class DukePigCop : DukeActor { const PIGCOPSTRENGTH = 100; default { pic "PIGCOP"; +INTERNAL_BADGUY; +KILLCOUNT; +GREENSLIMEFOOD; Strength PIGCOPSTRENGTH; } override void PlayFTASound(int mode) { self.PlayActorSound("PIG_RECOG"); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukePigCopStayput: DukePigCop { default { pic "PIGCOPSTAYPUT"; +BADGUYSTAYPUT; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukePigCopDive : DukePigCopStayput { default { pic "PIGCOPDIVE"; } override void PlayFTASound(int mode) { } }