//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef gameexec_h_ #define gameexec_h_ #include "build.h" #include "sector.h" // mapstate_t #include "gamedef.h" // vmstate_t #include "events_defs.h" extern int32_t ticrandomseed; extern vmstate_t vm; extern int32_t g_tw; extern int32_t g_errorLineNum; void A_LoadActor(int32_t spriteNum); extern uint32_t g_actorCalls[MAXTILES]; extern double g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES]; void A_Execute(int spriteNum, int playerNum, int playerDist); void A_Fall(int spriteNum); int32_t A_GetFurthestAngle(int spriteNum, int angDiv); void A_GetZLimits(int spriteNum); int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle); //void G_RestoreMapState(); //void G_SaveMapState(); #define CON_ERRPRINTF(Text, ...) do { \ OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \ } while (0) #define CON_CRITICALERRPRINTF(Text, ...) do { \ OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \ wm_msgbox(APPNAME, "Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \ } while (0) void G_GetTimeDate(int32_t * pValues); int G_StartTrack(int levelNum); void VM_UpdateAnim(int spriteNum, int32_t *pData); #endif