etc.) in the # executable no matter what the debugging level ifeq ($(PLATFORM),DARWIN) # strip on OSX says: removing global symbols from a final linked no longer supported. # Use -exported_symbols_list at link time when building # But, following _their_ directions does not give us the symbols! wtf? ifneq ($(STRIP),0) STRIP+= -s $(SRC)/lunatic/dynsymlist_osx endif MISCGAMEDEPS+= $(SRC)/lunatic/dynsymlist_osx PRINTLDFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(SRC)/lunatic/aliases_list #-exported_symbols_list $(SRC)/lunatic/dynsymlist_osx endif ifeq ($(PLATFORM),WINDOWS) override STRIP= MISCGAMEDEPS+= $(SRC)/lunatic/eduke32.def GAMELDFLAGS+= $(SRC)/lunatic/eduke32.def MISCEDITORDEPS+= $(SRC)/lunatic/mapster32.def EDITORLDFLAGS+= $(SRC)/lunatic/mapster32.def endif ifeq ($(SUBPLATFORM),LINUX) override STRIP= GAMELDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist EDITORLDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist_m32 endif endif # PLATFORM SPECIFIC SETTINGS ifeq ($(SUBPLATFORM),LINUX) ifeq (0,$(CLANG)) OURCOMMONFLAGS += -fno-pic endif OURASFLAGS += -f elf LIBS += -lFLAC -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),DARWIN) OURCOMMONFLAGS += -fno-pic LIBDIRS += -L$(abspath $(JAUDIOLIBDIR)/third-party/Apple/lib) ifneq ($(findstring x86_64,$(ARCH)),x86_64) ifeq (,$(ARCH)) ifneq ($(findstring x86_64,$(SYSARCH)),x86_64) LIBS += -read_only_relocs suppress endif else LIBS += -read_only_relocs suppress endif endif ifeq (1,$(SDL_FRAMEWORK)) OURCOMMONFLAGS += -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \ -I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,SDL -Wl,-framework,SDL_mixer platform/Apple/lib/libSDLmain.a \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,QuickTime -lm \ -Wl,-rpath -Wl,"@loader_path/../Frameworks" # We have SDLMain.m from the OSX SDL package in the Apple/ subdir: EDITOROBJS+=$(OBJ)/SDLMain.$o GAMEOBJS+=$(OBJ)/SDLMain.$o else OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,QuickTime -lm endif ifneq (0,$(OSX_STARTUPWINDOW)) GAMEOBJS+=$(OBJ)/GrpFile.game.$o $(OBJ)/GameListSource.game.$o $(OBJ)/startosx.game.$o endif OURASFLAGS += -f macho endif ifeq ($(PLATFORM),WINDOWS) OURCOMMONFLAGS += -fno-pic -DUNDERSCORES OURASFLAGS+= -DUNDERSCORES -f win32 LIBS += -lFLAC -lvorbisfile -lvorbis -logg LIBDIRS += -L$(abspath $(JAUDIOLIBDIR)/third-party/Windows/lib$(WINLIB)) GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o EDITOROBJS+= $(OBJ)/buildres.$o JAUDIOLIB=libjfaudiolib_win32.a ENETLIB=libenet_win32.a OURCOMMONFLAGS += -I$(DXROOT) -I$(DXROOT)/include ifeq ($(MIXERTYPE),WIN) LIBS+= -ldsound GAMEOBJS+= $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o endif endif # -lGLU to build with gluBuild2DMipmaps ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) OURCOMMONFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0) GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o EDITOROBJS+= $(OBJ)/editor_banner.$o endif GAMEOBJS+= $(OBJ)/game_icon.$o EDITOROBJS+= $(OBJ)/build_icon.$o endif ifeq ($(MIXERTYPE),SDL) ifeq ($(PLATFORM),WINDOWS) OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL ifeq ($(SDL_TARGET),1) LIBS+= platform/Windows/lib$(WINLIB)/SDL_mixer.lib else LIBS+= -l$(SDLNAME)_mixer endif LIBDIRS+= -L$(SDLROOT)/lib else ifneq ($(PLATFORM),DARWIN) LIBS+= -l$(SDLNAME)_mixer endif endif GAMEOBJS+= $(OBJ)/sdlmusic.$o endif OURCOMMONFLAGS+= $(BUILDCOMMONFLAGS) ifeq ($(PLATFORM),WINDOWS) ifneq ($(findstring x86_64,$(COMPILERTARGET)),x86_64) PRINTLDFLAGS+= -Wl,--large-address-aware endif endif #ifneq (0,$(KRANDDEBUG)) ifeq ($(PLATFORM),DARWIN) PRINTLDFLAGS+=-Wl,-map -Wl,$@.memmap else PRINTLDFLAGS+=-Wl,-Map=$@.memmap endif #endif ifneq (0,$(PROFILER)) PRINTLDFLAGS+=-pg endif ifeq ($(PLATFORM),WII) PRINTLDFLAGS+= -mrvl -meabi -mhard-float -Wl,--gc-sections -Wl,-Map,$(notdir $@).map # -msdata=eabi endif COMPILER=$(CC) $(OURCONLYFLAGS) LINKER=$(L_CC) ifneq ($(CPLUSPLUS),0) COMPILER=$(CXX) $(OURCXXFLAGS) LINKER=$(L_CXX) endif ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) # TARGETS UTILOBJS=$(OBJ)/ivfrate.$o UTILS=ivfrate$(EXESUFFIX) all: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish ifneq (,$(EDUKE32_TARGET)) @ls -l $(EDUKE32) endif ifneq (,$(MAPSTER32_TARGET)) @ls -l $(MAPSTER32) endif ebacktrace: start $(EBACKTRACEDLL_TARGET) finish ifneq (,$(EBACKTRACEDLL_TARGET)) @ls -l $(EBACKTRACEDLL) endif utils: start $(UTILS) finish @ls -l $(UTILS) start: $(BUILD_STARTED) finish: $(BUILD_FINISHED) $(EDUKE32): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENET_TARGET) $(MISCGAMEDEPS) $(LINK_STATUS) if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(GAMELDFLAGS) $(OURLIBS) $(STATICSTDCPP); then $(LINK_OK); else $(LINK_FAILED); fi ifneq ($(STRIP),) $(STRIP) $(EDUKE32) endif ifeq ($(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/EDuke32.app" "./" mkdir -p "EDuke32.app/Contents/MacOS" cp -f "$(EDUKE32)" "EDuke32.app/Contents/MacOS/" endif $(MAPSTER32): $(EDITOROBJS) $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(MISCEDITORDEPS) $(LINK_STATUS) if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(EDITORLDFLAGS) $(OURLIBS) $(STATICSTDCPP); then $(LINK_OK); else $(LINK_FAILED); fi ifneq ($(STRIP),) $(STRIP) $(MAPSTER32) endif ifeq ($(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/Mapster32.app" "./" mkdir -p "Mapster32.app/Contents/MacOS" cp -f "$(MAPSTER32)" "Mapster32.app/Contents/MacOS/" endif include Makefile.deps .PHONY: enginelib editorlib enginelib editorlib: -mkdir -p $(EOBJ) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n" endif $(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@ LUNATIC=$(LUNATIC) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif $(EOBJ)/$(ENGINELIB): enginelib $(EOBJ)/$(EDITORLIB): editorlib $(JAUDIOLIBDIR)/$(JAUDIOLIB): ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n" endif $(MAKE) -C $(JAUDIOLIBDIR) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif $(ENETDIR)/$(ENETLIB): ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n" endif $(MAKE) -C $(ENETDIR) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif # RULES $(EBACKTRACEDLL): platform/Windows/src/backtrace.c $(COMPILE_STATUS) if $(CC) $(OURCONLYFLAGS) -O2 -shared -Wall -Wextra -static-libgcc -I$(EINC) -o $@ $^ -lbfd -liberty -limagehlp; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.nasm $(COMPILE_STATUS) $(AS) $(OURASFLAGS) $< -o $@ $(OBJ)/%.$o: $(SRC)/%.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi #### Frama-C and related .PHONY: print-compiler-options print-compiler-options: @echo "$(OURCFLAGS)" #frama-c-check: # frama-c -machdep x86_64 -cpp-command "gcc -C -E $(OURCFLAGS)" -no-annot -val source/anim.c #### Utilities $(OBJ)/%.$o: $(SRC)/util/%.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi ivfrate$(EXESUFFIX): $(OBJ)/ivfrate.$o $(ONESTEP_STATUS) if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(OURLIBS); then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi #### Lunatic # Create object files directly with luajit $(OBJ)/luaJIT_BC_%.$o: $(MAKEFILE_COMMON_DIR)/source/lunatic/%.lua $(COMPILE_STATUS) if $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi # Same thing for defs.ilua which I'm too reluctant to rename now: # NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE # determination in Makefile.common, because it is embedded into the bytecode as # debugging information. $(OBJ)/luaJIT_BC_%.$o: $(MAKEFILE_COMMON_DIR)/source/lunatic/%.ilua if $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/lunatic/%.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi # TODO: _m32 # List of exported symbols, OS X $(SRC)/lunatic/dynsymlist_osx: $(SRC)/lunatic/dynsymlist sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ #$(SRC)/lunatic/aliases_list: $(SRC)/lunatic/dynsymlist_osx # sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@ # List of exported symbols, Windows $(SRC)/lunatic/eduke32.def: $(SRC)/lunatic/dynsymlist echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ $(SRC)/lunatic/mapster32.def: $(SRC)/lunatic/dynsymlist_m32 echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ #### $(OBJ)/%.$o: platform/Apple/%.m $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.m $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.cc $(COMPILE_STATUS) if $(CXX) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.cpp $(COMPILE_STATUS) if $(CXX) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.cxx $(COMPILE_STATUS) if $(CXX) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/jmact/%.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/misc/%.rc $(COMPILE_STATUS) if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(RSRC)/%.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/game_banner.$o: $(RSRC)/game_banner.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c $(COMPILE_STATUS) if $(COMPILER) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(RSRC)/game_banner.c: $(RSRC)/game.bmp echo "#include " > $@ echo "extern const GdkPixdata startbanner_pixdata;" >> $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp echo "#include " > $@ echo "extern const GdkPixdata startbanner_pixdata;" >> $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ # PHONIES clean: -rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean ifeq ($(PLATFORM),DARWIN) -rm -rf EDuke32.app Mapster32.app endif echo -n "" > $(OBJ)/keep.me cleanutils: -rm -f $(UTILS) $(UTILOBJS) $(addsuffix .memmap, $(UTILS)) veryclean: clean cleanutils -rm -f $(EOBJ)/* $(RSRC)/*banner* $(EBACKTRACEDLL) echo -n "" > $(EOBJ)/keep.me printutils: echo "$(UTILS)"