class DukeTurret : DukeActor { const TURRETSTRENGTH = 30; default { pic "ORGANTIC"; Strength TURRETSTRENGTH; +INTERNAL_BADGUY; +KILLCOUNT; +NOVERTICALMOVE; +NOHITJIBS; +NOSHOTGUNBLOOD; aimoffset 32; } override void PlayFTASound(int mode) { self.PlayActorSound("TURR_RECOG"); } override void Initialize(DukeActor spawner) { self.cstat |= CSTAT_SPRITE_YCENTER; } }