//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "common_game.h" #include "zstring.h" #include "m_crc32.h" #include "md4.h" #include "automap.h" #include "raze_sound.h" #include "gamefuncs.h" #include "hw_sections.h" #include "sectorgeometry.h" #include "psky.h" #include "blood.h" BEGIN_BLD_NS int gSkyCount; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- DBloodActor* InsertSprite(sectortype* pSector, int nStat) { auto act = static_cast(::InsertActor(RUNTIME_CLASS(DBloodActor), pSector, nStat)); act->spr.cstat = CSTAT_SPRITE_YCENTER; act->spr.clipdist = 32; act->spr.xrepeat = act->spr.yrepeat = 64; return act; } int DeleteSprite(DBloodActor* actor) { #ifdef NOONE_EXTENSIONS for (auto& ctrl : gPlayerCtrl) if (ctrl.qavScene.initiator == actor) ctrl.qavScene.initiator = nullptr; #endif actor->Destroy(); return 0; } bool gModernMap = false; int gVisibility; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void dbCrypt(char* pPtr, int nLength, int nKey) { for (int i = 0; i < nLength; i++) { pPtr[i] = pPtr[i] ^ nKey; nKey++; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- unsigned int dbReadMapCRC(const char* pPath) { FString mapname = pPath; DefaultExtension(mapname, ".map"); auto fr = fileSystem.OpenFileReader(mapname); if (!fr.isOpen()) { Printf("Error opening map file %s", pPath); return -1; } MAPSIGNATURE header; fr.Read(&header, 6); if (memcmp(header.signature, "BLM\x1a", 4)) { I_Error("%s: Map file corrupted.", mapname.GetChars()); } int ver = LittleShort(header.version); if ((ver & 0xff00) == 0x600) { } else if ((ver & 0xff00) == 0x700) { } else { I_Error("%s: Map file is wrong version.", mapname.GetChars()); } fr.Seek(-4, FileReader::SeekEnd); return fr.ReadInt32(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, int* cursectnum, unsigned int* pCRC, BloodSpawnSpriteDef& sprites) { const int nXSectorSize = 60; const int nXSpriteSize = 56; const int nXWallSize = 24; MAPHEADER2 xheader; int gMapRev, gMattId; int16_t tpskyoff[256]; ClearAutomap(); #ifdef NOONE_EXTENSIONS gModernMap = false; #endif #ifdef NOONE_EXTENSIONS for (auto& ctrl : gPlayerCtrl) ctrl.qavScene.initiator = nullptr; #endif FString mapname = pPath; DefaultExtension(mapname, ".map"); auto fr = fileSystem.OpenFileReader(mapname); if (!fr.isOpen()) { I_Error("Error opening map file %s", mapname.GetChars()); } MAPSIGNATURE header; fr.Read(&header, 6); if (memcmp(header.signature, "BLM\x1a", 4)) { I_Error("%s: Map file corrupted", mapname.GetChars()); } bool encrypted = 0; if ((LittleShort(header.version) & 0xff00) == 0x700) { encrypted = 1; #ifdef NOONE_EXTENSIONS // indicate if the map requires modern features to work properly // for maps wich created in PMAPEDIT BETA13 or higher versions. Since only minor version changed, // the map is still can be loaded with vanilla BLOOD / MAPEDIT and should work in other ports too. if ((header.version & 0x00ff) == 0x001) gModernMap = true; #endif } else { I_Error("%s: Map file is wrong version", mapname.GetChars()); } MAPHEADER mapHeader; fr.Read(&mapHeader, 37/* sizeof(mapHeader)*/); if (mapHeader.mattid != 0 && mapHeader.mattid != 0x7474614d && mapHeader.mattid != 0x4d617474) { dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d); } mapHeader.x = LittleLong(mapHeader.x); mapHeader.y = LittleLong(mapHeader.y); mapHeader.z = LittleLong(mapHeader.z); mapHeader.ang = LittleShort(mapHeader.ang); mapHeader.sect = LittleShort(mapHeader.sect); mapHeader.pskybits = LittleShort(mapHeader.pskybits); mapHeader.visibility = LittleLong(mapHeader.visibility); mapHeader.mattid = LittleLong(mapHeader.mattid); mapHeader.revision = LittleLong(mapHeader.revision); mapHeader.numsectors = LittleShort(mapHeader.numsectors); mapHeader.numwalls = LittleShort(mapHeader.numwalls); mapHeader.numsprites = LittleShort(mapHeader.numsprites); *pX = mapHeader.x; *pY = mapHeader.y; *pZ = mapHeader.z; *pAngle = mapHeader.ang; gVisibility = g_visibility = mapHeader.visibility; gMattId = mapHeader.mattid; if (encrypted) { if (!(mapHeader.mattid == 0x7474614d || mapHeader.mattid == 0x4d617474 || !mapHeader.mattid)) { I_Error("%s: Corrupted Map file", mapname.GetChars()); } } else if (mapHeader.mattid) { I_Error("%s: Corrupted Map file", mapname.GetChars()); } gMapRev = mapHeader.revision; allocateMapArrays(mapHeader.numwalls, mapHeader.numsectors, mapHeader.numsprites); *cursectnum = mapHeader.sect; if (encrypted) { fr.Read(&xheader, 128); dbCrypt((char*)&xheader, 128, wall.Size()); xheader.numxsprites = LittleLong(xheader.numxsprites); xheader.numxwalls = LittleLong(xheader.numxwalls); xheader.numxsectors = LittleLong(xheader.numxsectors); } else { memset(&xheader, 0, 128); } gSkyCount = 1 << mapHeader.pskybits; fr.Read(tpskyoff, gSkyCount * sizeof(tpskyoff[0])); if (encrypted) { dbCrypt((char*)tpskyoff, gSkyCount * sizeof(tpskyoff[0]), gSkyCount * 2); } for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++) { tpskyoff[i] = LittleShort(tpskyoff[i]); } defineSky(DEFAULTPSKY, mapHeader.pskybits, tpskyoff); for (unsigned i = 0; i < sector.Size(); i++) { sectortype* pSector = §or[i]; sectortypedisk load; fr.Read(&load, sizeof(sectortypedisk)); if (encrypted) { dbCrypt((char*)&load, sizeof(sectortypedisk), gMapRev * sizeof(sectortypedisk)); } pSector->wallptr = LittleShort(load.wallptr); pSector->wallnum = LittleShort(load.wallnum); pSector->set_int_ceilingz(LittleLong(load.ceilingz), true); pSector->set_int_floorz(LittleLong(load.floorz), true); pSector->ceilingstat = ESectorFlags::FromInt(LittleShort(load.ceilingstat)); pSector->floorstat = ESectorFlags::FromInt(LittleShort(load.floorstat)); pSector->ceilingpicnum = LittleShort(load.ceilingpicnum); pSector->ceilingheinum = LittleShort(load.ceilingheinum); pSector->floorpicnum = LittleShort(load.floorpicnum); pSector->floorheinum = LittleShort(load.floorheinum); pSector->type = LittleShort(load.type); pSector->hitag = LittleShort(load.hitag); pSector->extra = LittleShort(load.extra); pSector->ceilingshade = load.ceilingshade; pSector->ceilingpal = load.ceilingpal; pSector->ceilingxpan_ = load.ceilingxpanning; pSector->ceilingypan_ = load.ceilingypanning; pSector->floorshade = load.floorshade; pSector->floorpal = load.floorpal; pSector->floorxpan_ = load.floorxpanning; pSector->floorypan_ = load.floorypanning; pSector->visibility = load.visibility; pSector->slopewallofs = load.fogpal; pSector->dirty = EDirty::AllDirty; pSector->exflags = 0; pSector->fogpal = 0; if (pSector->extra > 0) { uint8_t pBuffer[nXSectorSize]; pSector->allocX(); XSECTOR* pXSector = &pSector->xs(); int nCount; if (!encrypted) { nCount = nXSectorSize; } else { nCount = xheader.numxsectors; } assert(nCount <= nXSectorSize); fr.Read(pBuffer, nCount); BitReader bitReader(pBuffer, nCount); /*pXSector->reference =*/ bitReader.readSigned(14); pXSector->state = bitReader.readUnsigned(1); pXSector->busy = bitReader.readUnsigned(17); pXSector->data = bitReader.readUnsigned(16); pXSector->txID = bitReader.readUnsigned(10); pXSector->busyWaveA = bitReader.readUnsigned(3); pXSector->busyWaveB = bitReader.readUnsigned(3); pXSector->rxID = bitReader.readUnsigned(10); pXSector->command = bitReader.readUnsigned(8); pXSector->triggerOn = bitReader.readUnsigned(1); pXSector->triggerOff = bitReader.readUnsigned(1); pXSector->busyTimeA = bitReader.readUnsigned(12); pXSector->waitTimeA = bitReader.readUnsigned(12); pXSector->restState = bitReader.readUnsigned(1); pXSector->interruptable = bitReader.readUnsigned(1); pXSector->amplitude = bitReader.readSigned(8); pXSector->freq = bitReader.readUnsigned(8); pXSector->reTriggerA = bitReader.readUnsigned(1); pXSector->reTriggerB = bitReader.readUnsigned(1); pXSector->phase = bitReader.readUnsigned(8); pXSector->wave = bitReader.readUnsigned(4); pXSector->shadeAlways = bitReader.readUnsigned(1); pXSector->shadeFloor = bitReader.readUnsigned(1); pXSector->shadeCeiling = bitReader.readUnsigned(1); pXSector->shadeWalls = bitReader.readUnsigned(1); pXSector->shade = bitReader.readSigned(8); pXSector->panAlways = bitReader.readUnsigned(1); pXSector->panFloor = bitReader.readUnsigned(1); pXSector->panCeiling = bitReader.readUnsigned(1); pXSector->Drag = bitReader.readUnsigned(1); pXSector->Underwater = bitReader.readUnsigned(1); pXSector->Depth = bitReader.readUnsigned(3); pXSector->panVel = bitReader.readUnsigned(8); pXSector->panAngle = bitReader.readUnsigned(11); pXSector->unused1 = bitReader.readUnsigned(1); pXSector->decoupled = bitReader.readUnsigned(1); pXSector->triggerOnce = bitReader.readUnsigned(1); pXSector->isTriggered = bitReader.readUnsigned(1); pXSector->Key = bitReader.readUnsigned(3); pXSector->Push = bitReader.readUnsigned(1); pXSector->Vector = bitReader.readUnsigned(1); pXSector->Reserved = bitReader.readUnsigned(1); pXSector->Enter = bitReader.readUnsigned(1); pXSector->Exit = bitReader.readUnsigned(1); pXSector->Wallpush = bitReader.readUnsigned(1); pXSector->color = bitReader.readUnsigned(1); /*pXSector->unused2 =*/ bitReader.readUnsigned(1); pXSector->busyTimeB = bitReader.readUnsigned(12); pXSector->waitTimeB = bitReader.readUnsigned(12); pXSector->stopOn = bitReader.readUnsigned(1); pXSector->stopOff = bitReader.readUnsigned(1); pXSector->ceilpal = bitReader.readUnsigned(4); pXSector->offCeilZ = bitReader.readSigned(32); pXSector->onCeilZ = bitReader.readSigned(32); pXSector->offFloorZ = bitReader.readSigned(32); pXSector->onFloorZ = bitReader.readSigned(32); /*pXSector->marker0 =*/ bitReader.readUnsigned(16); /*pXSector->marker1 =*/ bitReader.readUnsigned(16); pXSector->Crush = bitReader.readUnsigned(1); pSector->ceilingxpan_ += bitReader.readUnsigned(8) / 256.f; pSector->ceilingypan_ += bitReader.readUnsigned(8) / 256.f; pSector->floorxpan_ += bitReader.readUnsigned(8) / 256.f; pXSector->damageType = bitReader.readUnsigned(3); pXSector->floorpal = bitReader.readUnsigned(4); pSector->floorypan_ += bitReader.readUnsigned(8) / 256.f; pXSector->locked = bitReader.readUnsigned(1); pXSector->windVel = bitReader.readUnsigned(10); pXSector->windAng = bitReader.readUnsigned(11); pXSector->windAlways = bitReader.readUnsigned(1); pXSector->dudeLockout = bitReader.readUnsigned(1); pXSector->bobTheta = bitReader.readUnsigned(11); pXSector->bobZRange = bitReader.readUnsigned(5); pXSector->bobSpeed = bitReader.readSigned(12); pXSector->bobAlways = bitReader.readUnsigned(1); pXSector->bobFloor = bitReader.readUnsigned(1); pXSector->bobCeiling = bitReader.readUnsigned(1); pXSector->bobRotate = bitReader.readUnsigned(1); pXSector->busy = IntToFixed(pXSector->state); } } for (unsigned i = 0; i < wall.Size(); i++) { walltype* pWall = &wall[i]; walltypedisk load; fr.Read(&load, sizeof(walltypedisk)); if (encrypted) { dbCrypt((char*)&load, sizeof(walltypedisk), (gMapRev * sizeof(sectortypedisk)) | 0x7474614d); } int x = LittleLong(load.x); int y = LittleLong(load.y); pWall->setPosFromMap(x, y); pWall->point2 = LittleShort(load.point2); pWall->nextwall = LittleShort(load.nextwall); pWall->nextsector = LittleShort(load.nextsector); pWall->cstat = EWallFlags::FromInt(LittleShort(load.cstat)); pWall->picnum = EWallFlags::FromInt(LittleShort(load.picnum)); pWall->overpicnum = LittleShort(load.overpicnum); pWall->type = LittleShort(load.type); pWall->hitag = LittleShort(load.hitag); pWall->extra = LittleShort(load.extra); pWall->shade = load.shade; pWall->pal = load.pal; pWall->xrepeat = load.xrepeat; pWall->xpan_ = load.xpanning; pWall->yrepeat = load.yrepeat; pWall->ypan_ = load.ypanning; if (pWall->extra > 0) { uint8_t pBuffer[nXWallSize]; pWall->allocX(); XWALL* pXWall = &pWall->xw(); int nCount; if (!encrypted) { nCount = nXWallSize; } else { nCount = xheader.numxwalls; } assert(nCount <= nXWallSize); fr.Read(pBuffer, nCount); BitReader bitReader(pBuffer, nCount); /*pXWall->reference =*/ bitReader.readSigned(14); pXWall->state = bitReader.readUnsigned(1); pXWall->busy = bitReader.readUnsigned(17); pXWall->data = bitReader.readSigned(16); pXWall->txID = bitReader.readUnsigned(10); bitReader.readUnsigned(6); pXWall->rxID = bitReader.readUnsigned(10); pXWall->command = bitReader.readUnsigned(8); pXWall->triggerOn = bitReader.readUnsigned(1); pXWall->triggerOff = bitReader.readUnsigned(1); pXWall->busyTime = bitReader.readUnsigned(12); pXWall->waitTime = bitReader.readUnsigned(12); pXWall->restState = bitReader.readUnsigned(1); pXWall->interruptable = bitReader.readUnsigned(1); pXWall->panAlways = bitReader.readUnsigned(1); pXWall->panVel.X = bitReader.readSigned(8); pXWall->panVel.Y = bitReader.readSigned(8); pXWall->decoupled = bitReader.readUnsigned(1); pXWall->triggerOnce = bitReader.readUnsigned(1); pXWall->isTriggered = bitReader.readUnsigned(1); pXWall->key = bitReader.readUnsigned(3); pXWall->triggerPush = bitReader.readUnsigned(1); pXWall->triggerVector = bitReader.readUnsigned(1); pXWall->triggerTouch = bitReader.readUnsigned(1); bitReader.readUnsigned(2); pWall->xpan_ += bitReader.readUnsigned(8) / 256.f; pWall->ypan_ += bitReader.readUnsigned(8) / 256.f; pXWall->locked = bitReader.readUnsigned(1); pXWall->dudeLockout = bitReader.readUnsigned(1); bitReader.readUnsigned(4); bitReader.readUnsigned(32); pXWall->busy = IntToFixed(pXWall->state); } } leveltimer = mapHeader.numsprites; sprites.sprites.Resize(mapHeader.numsprites); sprites.xspr.Resize(mapHeader.numsprites); for (int i = 0; i < mapHeader.numsprites; i++) { spritetypedisk load; fr.Read(&load, sizeof(spritetypedisk)); if (encrypted) // What were these people thinking? :( { dbCrypt((char*)&load, sizeof(spritetypedisk), (gMapRev * sizeof(spritetypedisk)) | 0x7474614d); } auto pSprite = &sprites.sprites[i]; *pSprite = {}; pSprite->SetMapPos(LittleLong(load.x), LittleLong(load.y), LittleLong(load.z)); pSprite->cstat = ESpriteFlags::FromInt(LittleShort(load.cstat)); pSprite->picnum = LittleShort(load.picnum); int secno = LittleShort(load.sectnum); pSprite->statnum = LittleShort(load.statnum); pSprite->ang = LittleShort(load.ang); pSprite->intowner = LittleShort(load.owner); pSprite->xvel = LittleShort(load.index); pSprite->yvel = LittleShort(load.yvel); pSprite->inittype = LittleShort(load.inittype); pSprite->type = LittleShort(load.type); pSprite->flags = LittleShort(load.hitag); pSprite->extra = LittleShort(load.extra); pSprite->pal = load.pal; pSprite->clipdist = load.clipdist; pSprite->xrepeat = load.xrepeat; pSprite->yrepeat = load.yrepeat; pSprite->xoffset = load.xoffset; pSprite->yoffset = load.yoffset; pSprite->detail = load.detail; pSprite->shade = load.shade; pSprite->blend = 0; validateSprite(*pSprite, secno, i); if (pSprite->extra > 0) { uint8_t pBuffer[nXSpriteSize]; XSPRITE* pXSprite = &sprites.xspr[i]; *pXSprite = {}; int nCount; if (!encrypted) { nCount = nXSpriteSize; } else { nCount = xheader.numxsprites; } assert(nCount <= nXSpriteSize); fr.Read(pBuffer, nCount); BitReader bitReader(pBuffer, nCount); /*pXSprite->reference =*/ bitReader.readSigned(14); pXSprite->state = bitReader.readUnsigned(1); pXSprite->busy = bitReader.readUnsigned(17); pXSprite->txID = bitReader.readUnsigned(10); pXSprite->rxID = bitReader.readUnsigned(10); pXSprite->command = bitReader.readUnsigned(8); pXSprite->triggerOn = bitReader.readUnsigned(1); pXSprite->triggerOff = bitReader.readUnsigned(1); pXSprite->wave = bitReader.readUnsigned(2); pXSprite->busyTime = bitReader.readUnsigned(12); pXSprite->waitTime = bitReader.readUnsigned(12); pXSprite->restState = bitReader.readUnsigned(1); pXSprite->Interrutable = bitReader.readUnsigned(1); pXSprite->unused1 = bitReader.readUnsigned(2); pXSprite->respawnPending = bitReader.readUnsigned(2); pXSprite->unused2 = bitReader.readUnsigned(1); pXSprite->lT = bitReader.readUnsigned(1); pXSprite->dropMsg = bitReader.readUnsigned(8); pXSprite->Decoupled = bitReader.readUnsigned(1); pXSprite->triggerOnce = bitReader.readUnsigned(1); pXSprite->isTriggered = bitReader.readUnsigned(1); pXSprite->key = bitReader.readUnsigned(3); pXSprite->Push = bitReader.readUnsigned(1); pXSprite->Vector = bitReader.readUnsigned(1); pXSprite->Impact = bitReader.readUnsigned(1); pXSprite->Pickup = bitReader.readUnsigned(1); pXSprite->Touch = bitReader.readUnsigned(1); pXSprite->Sight = bitReader.readUnsigned(1); pXSprite->Proximity = bitReader.readUnsigned(1); pXSprite->unused3 = bitReader.readUnsigned(2); pXSprite->lSkill = bitReader.readUnsigned(5); pXSprite->lS = bitReader.readUnsigned(1); pXSprite->lB = bitReader.readUnsigned(1); pXSprite->lC = bitReader.readUnsigned(1); pXSprite->DudeLockout = bitReader.readUnsigned(1); pXSprite->data1 = bitReader.readSigned(16); pXSprite->data2 = bitReader.readSigned(16); pXSprite->data3 = bitReader.readSigned(16); pXSprite->goalAng = bitReader.readUnsigned(11); pXSprite->dodgeDir = bitReader.readSigned(2); pXSprite->locked = bitReader.readUnsigned(1); pXSprite->medium = bitReader.readUnsigned(2); pXSprite->respawn = bitReader.readUnsigned(2); pXSprite->data4 = bitReader.readUnsigned(16); pXSprite->unused4 = bitReader.readUnsigned(6); pXSprite->lockMsg = bitReader.readUnsigned(8); pXSprite->health = bitReader.readUnsigned(12); pXSprite->dudeDeaf = bitReader.readUnsigned(1); pXSprite->dudeAmbush = bitReader.readUnsigned(1); pXSprite->dudeGuard = bitReader.readUnsigned(1); pXSprite->dudeFlag4 = bitReader.readUnsigned(1); /*pXSprite->target_i = */ bitReader.readSigned(16); pXSprite->TargetPos.X = bitReader.readSigned(32); pXSprite->TargetPos.Y = bitReader.readSigned(32); pXSprite->TargetPos.Z = bitReader.readSigned(32); pXSprite->burnTime = bitReader.readUnsigned(16); /*pXSprite->burnSource =*/ bitReader.readSigned(16); pXSprite->height = bitReader.readUnsigned(16); pXSprite->stateTimer = bitReader.readUnsigned(16); pXSprite->aiState = NULL; bitReader.skipBits(32); pXSprite->busy = IntToFixed(pXSprite->state); if (!encrypted) { pXSprite->lT |= pXSprite->lB; } #ifdef NOONE_EXTENSIONS // indicate if the map requires modern features to work properly // for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13 if (!gModernMap && pXSprite->rxID == kChannelMapModernize && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCmdModernFeaturesEnable) gModernMap = true; #endif } } fixSectors(); unsigned int nCRC = fr.ReadUInt32(); fr.Seek(0, FileReader::SeekSet); auto buffer = fr.Read(); uint8_t md4[16]; md4once(buffer.Data(), buffer.Size(), md4); loadMapHack(mapname, md4, sprites); if (CalcCRC32(buffer.Data(), buffer.Size() - 4) != nCRC) { I_Error("%s: Map File does not match CRC", mapname.GetChars()); } if (pCRC) *pCRC = nCRC; if (encrypted) { if (!(gMattId == 0x7474614d || gMattId == 0x4d617474 || !gMattId)) { I_Error("%s: Corrupted Map file", mapname.GetChars()); } } else if (gMattId != 0) { I_Error("%s: Corrupted Map file", mapname.GetChars()); } if ((header.version & 0xff00) == 0x600) { switch (header.version & 0xff) { case 0: for (auto& sect : sector) { sectortype* pSector = § if (pSector->hasX()) { XSECTOR* pXSector = &pSector->xs(); pXSector->busyTimeB = pXSector->busyTimeA; if (pXSector->busyTimeA > 0) { if (!pXSector->restState) { pXSector->reTriggerA = 1; } else { pXSector->waitTimeB = pXSector->busyTimeA; pXSector->waitTimeA = 0; pXSector->reTriggerB = 1; } } } } [[fallthrough]]; case 1: for (auto& sect : sector) { sectortype* pSector = § if (pSector->hasX()) { XSECTOR* pXSector = &pSector->xs(); pXSector->freq >>= 1; } } [[fallthrough]]; case 2: break; } } setWallSectors(); hw_CreateSections(); sectionGeometry.SetSize(sections.Size()); wallbackup = wall; sectorbackup = sector; validateStartSector(mapname.GetChars(), { *pX, *pY, *pZ }, cursectnum, mapHeader.numsectors, true); } END_BLD_NS //--------------------------------------------------------------------------- // // only used by the backup loader. // //--------------------------------------------------------------------------- void qloadboard(const char* filename, uint8_t flags, vec3_t* dapos, int16_t* daang) { Blood::BloodSpawnSpriteDef sprites; int sp; Blood::dbLoadMap(filename, &dapos->X, &dapos->Y, &dapos->Z, daang, &sp, nullptr, sprites); }